Stellaris

Stellaris

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System Variety - Dead world Colony Ship Start
   
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May 27, 2016 @ 2:15am
Jun 10, 2016 @ 3:39am
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System Variety - Dead world Colony Ship Start

Description
WORK IN PROGRESS. UPDATED: 10/06/2016

System Variety - Dead world: Colony Ship Start.
Customise your race to 'Colony_ship_start' like you customise it to a "Sol system start".

Start the game with a dead world and a fleet ready to take to the star

[Discontinued at the moment may be updated for 1.5 in the future]
26 Comments
Macmillant  [author] Dec 28, 2017 @ 2:51pm 
No idea haven't played or scripted on the game for about a year. Someone could definitely take it over and copy the idea/code and get it working it wouldn't take too much work :)
OverlordMGC Dec 27, 2017 @ 2:33pm 
Still working?
Macmillant  [author] Jun 27, 2016 @ 4:35am 
Thanks :P It's really only a small change from the normal if you are playing 2K galaxies... It's probably a very big change for a smaller one though.
docflamingo Jun 27, 2016 @ 4:20am 
Just found this--very neat idea, I think I'll use this for my next play through.
Macmillant  [author] Jun 16, 2016 @ 10:01pm 
Yup to make them more noticable on the map. DW for the most part they don't have weapons. You are not OP at the start.
Rastro Jun 16, 2016 @ 3:26pm 
That looks like a lot of ship
Eisvisage Jun 11, 2016 @ 3:24am 
I've got an idea on how to fix the ethos bug:
Let the game create a spaceport above your homeworld, which then builds a colony ship which is instantly completed, and two days later the spaceport will disappear again. Just a quick idea :)
Macmillant  [author] Jun 10, 2016 @ 2:09am 
[Slight update]: on the triggering of events. I think it works better now.
Eisvisage Jun 4, 2016 @ 11:09pm 
Or maybe... what if your people just wanted to banish those despicable neutrals from their homeworld by sending them to Ilus, and the people with ethoses actually fled in the REAL mission to leave the destroyed homeworld? xD
Eisvisage Jun 4, 2016 @ 11:07pm 
Yeah, the homeworld is fine. But the colony ship somehow doesn't adopt the ethics of the homeworld.

The problem with the habitability of the tomb world homeworld seems to be that it counts as homeworld, and the homeworld is always 100% habitability for its species. I found this out when using the Exterminatus mod ^^