Counter-Strike

Counter-Strike

Zastels Nov 22, 2023 @ 6:13pm
CS 1.6 is designed for 4:3 aspect ratio
The game doesn't look or feel right in widescreen.

This may be hard for some people to believe, but the game is better as 4:3.

I think Valve has become so amateurish because they just don't understand certain things. Just because widescreen exists doesn't mean it gets added to this game. Stop trying to smash a triangle through a square.

Between widescreen and straff tilt, I would straight up fire people from Valve for ruining my favourite game. You literally abandon it and then ruin it out of the blue.

I seriously dislike Valve.
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Showing 1-15 of 26 comments
Prime Rib Nov 22, 2023 @ 6:21pm 
Most people don't enjoy playing in 640x480 these days because linear upscaling makes the game look fuzzy, CRTs are dead and PC owners play on 1080p+ monitors. Widescreen is an option you can turn off. They give you the options to change it just like anything else in a PC game. They even added input latency reduction so should that be taken away too?
Zastels Nov 22, 2023 @ 6:38pm 
Widescreen breaks the game.

First of all, you can scale the game up in 4:3. I play on a large TV, I have a huge like 30" crt monitor in front of me basically.

Widescreen is not natural for a shooter like CS 1.6. This game has a shark vision, and the primary weapon is adjusted and tilted for 4:3 not widescreen.

Widescreen breaks the game because by increasing FOV, you give an advantage in many locations. This makes 4:3 less competitive.

There is absolutely no reason for widescreen to exist in cs 1.6, it makes zero sense. You can play 4:3 with black bars on the side, and it is highly enjoyable and preferable. The game is designed to be looked at this way.
That is your opinion. You can still change the aspect ratio in the settings.
Tuco Nov 22, 2023 @ 7:52pm 
they fixed this problem in the half life update, but i doubt they will fix it for 1.6
StrobaCat Nov 22, 2023 @ 8:23pm 
nah looks awesome, more fov babyyyyyyyy also awesome viewbob
Alcoholic Nov 22, 2023 @ 9:28pm 
Originally posted by Deckard:
Most people don't enjoy playing in 640x480 these days because linear upscaling makes the game look fuzzy, CRTs are dead and PC owners play on 1080p+ monitors. Widescreen is an option you can turn off. They give you the options to change it just like anything else in a PC game. They even added input latency reduction so should that be taken away too?
What does input latency reduction do?
FED Nov 22, 2023 @ 11:05pm 
You can still play in 4:3, dude. Nobody is forcing you to change your resolution. Also, what's the point of complaining about having more options that can give some quality of life improvements to players who prefer different settings? Find yourself some real problems lol
Last edited by FED; Nov 22, 2023 @ 11:08pm
Zastels Nov 23, 2023 @ 4:19am 
Originally posted by PÖIЙ† βLΛЙK:
That is your opinion. You can still change the aspect ratio in the settings.

I've stated facts not opinion.
Zastels Nov 23, 2023 @ 4:20am 
Originally posted by FED:
You can still play in 4:3, dude. Nobody is forcing you to change your resolution. Also, what's the point of complaining about having more options that can give some quality of life improvements to players who prefer different settings? Find yourself some real problems lol

First of all I am being forced, the game will work different facing widescreen users.

This is not a quality of life improvement. The game is not designed for widescreen and becomes broken in widescreen.
`Scorpio'M Nov 23, 2023 @ 4:24am 
Unpopular opinion OP. Really you're either stuck in the past or you're trolling. Not sure which one.
Zastels Nov 23, 2023 @ 5:07am 
Is Quentin Tarantino stuck in the past for shooting on film and using his own ratio's?

It's called being an artist and understanding the medium. Guys like you are totally clueless, you have no idea how little you know. You're why modern gaming is a joke, because instead of looking back with reverence, you're snot nosed punk and you think everything newfangled is automatically better.

Widescreen is a joke and does not belong in Counter-Strike at all. This problem is no different then when widescreen came out on DVD, and they stopped providing the 4:3 version, so everyone on a 4:3 set was forced to have black bars top and bottom. It was another snot nosed punk idea.

Gaming is a medium, and there are rules. If you want Counter-Strike to thrive and survive, you need to be incredulous towards every deviation away from the original medium. You lose way more than you gain by incorporating widescreen, because the dynamic of fighting around corners is radically different between 16:9 and 4:3 aspect ratio'd players.

4:3 is objectively better looking from an artistic point of view. A low IQ individual will only concern themselves with filling every pixel on their monitor. The aspect ratio the game is presented in changed your mind and your vision and how they focus and work together. There is a lowered bandwidth of the mind in 4:3 when it comes to pattern recognition. 4:3 is the original and truest aspect ratio of film, and when doing level design everything in Counter-Strike was built and framed around the 4:3 aspect ratio.

This is way more significant than people realize. Widescreen in Counter-Strike is a real physics problem, I can actually measure it lowers the perceived quality of the game. It is presumptuous that widescreen is better because it fits the monitor. The monitor was shaped to support widescreen movies. It is illogical to think you can transposition from film to game in aspect ratio, that is in fact a conversion not a transposition because there is information loss. In physics terms, when you use widescreen, you are adding more noise to a signal that you are required to decode.

I cannot stress how bad of a game Counter-Strike 2 is compared to CS 1.6. Valve needs to hire a poet, because the physics problem can be taught to be in philosophy. You cannot go from 640 x 480 resolution to 4k resolution without a consequence, because it is a conversion which means it loses information. Every conversion in physics diffuses so you never get 100% efficiency, however with transposioning you do not lose any information. This is the changing of one frequency into another, like heat energy converted into acoustic sound waves.

If you're going to increase the resolution, you're losing jaggies, you're losing dithering, you're losing floating point inaccuracy, the principles of fog change, the importance of framerate changes, motion blur suddenly becomes a thing, and light theory changes and we are now in totally complete fullbright maximum lambert environments. And all of this is done by engineers without any oversight from a poet or philosopher or psychologist or anything.

Then these same destructive people turn around and try to update a 25+ year old game in a very narcissistic way. They changed the engine limits to suit their new maps, but they waited to change the engine limits after their maps were completed. For the past 10+ years everyone has to deal with this problem in their own personal way. Valve naturally couldn't tolerate the limit and removed it for themselves, but they so neglectfully left the limit imposed onto all of us for years.

Valve needs to be a better Steward. They need to hire culturally relevant people, not technically proficient people. The engineers working at Valve are tone deaf. They need to be told about the history of things and where we came from. They need in contention with an artist who actually cares about the medium.
`Scorpio'M Nov 23, 2023 @ 6:23am 
I've read through this whole ChatGPT rant of yours. If you have ideas then cmon apply for a position at VALVe. Movies are different thing and film makers have their own standards I get it but this is gaming. I seriously don't understand what your problem is. Quality of life changes are always nice. You can still revert to old fov with a simple click and change aspect ratio. Choose black bars or stretched. Hell, others play on a CRT just for nostalgia. Also AMD has integer scaling and things like that. Options are available.
Last edited by `Scorpio'M; Nov 23, 2023 @ 6:24am
Zastels Nov 23, 2023 @ 6:30am 
You refuse to acknowledge it will change the gameplay between 4:3 and 16:9 users.

There is no excuse for doing this after 20+ years.

I never used ChatGPT I think you're a troll.
Last edited by Zastels; Nov 23, 2023 @ 6:31am
`Scorpio'M Nov 23, 2023 @ 6:30am 
So basically you're playing on a large TV yet complaining how it doesn't look right on a 16:10, 16:9 display. Yeah buy a proper monitor or a CRT and stop this borderline shizophrenic rant please, dear oh dear.
Zastels Nov 23, 2023 @ 6:32am 
Originally posted by `Scorpio'M:
So basically you're playing on a large TV yet complaining how it doesn't look right on a 16:10, 16:9 display. Yeah buy a proper monitor or a CRT and stop this borderline shizophrenic rant please, dear oh dear.

a TV is 16:9

How am I mentally ill when you don't have the slightest clue what you're talking about?

As I mentioned earlier, even the weapons in the game are tilted specifically for 4:3 aspect ratio and it looks weird in widescreen.
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Date Posted: Nov 22, 2023 @ 6:13pm
Posts: 26