Cities: Skylines

Cities: Skylines

1,386 ratings
81 Tiles (Fixed for 1.2+)
File Size
0.458 MB
Dec 15, 2015 @ 2:32pm
Oct 19 @ 1:07pm
26 Change Notes ( view )

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81 Tiles (Fixed for 1.2+)

Compatible with Cities: Skylines 1.9.0 (a.k.a. the Green Cities update)

This is a fixed & improved version of @emf's 81 Tiles mod.

To use this mod you must unsubscribe the original version of 81 Tiles! If you get exceptions on mod's start up it most likely means that you have original mod's .dll file somewhere and it loads instead of this mod's one. Please delete all workshop files and re-verify local game cache. Also I will remove any complains about this mod if you haven't attached your output_log.txt /screenshot/save game link to the comment. Just 'NullReferenceException' isn't informative at all. It's a generic name of an error that can be caused by anything.

Short overview:
- This mod icreases area available for unlocking and construction from vanilla 25 tiles to 81 tiles (whole map)
- You can unlock all 81 Tiles one by one or:
- Like original version, this mod provides a cheat to unlock all 81 tiles at any time (accessible through mod's options)
- Fixed compatibility with C:S 1.2+
- Old saves should be compatible
- This mod shouldn't break save games when disabled but beware!

Known incompatibilities:
- All Tiles Start. Unsubscribe that mod and use 'Unlock all tiles for free' button in this mod's options instead.

Issues I'm aware of and confirmed:
- At level loading terrain's looking distorted for few seconds.
- Loading freeze after exiting to main menu and loading again / after loading into different environment from pause menu
- Dams cause tsunamis if placed outside of 25 tiles area
- Pillars that were changed with No Pillars or Network Skins get reset outside of 25 tiles area
- Disasters and evacuaction don't work outside of 25 tiles area (too much work, won't be fixed)

Latest update:

UPDATE 24 (10/19/2017)
Fixed: Updated for game version 1.9.0 (a.k.a. the Green Cities update)

GitHub repository[]

This mod uses awesome detours C# library[] by cope. Without it, this mod would've been impossible to make.

Feel free to comment

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

If you like this mod and/or want to support me you can donate here:
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (6)
Dec 8 @ 3:10am
Array index error
Sep 13 @ 3:58pm
Array index is out of range!
Sep 2 @ 12:16pm
Zoning Grid Disappearing
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mjm92150 Dec 12 @ 1:09pm 
Thanks BloodyPenguin, is working nicely ! Thanks for all your update too for all the other assets/mods, etc...
cwburns Dec 10 @ 3:52pm 
@BloodyPenguin love your mods man, keep up the great work. Is there an easy to unlock say 3 or 4 tiles to start instead of unlocking all 81 at once. Don't get me wrong, the "easy" button is great but I sometimes just want to start with a few tiles without unlocking everything from the get go. Probably a pipe dream but thought I'd ask. Thanks again for all your hard modding work!! Cheers!
this is now cancer. Thanks
-DI- rmjohnson144 Dec 8 @ 4:24pm 
@Beast Cowboy: Post a thread in the general forums and link to your save game and I will have it working in short order. It is very simple to fix.

FYI, mindlessly subbing to everything that catches your eye is your only issue. Only sub to things you absolutely need when you subscribe to them. at 50k pop, you aren't even using but a few hundred assets at most. FYI, my 50k cities are only 2-3 tiles. Not 81!

Link me your thread here, if I don't respond today.
BloodyPenguin  [author] Dec 8 @ 12:26pm 
@Beast Cowboy All of my, al of boformer's, all of TPB's, all of SamsamTS's mods, TM:PE and shitload of others are compatible, please don't be ridiculous
Beast Cowboy Dec 7 @ 2:50pm 
@DI- rmjohnson144 Almost every mod is incompatible with this mod.
I tried to play with 25 mods and 2500 assets.The mod works fine on new maps ,but when population gets to 50000 and u are using tiles outside of the 25 area ,thats become a problem
I'm getteing tired of posting the same thing over and over again.
-DI- rmjohnson144 Dec 7 @ 12:11am 
Mod seem fine for the latest patch 1.9.1

Tested on two cities and a new map. All is well.

People with issues check your mods for compatibility.

RICO had issues earlier still.
Drdino Dec 6 @ 7:19am 
it mad my frames crap
westnik Dec 5 @ 9:00am 
Obviously there must be issue with this mod being not compatible with other mods. But to be honest even I unsubscribed all the other mods and played new game just with this I still had these bugs:

I think once you enable this and unlock more than nine areas, save the game it gets broken. Even you unsubscribe and load the game without this the bug remains...
(I tried unsub. all assets and reinstall the game as well)
Zerachon Dec 5 @ 7:45am 
I installed this mod yesterday. And it works just fine and as intended for me.