이제 이 게임을 Steam에서 구매할 수 있습니다!

이 게임이 Steam을 통해 배급될 수 있도록 도움을 주셔서 감사합니다. Steam 상점 페이지로 이동할 수 있는 링크를 포함한 자세한 정보가 아래에 나와 있습니다.

Real World Racing
Playstos  [개발자] 2012년 9월 19일 오전 6시 19분
Developer Q&A
Please post here any questions, remarks or suggestions you might have for the Developers about Real World Racing.

We will try to answer as best as we can.
44개 중 1-15 표시중
< >
OpenNingia 2012년 9월 25일 오전 12시 47분 
would you release a demo version?
Playstos  [개발자] 2012년 9월 25일 오전 1시 14분 
Yes, OpenNingia. We are actively working to delivery a public demo of Real World Racing ASAP.
Psyk 2012년 9월 25일 오후 3시 53분 
Did you make the engine from scratch (and physics) or are you using a specific engine? (like Unity or something like that)
Playstos  [개발자] 2012년 9월 25일 오후 11시 29분 
Everything has been done from scratch, but it must be said that the programmers wokring on the game are veterans of the industry. We also use some third party libraries: Raknet for multiplayer, Bink for videos and FMOD for sound.
_THE SHOWTIME_ 2012년 9월 28일 오전 9시 38분 
Will be there the possibility of customization?
Playstos  [개발자] 2012년 9월 28일 오후 11시 17분 
Visually the cars are customizable selecting one of the many pre-made skins available. Mechanically the cars are already tuned to their maximum performance and we also thought that allowing car tuning could have been a bit overwhelming for the majority of players. Anyway, based on players response, we may reconsider this decision in future updates.
Grekki 2012년 10월 3일 오후 2시 48분 
If you will allow the tune option, that will be great.
MonkeyPunch 2012년 10월 29일 오전 7시 02분 
Looking great so far guys. I'm a (old) gamer who loved these types of games back in the day - Super Cars II, Super Off Road, Nitro (Amiga) - Micromachines (Sega MD) etc.

Will there be any kind of multiplayer support? Local or otherwise?
Playstos  [개발자] 2012년 10월 29일 오전 7시 22분 
There will be support for online multiplayer with automatic matchmaking for up to 16 players per race. We're also planning to include a completely parallel way to unlock all the contents for those who don't care much about the single player career mode, and would rather delve deep into multiplayer races from the get go.
John Repeat Dance 2012년 10월 29일 오전 11시 19분 
What sort of control scheme does the game use? WASD? Mouse and keyboard combo? Thanks!
Playstos  [개발자] 2012년 10월 29일 오전 11시 51분 
Keyboard controls are set up like a "standard" racing game, so arrow keys to steer, accelerate and brake while the left control key is used as the handbrake. Keyboard controls are fully customizable though. Gamepads with analog controls and even steering wheels are fully supported, it's already in the game and tested with both popular and less widespread pads and wheels.
da Coops 2012년 10월 29일 오후 5시 34분 
Would there be a map editor? I've always dreamed of there being a feature in a racing game where you could scan in / load any road map (like google maps) and a map editor able to easily turn it into custom race tracks...
Playstos  [개발자] 2012년 10월 29일 오후 11시 39분 
Unfortunately this won't be possible. First of all RWR uses high quality maps with a resolution of at least 10cm/pixel (3.9"/pixel). Satellite or aerial images used by google or other services are usually 20cm/pixel(7.8"/pixel). A part from this the amount of work needed to clean up a map (removing traffic, people, etc.), adding collisions/checkpoints, adding 3d objects and splitting the map into layers is honestly not doable for "fun" but only as a work. Currently our artists need about 1 month and a half of hard work to create a city from raw map data to the finished work. The good news is that we already planned to release additional cities and locations after the game will come out.
Playstos님이 마지막으로 수정; 2012년 11월 10일 오전 5시 22분
Capt. Trips 2012년 11월 9일 오후 1시 18분 
Scrivo in italiano, una volta tanto che si può! è previsto il multiplayer locale dallo stesso pc?
Playstos  [개발자] 2012년 11월 10일 오전 2시 08분 
Purtroppo il multiplayer sullo stesso PC non sarà disponibile. Abbiamo provato varie soluzioni ma la visuale ridotta si è rivelata compromettere troppo la giocabilità (e il divertimento).
44개 중 1-15 표시중
< >
페이지당: 15 30 50