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No Heroes
moar cowbell Oct 7, 2013 @ 10:36pm
Oculus Rift
I didn't see any threads about this, and I knew that some time or another, someone would ask this question. Are there any plans for Oculus Rift support?
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Showing 1-11 of 11 comments
FileCorrupted Oct 8, 2013 @ 7:52am 
It seems kind of pointless for this game but it would be interesting to see
DicTi0nary Oct 16, 2013 @ 1:05am 
oculus ready plz!!!!!!!!!!!!!!!!!!!!!
Big Papi Nov 27, 2013 @ 3:48pm 
why not, go for it!
Noldemor Dec 8, 2013 @ 2:56am 
srsly? Oculus Rift for a fps games? wtf are you smoking?!
~Ebay~ Dec 14, 2013 @ 12:55am 
Actually, from watching videos of TF2 with oculus rift it looks pretty interesting. I'd love to see that in this game. It adds another level of player awareness to the game. *Cover fire while looking around to check surroundings* or even so you could literally look over your shoulder while sniping without turning your whole body.
moar cowbell Dec 14, 2013 @ 12:12pm 
Considering this game has full body awareness, it would make it look really good.
Guys, the game is being developed with the Unity engine. Being as it's basically free, currently, Unity has no support for the Oculus Rift. For the current lone developer to add support for the Oculus Rift by himself would be insanely hard too.
✣ JacobT_ Dec 28, 2013 @ 7:58am 
I have an oculus rift, and it works great on games like outlast,mirrors edge. But i wouldnt try to format an FPS game for the oculus rift. srry but it is just what i think. It might turn out well and be great though. Your call :)
reason Feb 2, 2014 @ 12:14pm 
i dont think Unity supports Oculus Rift guys
hi-hat May 18, 2014 @ 10:31am 
As other's have said, Unity doesn't currently support Oculus Rift. What I would much rather see is DLG try to get No Heroes on the PS4. Sony is really pushing Indies and Free-To-Play games, and along with the fact that Unity supports the PS4 (no/little porting troubles), it's practically a free audience for DLG. He gains a huge audience, and would keep all the IP rights and what not. I really can't see why he wouldn't take advantage of this.
Robotic_DAWG Oct 4, 2014 @ 2:45pm 
when i was reading a comment about one of the videos someone suggested making it so you can lean past the scope so you can see witch direction the person is at and only using the scope is confined, so i think this could be helpful. there would probibly be servers for oculus so everyone is the same on the servers
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