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Ilmoita käännösongelmasta
anywho, bug reports:
1. i regenerated like 3 times and after every one it still said "12 regenerations left" at the top. i also cannot change the default number of regens i get (not sure if you're supposed to be able to)
2. if you regenerate wearing a hood or something over your face, you can't see your face when you edit it. would there be a way to make it unequip all clothes before bringing you to the character menu?
3. you can get killed while regenerating. while that is show-accurate, it's a little anti-climactic to have the process start only to be struck down before or during the actual event. any chance for some invincibility for 10 seconds or so while it's happening? or like a 500% healing increase for a little while afterwards? or both? lol
also, questions:
1. what's the difference between giving yourself extra regenerations through the mod config, and just going and getting another set from the cloister room?
2. i don't want to sound greedy as you literally just released this mod 24 hours ago, but could there ever be the possibility of having a randomizer so you can't control what you get?
3. what's that table thing on one side of the cloister room supposed to be?
tl;dr it's amazing i love it imma go see if i can regenerate all 12 times and its amazing.
i'm also going to have to get a more extensive collection of clothes, so i can change my outfit/loadout with each regen. time to start hoarding clothes i find into the tardis wardrobes!
1. Whoops... forgot to subtract the current regeneration from the max regeneration
2. Hmmm... I think I could do that, shouldn't be too hard
3. Its supposed to cast a healing spell when you regenerate... Might not be enough / too late to be helpful though... I'll see what I can do
Q1: The Skill Variance systems scales the effects as you get closer to the 'max' regen (12) and then after that (extra) you get even more varied skills (as its now doing more then 100% of the variance)
And you can't get another set from the Cloister Room (although you might be able to trick the script into actually working more then once)
Q2: I do have a Regen Randomizer in the works, it just doesn't work very well yet. (and needs SKSE)
Q3: Its a mystery
@Jamma77
Everyone will have that until I release an update fixing it.
Also, ShatteredSteel, perhaps you can have a Ward spell be set up during a regeneration as well as the healing spell, to keep it from failing quite so easily?