Garry's Mod

Garry's Mod

zs_randomfactory
 This topic has been pinned, so it's probably important
Blixibon  [developer] Mar 15, 2017 @ 1:12pm
Random Start List
I'm not sure how else to name this system, but basically three map elements change every game, staying the same for the rest of the round. They are re-randomized in ZS replays, but they can also be re-randomized in Sandbox with admin cleanup.
Stop reading this if you don't want to be spoiled!


Van Removal

A van under the open door of the unnamed warehouse behind Factory 17 is removed.


Factory 66 Alley Fence Removal

The fence next to Factory 66, a zombie spawn, is removed. While this opens the alley that normally has to be reached by going across a large portion of the map, this also makes it slightly harder to reach the top of the building.


Factory 28 Room Removal

An extra room in the Factory 28 basement is removed. The replacement wall cannot harbor nails though, so this change might not be here forever.


Factory 17 Ladder Removal

The ladder to the "balcony" of Factory 17 is removed. The ladder that goes from the balcony to the roof is kept.


Factory 17 APC Removal

A static APC in Factory 17 is removed. This just makes it harder for people to jump on top of the large containers, but it might also make navigation a bit easier.


Factory 45 Prop Removal

A number of props in Factory 45 are removed.


Factory 66 Pallet Removal

The potentially tricky wooden pallets blocking the garage in Factory 66 are removed.


Yard Tanker Removal

The destroyed tanker in the container yard is removed. This might open up a new area for zombies to exit their spawn, but it makes it harder to get on top of the containers.



Maybe I should've branched out to more than just removal...
Last edited by Blixibon; Mar 28, 2017 @ 7:23am