Counter-Strike
Valve are going to update CS 1.6 Engine! Let's discuss what we want to see
As many of you have seen Counter-Strike does not work unless you use the beta pre-25th anniversary branch. In the official Half Life patch notes it says this:

"The previous version of the game has been archived to a publicly visible Beta branch named "steam_legacy", with the description "Pre-25th Anniversary Build." If a mod or feature is behaving in an unexpected way, you may need to run this archived build until the issue is resolved in the default build."

There's also a section about mods in the patches notes that have overall improved mod makers potential as it mentions taking func_vehicle from Counter-Strike to be used in other mods:

"Incorporated func_vehicle entity support from Counter-Strike, for mod-makers to use. Full SDK update will come later, but level designers can use it now."

Okay so with all that said, if you now play Half Life's newest update you'll notice a few very important things for the Half Life Engine that Counter-Strike and other mods will most likely also receive such as proper implemented widescreen support that means 16:9 will now get a larger FOV than it originally could which also means 4:3 may no longer be the optimal way to play competitive CS 1.6. Also you'll notice in Half Life that all UI is scaled correctly to resolutions larger than 800x600 this means Counter-Strike will be playable at 4K and the UI should no longer be made for ants to read.

This is going to be a big deal for CS 1.6 going forward. Please discuss what you want from Valve as in the coming days/weeks CS 1.6 is going to get an interesting patch.
Последно редактиран от Prime Rib; 18 ноем. 2023 в 1:47
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Показване на 16-30 от 46 коментара
I hope they'll add crosshair options, otherwise it's gonna be unplayable joke with a lot of eyes-strain, lol.

And yeah, I know that I'm probably asking too much from Valve (haha), but I hope they'll fix the hitbox issue on different resolutions.
https://github.com/ValveSoftware/halflife/issues/2154

I would like to see high fps movement & freeze-after-jump fix, especially in the 100hz+ monitors era... But I highly doubt that it's possible and someone else needed ¯\_(ツ)_/¯
So, it's only big ones that I'd like to be fixed.
Yes Finally! I have been waiting for this moment!. But what about Condition Zero?
There was a celebration gor thr 20th anniversary of Counter-Strike in 2019 and look at what they did ->
https://blog.counter-strike.net/index.php/2019/06/24545/
https://blog.counter-strike.net/index.php/2019/10/25884/

Quite underwhelming to say the least.

Aside from that, CS1.6 has gotten patch fixes, minor changes to the scoreboard (now displaying money, hp and such) and security fixes.

Just like everyone in here, we all want new content for this game but with Counter-Strike 2 being the highest priority in the CS franchise, it's unlikely to expect major changes to the game when the primary objective is to encourage people to play the latest entry of the franchise. Seems logical to me.
I want to customize crosshair thickness and gap...
Първоначално публикувано от Kenshiro:
crosshair options in 1.6??

That would be one of the most important and functional elements of the update.
As I experience, after almost 20 years of CS - 1.6 's crosshair is a bit too big at anything above 1024x768. Most likely this is why many prefer lower resolutions, when native would be much more clean.

So yes, it would be important to have a more customizable crosshair. Something like in cs2 or csgo would do. And more importantly they already have the code/logic for that, so most of that could be used in 1.6 unless there is a major obstacle what prevents implementing such features.

An UI scaling well, and a crosshair small and settings-wise flexible enough would be one of the best tribute and birthday gift for HL and Cs.

Idk how 1.6 would look like in proper widescreen, but the too large and gappy crosshair is a major obstacle for sure. Even the old pros and semi pros use and used very small crosshairs in go and cs2 most often. So afterall the often bashed "augnoobs" of 1.6 knew what it is about XD Btw I have never been one of them, but most of you would be surprised what do I do with an aug, especially when it comes to not scoping and shamelessly spraying :D
Последно редактиран от the hero of the day; 20 ноем. 2023 в 20:27
Първоначално публикувано от Deckard:
As many of you have seen Counter-Strike does not work unless you use the beta pre-25th anniversary branch. In the official Half Life patch notes it says this:

"The previous version of the game has been archived to a publicly visible Beta branch named "steam_legacy", with the description "Pre-25th Anniversary Build." If a mod or feature is behaving in an unexpected way, you may need to run this archived build until the issue is resolved in the default build."

There's also a section about mods in the patches notes that have overall improved mod makers potential as it mentions taking func_vehicle from Counter-Strike to be used in other mods:

"Incorporated func_vehicle entity support from Counter-Strike, for mod-makers to use. Full SDK update will come later, but level designers can use it now."

Okay so with all that said, if you now play Half Life's newest update you'll notice a few very important things for the Half Life Engine that Counter-Strike and other mods will most likely also receive such as proper implemented widescreen support that means 16:9 will now get a larger FOV than it originally could which also means 4:3 may no longer be the optimal way to play competitive CS 1.6. Also you'll notice in Half Life that all UI is scaled correctly to resolutions larger than 800x600 this means Counter-Strike will be playable at 4K and the UI should no longer be made for ants to read.

This is going to be a big deal for CS 1.6 going forward. Please discuss what you want from Valve as in the coming days/weeks CS 1.6 is going to get an interesting patch.
As a map maker for cs1.6, there is this awful awful bug where windows users when they touch laser beams (which is called env_beam in the map maker), they crash.. Not only that, but the buttons and triggers are actually not functioning the way that it is intended which is soooo weird. Pressing buttons that should reset next rounds actually don't reset, and they stay on for all the rounds in the same map. That shouldn't happen, it should reset every round. SURPRISINGLY! Someone actually reverse engineers cs1.6 game.dll (mp.dll) to ReGameDLL_CS which actually fixes all these issues but it is not official....!!! VALVE PLEASE!! ADD THAT!
Последно редактиран от K; 20 ноем. 2023 в 20:34
Also objects or func_trains that move on a click of a button should automatically stop and go back to their original positioning on each new round but that doesn't happen in the current cs1.6, they go back and start moving again even without the button until the map changes or restarts, ReGameDLL fixes that but needs to be official from valve.

Basically triggers, buttons and moving objects should reset each new round, not with restarting the map.
Последно редактиран от K; 20 ноем. 2023 в 21:25
About the requests for making the engine fps independent:
I think that would be great, but naively I think, that is very deeply nested, and would be very hard to fix. Problem with the very high fps figures, that at some fps levels one can achieve higher acceleration, thus longer jumps, and shoots a bit faster than the others (who are adhering to the 100fps cap). This is a competitive advantage, or we could name it in an other fashion as well.
The engine not being fps independent is affecting 1.6 quite a lot. I do not think that it will be fixed for such an old game. Although it would be very nice, especially as then players on good systems could go above 100 fps without the aforementioned problems.

Offtopic - CS2 :
On the other hand friends: I can confirm that CS2 handles the mouse quite nicely even on an old PC, even when the CPU is quite much of a bottleneck. Mouse-handling-wise they have done a very good job compared to CSGO, and that is a huge upside. I mean it is way more consistent, even at fps drops, especially after the last one or two updates. Since the last few days I feel that CS2 runs quite smoothly, and the spraying became better too.
Последно редактиран от the hero of the day; 20 ноем. 2023 в 21:15
Първоначално публикувано от ✩ dj shotgun ✩:
Първоначално публикувано от Kenshiro:
crosshair options in 1.6??

That would be one of the most important and functional elements of the update.
As I experience, after almost 20 years of CS - 1.6 's crosshair is a bit too big at anything above 1024x768. Most likely this is why many prefer lower resolutions, when native would be much more clean.

So yes, it would be important to have a more customizable crosshair. Something like in cs2 or csgo would do. And more importantly they already have the code/logic for that, so most of that could be used in 1.6 unless there is a major obstacle what prevents implementing such features.

An UI scaling well, and a crosshair small and settings-wise flexible enough would be one of the best tribute and birthday gift for HL and Cs.

Idk how 1.6 would look like in proper widescreen, but the too large and gappy crosshair is a major obstacle for sure. Even the old pros and semi pros use and used very small crosshairs in go and cs2 most often. So afterall the often bashed "augnoobs" of 1.6 knew what it is about XD Btw I have never been one of them, but most of you would be surprised what do I do with an aug, especially when it comes to not scoping and shamelessly spraying :D

anytime I play 1.6, it's always at 1024x768 for the crosshair. I've tried other settings and everything I could for a crosshair (it seems that some non steam builds of 1.6 apparently have crosshair options as opposed to the Steam release), so I guess I don't see it as an issue if it's already there or had been implemented at some point. All I can do, is hope valve agrees with this sentiment too
Първоначално публикувано от Kaled:
Първоначално публикувано от Deckard:
As many of you have seen Counter-Strike does not work unless you use the beta pre-25th anniversary branch. In the official Half Life patch notes it says this:

"The previous version of the game has been archived to a publicly visible Beta branch named "steam_legacy", with the description "Pre-25th Anniversary Build." If a mod or feature is behaving in an unexpected way, you may need to run this archived build until the issue is resolved in the default build."

There's also a section about mods in the patches notes that have overall improved mod makers potential as it mentions taking func_vehicle from Counter-Strike to be used in other mods:

"Incorporated func_vehicle entity support from Counter-Strike, for mod-makers to use. Full SDK update will come later, but level designers can use it now."

Okay so with all that said, if you now play Half Life's newest update you'll notice a few very important things for the Half Life Engine that Counter-Strike and other mods will most likely also receive such as proper implemented widescreen support that means 16:9 will now get a larger FOV than it originally could which also means 4:3 may no longer be the optimal way to play competitive CS 1.6. Also you'll notice in Half Life that all UI is scaled correctly to resolutions larger than 800x600 this means Counter-Strike will be playable at 4K and the UI should no longer be made for ants to read.

This is going to be a big deal for CS 1.6 going forward. Please discuss what you want from Valve as in the coming days/weeks CS 1.6 is going to get an interesting patch.
As a map maker for cs1.6, there is this awful awful bug where windows users when they touch laser beams (which is called env_beam in the map maker), they crash.. Not only that, but the buttons and triggers are actually not functioning the way that it is intended which is soooo weird. Pressing buttons that should reset next rounds actually don't reset, and they stay on for all the rounds in the same map. That shouldn't happen, it should reset every round. SURPRISINGLY! Someone actually reverse engineers cs1.6 game.dll (mp.dll) to ReGameDLL_CS which actually fixes all these issues but it is not official....!!! VALVE PLEASE!! ADD THAT!


CSGO had a similar bug... was this why CSGO community servers would always go to the same map again despite voting for another option before a round change? is the game dll just not implemented properly?
Please fix the HUD for hp and ammo
health display can't go over 255 and ammo display can't go over 254
please fix this
I want:

Matchmaking
Customizable crosshair like CSGO/CS2
Workshop to download free maps and skins and be able to use them online
Official gungame
Vote kick
More FPS. I can't understand how in CS 1.6 I get so less fps than CSGO
Anti Aliasing
Menu music
Achivements
I want the option for CS 1.5 weapon appearances, maps, and menus.

Also maybe throw in the 1.0 disc training level for the nostalgia.

Fixes to make the game work better on modern hardware, etc.
Първоначално публикувано от Kenshiro:
Първоначално публикувано от Kaled:
As a map maker for cs1.6, there is this awful awful bug where windows users when they touch laser beams (which is called env_beam in the map maker), they crash.. Not only that, but the buttons and triggers are actually not functioning the way that it is intended which is soooo weird. Pressing buttons that should reset next rounds actually don't reset, and they stay on for all the rounds in the same map. That shouldn't happen, it should reset every round. SURPRISINGLY! Someone actually reverse engineers cs1.6 game.dll (mp.dll) to ReGameDLL_CS which actually fixes all these issues but it is not official....!!! VALVE PLEASE!! ADD THAT!


CSGO had a similar bug... was this why CSGO community servers would always go to the same map again despite voting for another option before a round change? is the game dll just not implemented properly?
I'm not sure if that is related but if you are a windows user and play cs1.6 on steam, touching a laser will crash, while in half life that doesn't happen.
https://www.youtube.com/watch?v=YsZnZjkPx0I
Последно редактиран от K; 21 ноем. 2023 в 15:46
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Показване на 16-30 от 46 коментара
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Дата на публикуване: 17 ноем. 2023 в 12:52
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