Enemy Territory: Quake Wars

Enemy Territory: Quake Wars

grenman11 Apr 23, 2019 @ 12:57pm
Future of ETQW which depends on us.
Greetings comrades. I came to you to discuss some interesting ideas that came to me
after experimenting with ETQW files.

I guess you know that you can easily create servers on Demo 2.0 and still play. WITHOUT CD KEY.

Let's be frank that Bethesda and Zenimax never return to games that are not related to the Fallout or Elder Scrools series. People hope that the game will return the GOG, but apparently that will never happens, our comrades have been trying to do this since 2013.

https://www.gog.com/wishlist/games/enemy_territory_quake_wars

Recently, when nostalgia surged on me, I decided to experiment with files of the demo version. I found that if you put custom maps in base folder, game starts and map is displayed in the map list. But unfortunately does not start.

Then I tried to drop files from the full version of the game to base folder of demo version. And by itself got an error, about checksum, and game refused to run.

Actually the idea: what if we take and decompile both exe files from the demo and the full version
games and try to make a work demo version with files from the full version of the game.

I do not possess such skills, so I decided to share this idea with you. Insofar as
This game is very interesting to me. Only we, the remaining game community can revive this wonderful game.

Please share your thoughts on this.
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Showing 1-7 of 7 comments
Fugitive Aug 25, 2019 @ 7:06pm 
Downloading the Demo files and stuff to take a look into this. One additional thing is that the SDK is released and it includes some checks to see if demo files are being loaded.

I really would need to look more into it.
grenman11 Aug 25, 2019 @ 7:30pm 
Originally posted by Fugitive:
Downloading the Demo files and stuff to take a look into this. One additional thing is that the SDK is released and it includes some checks to see if demo files are being loaded.

I really would need to look more into it.

Share with us any of results what u can find. GL!
Fugitive Aug 26, 2019 @ 12:42pm 
Originally posted by grenman11:
Originally posted by Fugitive:
Downloading the Demo files and stuff to take a look into this. One additional thing is that the SDK is released and it includes some checks to see if demo files are being loaded.

I really would need to look more into it.

Share with us any of results what u can find. GL!

I havn't played the game in years, I will need to locate a copy to try and find the files for the main game. Gotta check ebay/amazon.


I looked abit into this yesterday, so I will add what I have found below:

Regarding Reverse Engineering
It'd be a mess to decompile the engine. I doubt there would be that many differences between the engine on the Demo and the stock game.


I took a look at the formats and what not and did a cross comparison between the Doom3 2004 Game (D3), Doom 3 BFG (BFG), and Enemy Territory: Quake Wars (ETQW).

There was quite abit of code in the SDK, but also a good bit missing that would need to come in from the other 2 sources. The ETQW renderer uses GLSL unlike the ARB shaders of the original D3. However, BFG uses GLSL and there are some ports that use the shaders.

ETQW uses Megatexturing. There is code in the D3 Engine for this, and luckily we have the glsl shaders for Megatexturing within the demo. Unfortunately, the D3 version does not use compressed textures. I will have to look at the mapping/other tools to see if I can reverse the compression.

ETQW also uses compressed animations.

Building for the SDK
The SDK source contains a preprocessor "SD_DEMO_BUILD." Unfortunately, per the license on the SDK, you are not supposed to use the code to build anything in conjunction with the demo game.

Personal Thoughts
I am planning on trying to locate an older build of the demo, apparently they changed the map from the old one to Valley at some point. Could be useful in seeing what changed in the Paks.
grenman11 Sep 24, 2019 @ 3:31am 
Originally posted by Zylfrax791:
I'm down. [TAW] still hosts a modded version of the game every Sunday.

So what? This will not affect the revival and future of this game globally ... They are going to play exclusively on certain days, in other cases the servers are empty.
TAW|REA Oct 1, 2019 @ 10:00am 
Originally posted by grenman11:
So what? This will not affect the revival and future of this game globally ... They are going to play exclusively on certain days, in other cases the servers are empty.

You can play a full or near full server every evening of EU and NA regions.

https://www.gametracker.com/search/etqw/
falloutdc Nov 11, 2019 @ 7:56pm 
You can also host a retail server and remove the cdkey authentication. Players without a legit retail copy may have to use the console to connect to the server or use the +connect serverip:port inside a batch file

drive.google.com/open?id=1H_aG7g0TEPro6I-fS9lEc42t87gZT5jI
sourcecode included password is the last sentence of the filename
Last edited by falloutdc; Nov 11, 2019 @ 7:59pm
grenman11 Nov 12, 2019 @ 6:35am 
Originally posted by falloutdc:
You can also host a retail server and remove the cdkey authentication. Players without a legit retail copy may have to use the console to connect to the server or use the +connect serverip:port inside a batch file

drive.google.com/open?id=1H_aG7g0TEPro6I-fS9lEc42t87gZT5jI
sourcecode included password is the last sentence of the filename


Interesting mate, thats probably solution for able play in that game anyone.
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