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Octodad: Dadliest Catch
Blockdude (Gt) Oct 27, 2013 @ 7:29pm
2014
Why Early 2014 when it was late 2013? Did something happen?
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Luthyr  [developer] Oct 28, 2013 @ 8:11am 
It's an unfortunate side effect of this being our first commercial game and not being able to have the entire team working on the game fulltime (since we have no money to pay wages). Many of us have worked the majority of the project with day jobs to support ourselves, while Octodad gets worked on during nights and weekends. We've added a couple of people to help us out and a few of us quit our jobs a few months back, so we are certainly in the final stretch at this point. We're definitely grateful for everyone's patience. :)
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