Counter-Strike

Counter-Strike

Why play CS 1.6 when CSS is better?
Counter strike source is basically Cs 1.6 with better graphics. There's nothing cs 1.6 does better than Cs: source.
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Brother cs 1.6 has better movment hns. More modes even rocket league, paintball and more better maps comunity more players and fun.
Andrew 2024年3月11日 17時20分 
Least obvious ragebait
I'm almost positive that in css, you cannot walk and not make noise. It still makes noise.
の投稿を引用:
I'm almost positive that in css, you cannot walk and not make noise. It still makes noise.
You are wrong


Zastels の投稿を引用:
CSS is a very bad game from a gameplay perspective. It is radically different than 1.6

I hated CSS completely and utterly, and the fake teenager crowd pedaling it as the next best thing.

It so annoying to watch CSS take over and become a joke. They tried to do competitive games where everyone started with 16k money.

Just in case you people do not think wokeness is a threat and an illness, this is what woke people did to CSS and how they justified it.

- 16k starting money because the game will be more exciting for viewers

- Make CSS the game of choice even though unproven, because the graphics are "better" and it will be a better experience for viewers.

- Make two different versions of each map, one for "competitive". (Eventually discarded but fortified a stupid narrative)

- The beginning of removing darkness from the game for "balance"

- Refusing to acknowledge physics based trash objects and barrels were detrimental to gameplay. Literally a 30 second Hammer editor fixed that was never committed.

- The beginning of orange maps because the community because depressed and emo from the state of the game

- The beginning of over simplification. No continuity between rounds, guns were auto reloaded, ammo auto purchased and filled

- A step backwards in sound design. Compared to EAX or the Miles sound system, CSS sound was objectively non-working. You could not properly pinpoint footsteps. The sound effects of the weapons was extremely off putting, especially the silenced m4a1.

- Flashbangs flashed you from around corners for like 10 years before they fixed it

The game did have some bright sides. The source engine was great, mini games, things like advanced admin tools were created. Surf really took off. Community servers were populated and booming.

The soul of the game died because Valve stopped updating the game, left it in a terrible state, and then contracted a random company to improve it a decade later.

What everyone should know is that CS2 exists because 1.6 is amazing. Condition-Zero, CSS, and CSGO, were all pretty much terrible upon released and very controversial. If CS 1.6 never existed, there would be no Counter-Strike. Even to this day, CS2 being a very very bad game it is played because people are addicted to the 1.6 spirit and hope that it returns.

It is nearly beyond words the differences between 1.6 and CS2. CS2 is woke garbage and technologically is a massive step backwards in every regard. People will eventually learn the hard way that you do not measure technology by the way that it looks; it is by how it performs. CS2 will never perform properly as a Counter-Strike game.
CS 1.6 is a worse version of CSS
Huehuehue の投稿を引用:
の投稿を引用:
I'm almost positive that in css, you cannot walk and not make noise. It still makes noise.
You are wrong

Hmm. I'll test it out again, but I am pretty sure it's a setting that needs to be changed server side

I think the only reason people like css is that it has more polygons and that's it

Hit boxes in cs 1.6 I find to be better than css

I'd much rather play 1.6 where I know exactly where my bullets go.

Css also didn't really allow for wallbangs. Which is nice, but when you have to use an awp to hit a corner just to possibly hit someone who you think is there.

Css was wildly different from the roots of the game, which, yes, I played a lot of it, but if I had to go back, I play 1.6. I played it yesterday, had a fun time
CSS is repulsively bad and a watered down crappy version of Counter-Strike.

Example, ringing sounds from flashes are completely annoying and dumb. No walling. No hitting people with nades through walls. No proper quickscope function. No crouch walking or crouch peeking.

C
Zastels の投稿を引用:
CSS is repulsively bad and a watered down crappy version of Counter-Strike.

Example, ringing sounds from flashes are completely annoying and dumb. No walling. No hitting people with nades through walls. No proper quickscope function. No crouch walking or crouch peeking.

C
CSS is massively better than 1.6 in everyway. LOL you can crouch walk/crouch peek in css just fine.
Cat 2024年3月29日 22時52分 
Huehuehue の投稿を引用:
Zastels の投稿を引用:
CSS is repulsively bad and a watered down crappy version of Counter-Strike.

Example, ringing sounds from flashes are completely annoying and dumb. No walling. No hitting people with nades through walls. No proper quickscope function. No crouch walking or crouch peeking.

C
CSS is massively better than 1.6 in everyway. LOL you can crouch walk/crouch peek in css just fine.
It's massively worse in every way. CS 1.6 can crouch and walk better.

:steamfacepalm:
debil 2024年3月31日 6時07分 
kz
apple 2024年4月6日 10時11分 
=w= の投稿を引用:
kz
Kreedz
not everything is about graphics, kid
Valy 2024年4月13日 11時43分 
CSS? more like CoD
If the graphics are problem...
https://gamebanana.com/wips/79354
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投稿日: 2024年3月7日 16時10分
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