Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
that's a damn shame because I love doing 5x DMG mods for videogames to reduce bullet sponge
Maybe try setting skill.cfg to Read-Only after editing it? It's possible the game is just changing it back when you launch it
I'll consider doing that if I ever reinstall DS.
The skills.cfg can be used in a custom mod to define certain properties within CS:CZDS. Some entites in this FGD are tagged with a 'help'
dialog that can be accessed in JACK that will let you know. But, here is a quick reference list.
- sk_hgrunt_health (CT/T health)
- sk_turret_health (Turret health)
- sk_miniturret_health (Turret health)
- sk_sentry_health (Turret health)
- sk_suitcharger (Armor charger amount)
- sk_battery1 (Armor pickup amount)
- sk_healthkit (Healthkit pickup amount)
- sk_scientist_heal (Scientist 'syringe boost' amount)
- sk_plr_buckshot (Player shotgun)
See more details in the project: https://developer.valvesoftware.com/wiki/Counter-Strike:_Condition_Zero:_Deleted_Scenes_FGD