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Zgłoś problem z tłumaczeniem
I play weeks and weeks and months and never see pvp even when actively looking. Open world pvp been dead since 2018 when this post was made
There is a lot of griefers/PKers in Calpheon1 for instance. Normally, when I switch to a server, I look at the Rankings under the Growth and Wealth section. That always give me general view of how populated or dangerous the server can be. People who are often around 62 - 63 are bored and will often grief and be more active around common grinding spots. People who are in the 65 and 70 are mostly on training dummies, or doing life skills in peace.
I was able to grind at the same spot for an entire month without seeing more than 5 people on the grinding spot, and they completely ran past me or they switched server to avoid bothering me.
Those who do not want to be involved in PVP can also check out Twitch or YouTube Live for people who are doing PVP/PK and see which server those people are often using, and avoid them.
Final Fantasy 14 and GW2 may have words with that.
For one hour, I don't even want to start BDO and leave Heidel to drive 10 minutes to the spot because the game doesn't have a fast free travel system.
It means you are playing in a zone that is completely unprofitable eg. waragons.
Without free fast travel to any node and with a 10 minute wait to change channel I see no point in killing mobs.
While pvp itself is not a problem in both, the problem is griefing, i.e. blocking us between mobs by another player, as a result of which our death is registered as a pve death, not a pvp one. So we lose experience and crystals. Until PA changes that, playing BDO in the form of killing mobs doesn't make sense.
It's not worth ruining your mental health.
I've played dozens of MMOs and only BDO has this problem. In such a New World, according to the statistics, almost 95% of players have NEVER activated pvp mode.
And since BDO has a channel dedicated to pvp, i.e. Arsha, the other channels should be pve only channels.
Conclusion is that PA allows a small group of toxic pvp players to spoil the fun of the remaining significant number of players. If they wanted to, they would have solved this problem years ago.
Anyway, this PK mechanic is a main aspect of Lineage-like grinders. The main purpose of this game is you become way better geared then others and start killing them, overwhelm them, and control them. And then those players killed by you upset, pays more to the developer to become stronger fast. Yes, this PK system is the main business model (BM) of any Korean Lineage-like grinders, BDO is just one of them with fancy combat mechanic yet, as you all know, horrible gearscale math which encourages this endless competition.
The best way to cope with? Just play other games and do not spend a single dime to PA games. BDO has already declined and it is living off of a few heavy spenders even at the moment. To begin with, it is not a good idea to start a Lineage-like grinder in the middle of service. At least NC Soft, the original maker of the 'Lineage-like' games, opens up new realms periodically to ease the slope. But PA... this is not the case.
The constant introduction of new seasons also support the fact that this game is losing players constantly. PA needs to supply 'herbivores' for those long-term playing 'carnivores'. You seem to be getting strong enough Tuvala gear. But how strong are they compared to those old timers? They can just one shot you even if you have a full set of PEN Tuvala and yet, a single meaningful gear upgrade needs you to grind more than a few months. Yes, those seasons are just prey suppliers to those heavy spenders because most of people, herbivores, already left the game long time ago.
In short, if you wish to still play the game, quit this game after the season finishes then return after a new season starts and never show any loyalty. Play only on season servers which are mostly prohibits PvP activities. Also note that it takes a couple of weeks until next season starts, usually. No reason to become competitive in this game unless you can spend countless time and at least 4-500 USD per month or more. The ceiling is already too high.
The biggest lie is that the new player has a chance against old player. No way. What you can get during the season or a little later is still far from enough. 285 AP / 380 DP it's a still soft cap.
Player with 310-320 AP / 400 DP has a huge advantage, especially if he plays op class, plus he is prepared to attack you and you are not. In end game zones, mobs can kill you in 2-3 seconds and their aggression is focused on you and not on pk player.
So you're only losing one thing even if five people killed you.
Sort of like RuneScape. (first person to loot it, gets it.)
Unless yall want to go full RuneScape and have all players to be able to lose all their items on them
Also when you loot items off a players a little description would be added to the items that says it used to belong to player (insert name here)
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additional helpful things?(not really sure if I want to add this though
if you die in or to PvE you don't lose anything.
the reason why I'm don't really want to add it is because people could potentially abused it to not lose items in PVP situations.
I always love when people try to throw their own twist in what PvP means. PvP simply means player vs player. Doesn't matter if its equal gear or not. Doesn't imply ANYTHING other than a player vs another player. Got ganked? Thats PvP. Duel? Thats PvP. Yall need to cut it out lol.
why? the topic is still relevant apparently and if it was not here the complainers would just make a new thread
(the last 3-4pages on this thread are all from this year)
If OP does not like getting pinged about someone posting in this old thread he could unsub from it or just delete it
It all started a few weeks ago.
I was in a monster zone for about 90 minutes when another player appeared there suddenly and killed me. It was so quick that I couldn't even read their name or couldn't understand what happened to me. I used a Fairy's Tear to respawn, then he killed me instantly again.
I realized that someone sent me a whisper "U look so pretty, I wanted to taste u."
I had to use an Elion's Tear to respawn and I blocked that user from further interaction. He killed me two more times until I somehow had enough time to open the server selection screen and pick another server. On that server, it was relatively peaceful for a few hours, and my mom called me on phone so I decided to leave my character idle. By the time I finished my phone call, I was already dead, killed by the same player again. Somehow he managed to find me.
This procedure continued on the following days. You can say it is my mistake too because I could always have left my character in a safe zone and that would have prevented him from killling me. This is very true, I could be more careful, but I always assume the best about human beings, and what happened was very unexpected for me. He often even killed my horse.
I basically randomly picked servers when I started the game, so I have no idea how he managed to find me.
Do you think it's possible to somehow find a non-friend player (I even blocked him as I mentioned) in this game?
In the end, the following strategy worked for me: I somehow found an option to hide my character's name, and I changed my outfit and the monster zone where I usually grinded, so I basically never went back to my usual place anymore.
Sometimes he still finds me, and it seems he even informed some of his friends because for example yesterday he wasn't even alone.
I think we all know that this game can't be played in only safe zones at all times, as we're forced to do quests, kill monsters, travel, etc.
Sadly, what I wrote above is just one example of the many. There were other awkward situations too, for example being killed in the middle of the desert, etc.
What I want to say is that, in my opinion, this issue is serious, and it would be useful if the developers also realized this and they tried to solve it.
Simply put, there are people who prefer to do quests or improve life skills. And they're not so much that "competitive type". I'm very happy to just play solo, or with my friends. For about 1500 hours (my bdo playtime), I never killed anyone, never even attacked or chased anyone. My first reaction in a conflict is to run away and open the server selection or in extreme cases close the game. I don't fight. But I really enjoy the beauty of this game.
I'm feeling sad because we don't have such a simple function as a "passive toggle" to indicate that I don't want to fight and I don't want to participate in any kind of aggression (against humans). Meaning: I don't want to attack anyone and I don't want to be attacked by anyone.
(But I still want to be able to do my quests and kill monsters if necessary.)
In conclusion, I think the "safe zone" is a flawed concept as we're naturally forced to leave safe zones, so these zones don't provide real protection.