Stellaris

Stellaris

Dedicated Worlds
 This topic has been pinned, so it's probably important
LastLeviathan  [developer] Jan 19, 2017 @ 2:54pm
Modifier List (Outdated)
This is a detailed list of the bonuses and effects offered by the various focus types. These are all subject to change as I rework them.

Agriworld
This world is covered in vast agricultural production sites that can sustain trillions of people.
  • Planet food production = +75%
  • Planet mineral production = -100%
  • Planet energy production = -50%
  • Planet engineering research = -100%
  • Planet physics research = -100%
  • Empire pop growth = +15%

Prison World
This world has been designated a prison planet, a location where the controlling force may send its undesirables far away from the civilian population.
  • Planet mineral production = +25%
  • Slave production output = +25%
  • Planet society research = -100%
  • Planet engineering research = -100%
  • Planet physics research = -100%
  • Planet migration pull = -100%
  • Pop happiness = -35%
  • Ethics Divergence = -25%

Outpost World
This small colony has been built for the purpose of providing a forward outpost in this region of space.
  • Planet sensor range = +100%
  • Border Multiplier = +15%
  • Garrison health = +20%

Mining World
This planet is the site of a plethora of mining operations across its surface and subterranean levels. Throughout the landmasses are an overwhelming amount of quarries and strip mining operations built to excavate the riches at the surface and those hidden deep below.
  • Max Empire Minerals = +500
  • Planet mineral production = +50%
  • Planet energy production = -15%
  • Planet society research = -100%
  • Planet engineering research = +25%
  • Planet physics research = -100%
  • Gives Planet "Strip Mined" modifier, preventing it from being refocused into certain types.

Trade World
Years of investment and development has allowed this world to evolve into a trade hub in this system.
  • Planet mineral production = +5%
  • Planet energy production = +55%
  • Planet engineering research = -75%
  • Planet physics research = -75%

Fortress World
This world has been heavily fortified over the years. Controlling it provides a significant strategic asset within the galactic region.
  • Planet army build speed = +15%
  • Ethic divergence = -5%
  • Garrison health = +100%
  • Planet fortification strength = +100%
  • Planet mineral production = -50%
  • Planet energy production = -15%
  • Planet society research = -50%


Research World
This world has an abundance of labs and research facilities with the majority of the planets' production and funds flowing into the sciences.
  • Planet mineral production = -100%
  • Planet energy production = -50%
  • Planet society research = +75%
  • Planet engineering research = +75%
  • Planet physics research = +75%

Recruiting World
This world is known for providing an exceptional supply of trained recruits for the armed forces of its empire.
  • Planet army build speed = +50%
  • Planet army build cost= -50%
  • Ethic divergence= -15%
  • Army damage = +25%
  • Planet engineering research = +15%
  • Planet physics research = -100%
  • Planet society research = -100%
  • Planet mineral production = -50%
  • Planet energy production = -25%
  • Pop happiness = -5%

Cultural World
Whether from its landscapes, architecture or arts, this world has become known throughout this region of space as a cultural center.
  • Planet migration pull = +50%
  • Planet mineral production = -100%
  • Empire pop happiness = +5%
  • Empire Influence gain = +25%

Forge World
This world has an unwavering dedication to the manufacture of various machines and devices. Much of the planet is like an immense factory, with industrial complexes soaring into the sky.
  • Planet engineering research = +15%
  • Planet society research = -50%
  • Planet physics research = -50%
  • Planet building time = -25%
  • Empire building time = -15%
  • Empire building cost = -15%

Government Capital
Whether the capital of an empire's species or another location entirely, this world is the centre of the various branches of the galactic government. It is from here that the majority of decisions are made and from where the governing body asserts its influence over the rest of its territory.
  • Planet mineral production = -50%
  • Planet energy production = -50%
  • Leader influence cost = -0.25%
  • Influence gain = +1
  • Edict Cost = -20%
  • Edict length = +25%

Ecumenopolis
An Ecumenopolis is a type of planet, or in some cases a moon, whose entire surface is covered with a single worldwide city. In some cases planets may still have its oceans, meaning only its landmasses are completely built over.
  • Pop happiness = -5%
  • Planet food production = -50%
  • Pop growth = +25%
  • Ethic shift = +15%
  • Planet mineral production = -50%
  • Planet energy production = +50%
  • Planet society research = +50%
  • Planet engineering research = +50%
  • Planet physics research = +50%
  • Empire influence gain = +15%

Ecumenopolis under construction
The world is currently subject to massive infastructure and urban restructuring as it becomes a planet-wide city.
(Half of Ecumenopolis)
Last edited by LastLeviathan; May 9, 2017 @ 1:24pm
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Showing 1-15 of 17 comments
Salty Slothy Jan 20, 2017 @ 8:00am 
These look good but I'd wager the mining world would actually be a hotbed for engineering research. After all mining on a large scale is an engineering nightmare between shifting weight balance, extraction, and the size of the machinery needed to do the job efficiently.

And trade hubs have always been massive culture centers so maybe they should either have no negative or a bonus to society research.
jtexasboyz Jan 21, 2017 @ 1:37pm 
I agree with TheOSB on those two and would add no penalty or a slight bonus +10 to energy for the researth world. Maybe even a small +5 engineering to Fortress world.
alexanderyou Jan 21, 2017 @ 5:07pm 
Does the Ecumenopolis bonus stack with the other bonuses? Otherwise it isn't worth building.

I would also give it a 10% or +1 boost to influence.
Omck4heroes Jan 23, 2017 @ 7:55pm 
I might be wrong about this, but wont the -100%pop happiness on the prison world drop their utput significantly? if so, that would make it pretty much useless
LastLeviathan  [developer] Jan 23, 2017 @ 8:00pm 
Originally posted by oliver.mckowen:
I might be wrong about this, but wont the -100%pop happiness on the prison world drop their utput significantly? if so, that would make it pretty much useless
Good point, I had been thinking about slaves only but people who don't use them might want the prison world as well.
Firewater Mar 4, 2017 @ 6:08pm 
I believe the Government Capital's mineral and energy penalties are far too high. 35% would be preferable. Either that, or increase Influence to +2 and add Border Extrusion by 10%. Either one of these choices would be more balanced.
Syrenthra Mar 14, 2017 @ 6:40pm 
Research worlds have a -100% on both Energy and Minerals but you list only -50% on energy, was a big surprise when I suddenly dropped from +30 energy to -30.
LastLeviathan  [developer] Mar 14, 2017 @ 6:46pm 
Originally posted by Syrenthra:
Research worlds have a -100% on both Energy and Minerals but you list only -50% on energy, was a big surprise when I suddenly dropped from +30 energy to -30.
Hm, odd, I'll have to recheck that.
Syrenthra Mar 14, 2017 @ 9:12pm 
Originally posted by Last Leviathan:
Originally posted by Syrenthra:
Research worlds have a -100% on both Energy and Minerals but you list only -50% on energy, was a big surprise when I suddenly dropped from +30 energy to -30.
Hm, odd, I'll have to recheck that.
I do hope it is meant to be 50%, 100% would be pretty brutal imo
Tiitinen Mar 27, 2017 @ 6:59am 
I think the Forge World should grant more Engineering research output as well as give a minor boost to mineral output, given its dedication to industrial efforts.
Also wouldnt it make sense if one could recruit a bit cheaper armies from Prison Worlds as well? Conscripted criminals etc. :P
Last edited by Tiitinen; Mar 27, 2017 @ 7:06am
Brane De Mage Apr 8, 2017 @ 4:29pm 
Just wanted to point out that in the Forgeworld paragraph, the Empire Building Cost is just 15, you forgot to put a minus and a percent symbol.
LastLeviathan  [developer] Apr 8, 2017 @ 4:36pm 
Originally posted by Seadaddy (Verrekte Buitenlander):
Just wanted to point out that in the Forgeworld paragraph, the Empire Building Cost is just 15, you forgot to put a minus and a percent symbol.
Good catch, fixed.
Brane De Mage Apr 8, 2017 @ 4:57pm 
Originally posted by Last Leviathan:
Good catch, fixed.
Glad to be of help, can't wait to try your mod out when it's updated. Keep up the good work!
LastLeviathan  [developer] Apr 8, 2017 @ 5:37pm 
Originally posted by Seadaddy (Verrekte Buitenlander):
Originally posted by Last Leviathan:
Good catch, fixed.
Glad to be of help, can't wait to try your mod out when it's updated. Keep up the good work!
Apparently it still works, though it'll be improved with the coming update.
Brane De Mage Apr 9, 2017 @ 3:49am 
Originally posted by Last Leviathan:
Apparently it still works, though it'll be improved with the coming update.

Guess I'll reactivate the mod straight away, thanks for the info!
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