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If you're confused by certain combinations, keep in mind the design philosophy I outlined in the first post. These are the highest-level governments and are designed according to how they'd look from without.
Note: When I say the name of an ethos, assume either normal or Fanatic is fine (unless that would be impossible for some reason; some requirements are implicit). If I say "basic" before the ethos, I mean the non-Fanatic version. If something seems weirdly lacking, check the requirements for required civics.
Libertarian Freehold
Requirements: Meritocratic and Enlightened Liberalism, not Militarist, Democratic authority
Anarcho-Capitalism
Requirements: Meritocratic and Enlightened Liberalism, not Militarist, Oligarchic authority
Corporate Neofuedalism
Requirements: Merchant Guilds and Enlightened Liberalism, not Egalitarian, Oligarchic authority
Proprietary Franchise
Requirements: Merchant Guilds and Cutthroat Politics, Imperial authority
Entrepreneurial Council
Requirements: Meritocracy and Aristocratic Elite
Merchant Republic
Requirements: Meritocracy and Merchant Guilds, not Egalitarian, Oligarchic authority
Constitutional Plutocracy
Requirements: Meritocracy and Merchant Guilds, not Egalitarian, Democratic authority
Enterprise Society
Requirements: Police State and Enlightened Liberalism, Democratic authority
Enterprise Junta
Requirements: Police State and Enlightened Liberalism, Oligarchic authority
Enterprise Authority
Requirements: Police State and Enlightened Liberalism, Dictatorial authority
Empire of Liberty
Requirements: Police State or Royal Absolutism, Enlightened Liberalism, Imperial authority
Empire of Rapine
Requirements: Barbaric Despoilers and Enlightened Liberalism, Imperial authority
Rationalist-Managerial Firm
Requirements: Corporate Dominion and Technocracy or Corporate authority, Scientific Management
Private Intelligence Agency
Requirements: Corporate authority, Investigation & Security Services
Protection Racket
Requirements: Corporate authority, Investigation & Security Services and Criminal Heritage
Innovation Initiative
Requirements: Corporate Dominion and Enlightened Liberalism or Corporate authority, Scientific Management and Educational Consortium
Academy State
Requirements: Technocracy and Enlightened Liberalism, Oligarchic authority
Scholastic Commonwealth
Requirements: Technocracy and either Enlightened Liberalism or Lifelong Learning, Democratic authority
Proletarian Regime
Requirements: Institutionalized Collectivism, Dictatorial authority
Automated World-Commune
Requirements: Technocracy and Institutionalized Collectivism, not Authoritarian, Dictatorial authority
Insurrectionary Lineage
Requirements: Cult of Personality and Institutionalized Collectivism, some degree of Militarist ethos, Imperial authority
Populist Monarchy
Requirements: Institutionalized Collectivism, Imperial authority
Social Bureaucracy
Requirements: Institutionalized Collectivism, Oligarchic authority
Agrarian Social State
Requirements: Institutionalized Collectivism and Agrarian Idyll, Oligarchic authority
Socialist Plenary
Requirements: Workers' Councils and Institutionalized Collectivism, Oligarchic authority
Syndicalist Conference
Requirements: Workers' Councils, Oligarchic authority
Social Democracy
Requirements: Institutionalized Collectivism, Democratic authority
Agrarian Commonwealth
Requirements: Institutionalized Collectivism and Agrarian Idyll, Democratic authority
Communal Democracy
Requirements: Workers' Councils and Institutionalized Collectivism, Democratic authority
Syndicalist Congress
Requirements: Workers' Councils, Democratic authority
Market Socialism
Requirements: Workers' Councils and Merchant Guilds
Cooperative Enterprise
Requirements: Either Corporate Dominion and Workers' Councils or Employee-Owned Co-op and Corporate authority
Saintly Assembly
Requirements: Elected Clergy, Egalitarian
Cosmic Choir
Requirements: Direct Revelation and Ascetic Virtues, Pacifist or Xenophile
Evangelical Franchise
Requirements: Pacifist and Egalitarian; Exalted Priesthood and Corporate Dominion or Corporate authority, Gospel of the Masses
Occult Cartel
Requirements: Authoritarian and Fanatic Spiritualist; Exalted Priesthood and Corporate Dominion or Corporate authority, Gospel of the Masses
Crusader Kingdom
Requirements: Militarist and Spiritualist, either Chivalry or Feudal Realm, Imperial authority
Crusader Order
Requirements: Spiritualist, Aristocratic Elite and Chivalry, Oligarchic authority
Noble Empire
Requirements: Feudal Realm and either Aristocratic Elite, Chivalry or Colonial Fiefs
Noble Republic
Requirements: Aristocratic Elite, Oligarchic authority
Absolute Monarchy
Requirements: Royal Absolutism, not Enlightened Liberalism, Imperial authority
Galactic Dominion
Requirements: Universal Sovereignty and Imperial Economy, Dictatorial authority, Militarism
Galactic Imperium
Requirements: Universal Sovereignty and Imperial Economy, Imperial authority, Militarism
Galactic Cartel
Requirements: Militarism; either Cutthroat Politics or Shadow Council, and Corporate Dominion or Corporate authority, Ruthless Competition and Brand Loyalty.
Pretender Hive
Requirements: Ascetic Virtues and Utilitarian Planning, Fanatic Authoritarian and Xenophobe
Folkish Commonwealth
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, neither Citizen Service nor Fanatic Purifiers, Democratic authority
Folkish League
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, neither Citizen Service nor Fanatic Purifiers, Oligarchic authority
Folkish Regime
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, not Fanatic Purifiers, Dictatorial authority
Folkish Realm
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, not Fanatic Purifiers, Imperial authority
Doom Horde
Requirements: Fanatical Purifiers and Warrior Culture
Church of Slaughter
Requirements: Fanatical Purifiers and either Exalted Priesthood or Elected Clergy
Citizen Legion
Requirements: Fanatical Purifiers and Citizen Service
Private Military Contractor
Requirements: Corporate Dominion and Citizen Service; or Corporate authority, Private Military Companies and Naval Contractors
Whig Republic
Requirements: Shadow Council, either Idealistic Foundation or both Meritocracy and Egalitarian, Oligarchic authority
Whig Commonwealth
Requirements: Shadow Council, either Idealistic Foundation or Beacon of Liberty or both Meritocracy and Egalitarian, Democratic authority
Kingdom of the Sun
Requirements: Royal Absolutism and Universal Sovereignty, not Pacifist or Materialist, Imperial authority
Constitutional Monarchy
Requirements: Enlightened Liberalism, no Royal Absolutism, Imperial authority
Republic of Virtue
Requirements: Republicanism and Lifelong Learning, Egalitarian
Federal Republic
Requirements: Parliamentary System and Efficient Bureaucracy, Egalitarian
Revolutionary Republic
Requirements: Republicanism and Nationalistic Zeal, Fanatic Egalitarian
Republican Directory
Requirements: Enlightened Liberalism and Nationalistic Zeal, Oligarchic authority, Egalitarian
Republican Protectorate
Requirements: Enlightened Liberalism, Nationalistic Zeal or Imperial authority Economy, Militarist, Dictatorial authority
Revolutionary Empire
Requirements: Enlightened Liberalism, Police State or Militarist, Universal Sovereignty or Xenophile, Imperial authority
Cooperative Super-Sapience
Requirements: Planetmind Creativity, not Devouring Swarm, Hive Mind authority
Conspiracy of Equals
Requirements: Shadow Council and Workers' Councils
Utopian Despotism
Requirements: Institutionalized Collectivism and Automated Indolence, Dictatorial or Imperial authority
Utopian Socialism
Requirements: Institutionalized Collectivism and Automated Indolence, Democratic or Oligarchic authority
Imperial Socialism
Requirements: Imperial Economy and Institutionalized Collectivism, Dictatorial authority
Pure Social Republic
Requirements: Institutionalized Collectivism and Fanatic Purifiers
Exemplary Socialism
Requirements: Institutionalized Collectivism and Inward Perfection, not Imperial authority
Worker's Republic
Requirements: Workers Councils, Republicanism
Rustic Republic
Requirements: Agrarian Idyll, Republicanism or Parliamentary System
Rural Commune Collective
Requirements: Workers Councils and Agrarian Idyll
Peasant Dictatorship
Requirements: Agrarian Idyll and Institutionalized Collectivism, Dictatorial authority
Agrarian Monarchy
Requirements: Agrarian Idyll and Institutionalized Collectivism; Imperial authority
Reactionary Socialism
Requirements: Aristocratic Elite and Institutionalized Collectivism, Oligarchic or Imperial authority
Feudal Socialism
Requirements: Feudal Society and Institutionalized Collectivism, Imperial authority
Crime Family
Requirements: Merchant Guilds and Barbaric Despoilers, Imperial authority
Rogue Freehold
Requirements: Barbaric Despoilers and Enlightened Liberalism, Democratic authority
Corporate Banditry
Requirements: Barbaric Despoilers and Enlightened Liberalism, Oligarchic or Dictatorial authority
Citizen Crusade
Requirements: Exalted Priesthood and Citizen Service
Crusading Company
Requirements: Gospel of the Masses and either Naval Contractors or Private Military Companies, Corporate authority; or (rarely) a combination of Corporate Dominion, Exalted Priesthood, and Citizen Service
Merchant Principality
Requirements: Merchant Guilds and Philosopher King, Dictatorial or Imperial authority
Stakeholder Polity
Requirements: Republicanism and Merchant Guilds, Oligarchic authority
Shareholder Commonwealth
Requirements: Republicanism and Merchant Guilds, Democratic authority
Also, would you appreciate any help in doing flavors texts for the new gov'ts? My semester is ending, so I'll have some free time.
Making flavor text is the most fun part of this whole thing to me, tbh. But I wouldn't turn my nose up at possibly incorporating interesting suggestions for new governments complete with fluff (name, description, ruler titles, start screen text (optional but appreciated)). But if you feel like you've got a healthy amount of time on your hands, you could try your hand at making your own mod. It'd be fine to use mine as a model too.
Personal Union: This government is a a type of monarchy where multiple independent states are ruled by the same monarch. The ruler is content to let it's subjects govern it's own affairs and is eager to extend that privillege to all peoples of the galaxy.
Reqs: Imperial Economy, Colonial Fiefs, Imperial Authority, Some degree of Xenophile*
* Conflicts with the req of imperial economy for not xenohile. But I wanted to talk about that anyway.
I'm going to argue that xenophiles would be more eager to work with vassals than xenophobes, xenophobes would be more inclined to enslave aliens rather than grant them autonomy. So I think the requirement should be flipped, and Imperial economy have a "Not Xenophobe" req instead. The tech bonus works both ways after all. I mean would YOU trust an engine designed by a filthy xeno?
As for the "Imperial Economy" civic and Xenophobia, its defining feature is supposed to be the extreme exploitation of the arrangement which is hard to square with a genuine desire to befriend and accept the Other. It comes from a rejection of (or at best apathy towards) the well-being of the Other as a priority. So it isn't so much about "working with" aliens as slave-driving them. That's a good point about research sharing, though. I think I might end up making the civic work in a different way.
Ruler: Worker's Tribune
Peasant Communes - Workers Councils, Agrarian Idyl - democratic authority - This society is a federation of largely self-reliant farming communes, run by elected village councils who delegate their authority to a central government that handles foreign policy and coordinates responses to disasters. Simple people with simple needs, they are a fundamentally peaceful society with little interest in conquest.
Ruler: Communal Representative
Peasants Republic - Agrarian Idyl, Republicanism or Parliamentary System - democratic authority - Though some urban centres do exist, the vast majority of the population live and work in the countryside. As a result, when a Republican system was adopted, the peasant population so completely outvoted every other class that only those politicians who espouse a agrarian agenda had any chance of success. Permanently preoccupied with matters of rural policy, the rulers of the Peasant Republic have neither time nor political capital to spare on reckless empire building.
Ruler: Minister of Agriculture
Peasant Monarchy - Agrarian Idyll with either royal absolutism, cult of personality, philosopher king or Imperial Cult - Imperial authority, not materialist - Many centuries ago the peasants of this world rose up against the land owners and city dwellers who exploited them, yet they stilled wished to retain the Monarchy, believing their sovereign was mislead by evil advisors. Now a single monarch rules over vast masses of peasants, a beloved if rather overwhelmed "little parent" to their rustic subjects.
Ruler Name (Male): King and Little Father
Heir Name (Male): Prince
Ruler Name (Female): Queen and Little Mother
Heir Name (Female): Princess
Peasant Dictatorship - Agrarian Idyl with Institutionalized Collectivism - dictatorship authority, not spiritualist - Once a revolutionary party roused up the peasantry against oppressive landlords, foreign imperialists and urban capitalists and enacted a programme of radical agrarian collectivism. The result is a ruthless dictatorship where city dwellers and intellectuals are routinely forced to leave the cities and join the peasants in the countryside, who labour in vast collective farms controlled by the ruling party. Dissent is suppressed by continual campaigns of public humiliation and self-criticism directed against "Old Thinkers", religious believers and "capitalist roaders."
Ruler: Great Helmsmen
Ruler (female): Great Helms-woman
Utopian Socialism - Agrarian Idyl with Automated Indolence - democratic or oligarchic authority - The people live communally in communal Phalanstères, safe in the knowledge that a rational and humane economic system provides for all their needs. Though essential class divisions remain, the benevolent employers take special care of their workers in the spirit of philanthropy, universal love and moral improvement.
Ruler Name: Phalanstère Director
Utopian Despotism - Agrarian Idyl with Automated Indolence - dictatorship or Imperial - Either as hereditary monarchs or dictators elected for life, the rulers of this society has secured their rule by eradicating poverty amongst their subjects, who dwell in communal Phalanstères. Though essential class divisions remain, the benevolent tyrant take special care of their people in the spirit of philanthropy, universal love and moral improvement.
Ruler Name: Grand Philanthropist
Hier: Grand Philanthropist in Waiting
Reactionary Socialism - Aristocratic Elite with Institutionalized Collectivism - oligarchic authority - Once, the old elites of this society were threatened by the rise of capitalism, however an alliance of the aristocrats and petty-bourgeoise were able to manipulate the emerging working class into siding with them against the new captains of industry. The result is that a restrictive system of state ownership, regulations, tariffs and taxation prevent the new self-made bourgeoise from ever threatening to size state power away from old money and old blood.
Ruler Name: Noble President
Feudal Socialism - Feudal System, Aristocratic Elite or Chivalry with Institutionalized Collectivism - Imperial authority, authoritarian - The Aristocrats of this society were able to strangle capitalism in its cradle by convincing the workers and peasants that only the Aristocracy and the Monarchy could protect them from exploitation. Now the Monarch and their Court control state run industries in the same manner as the landed estates of old, passing down mines and manufactories by right of birth, with the workers bound as serfs to their production lines.
Ruler Name Male: King of the State
Heir Name Male: Prince of the State
Ruler Name Female: Queen of the State
Heir Name Female: Princess of the State
Socialism in One State - Institutionalized Collectivism and Inward Perfection - dictatorship or oligarchic - This society has committed itself to constructing socialism in one state, and has renounced the ideal of intergalactic revolution. Though ready to defend itself against any aggressor, this society directs all its efforts towards the task of socialist construction within their own borders.
Ruler Name: General-Secretary of the Nation
Social Imperialism: Imperial Economy or Universal Sovereignty with Institutionalized Collectivism - dictatorship - This one-party dictatorship, not content merely with imposing a totalitarian collectivist regime upon its own population, is determined to exert dominance over other weaker nations at the point of a blaster. With a expansionistic policy that shows little regard for concepts of self-determination and sovereignty, those who fall beneath the hegemony of this state are aptly called "captive nations."
Ruler Name: General-Secretary of the Socialist Bloc
Genocidal National Bolshevism - Institutionalized Collectivism with Fanatic Purifiers - oligarchic or dictatorship - The emancipated proletarians of this workers state are interested in breaking only one kind of chain - the chains binding the souls of the the foul xenos to their living bodies!
Ruler: Leader of the Nation and General-Secretary of the Party
Degenerated Anarcho-Capitalism - Enlightened Liberalism with Barbaric Despoilers - dictatorship or oligarchic - Once a idealistic experiment that sought to establish a market-based stateless society of total liberty, this society has long ago abandoned anything other than a flimsy pretense of observing the non-aggression principle upon which it was supposedly based. Slavery, banditry, murder and theft - such things are now commonplace, one simply has to be wealthy enough and well armed enough get away with them. Warlords, armed gangs and out-of-control corporations now openly rule over the ruins of what was once a libertarian project. The most powerful rulers assert their dominance by launching piratical raids against the hated "Statists", hauling back slaves and treasure to hawk for outrageous prices in the market places of this degenerated "Anarcho-Capitalist" society.
Ruler: Corporate Warlord
Rogue Freehold: Enlightened Liberalism with Barbaric Despoilers - democracy - What started out simply as a radical attempt at near total privatization of the economy has turned into something rather more sinister, as the citizens of the freehold have become increasingly fond of slaves, piracy and war in that order. Since the Chief Justice has ruled all of those things legal against non-citizens, and since only those who pay enough can become citizens - there is nothing to stop them indulging from such barbaric pursuits as long as the hated "statists" are the target.
Ruler: Chief Justice
Interplanetary Crime Family: Enlightened Liberalism with Barbaric Despoilers - imperial - Though supposedly nothing more than a family business, this organisation practices borders on simple piracy. The supreme Crime Family controls a number of lesser families as vassals, and whatever vestigial state institutions still exist all answer to the Families control. The Family itself is controlled by the Don, who rules even those of his own blood with an iron fist concealed in a velvet glove.
Ruler (male): Don
Heir (male): Future Don
Ruler (Female): Dona
Heir (female): Future Dona
Ruler name: Invisible Dictator