Crusader Kings III

Crusader Kings III

490 ratings
More buildings
2
5
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.267 MB
Sep 15, 2020 @ 9:58am
Jun 9, 2022 @ 3:43am
25 Change Notes ( view )

Subscribe to download
More buildings

Description
The aim of this mod is to add more buildings to vanilla, and give the player a row of options and not simply pick the same buildings everytime. By including more and vanilla balanced buildings, you get a sense of player choice and can modify your holding to your need, be it tax focused, war focused or population focused. Balance also means that buildings are gated and locked with realistic barriers so you can't abuse the mod.

BUILDINGS
- adds a game rule to decide how many building slots in your holdings you want.

Tribal
- "Town Square" with 2 upgrades. (Slave trade and rally point)
- "Simple Port" with 1 upgrade (tribal version of the common port)
- "War Improvements" with 2 upgrades (Scout towers, command tents)
- "Raiding Camps" with 1 upgrade

Feudal
- "Exterior Improvements" with 7 upgrades (Including, a moat, arrowslits and citadel etc)
- "Interior Expansion" with 7 upgrades (Including, a well, chapel, courtyard etc)
- "Vineyard" with 4 upgrades (Pressers, Winery, plantations.)
- "Stables" with 7 upgrades (Western version of the camel building in vanilla)
- "Underground Work" with 5 upgrades (Catacombs, Vault, Secret passage etc)
- "Tunnel Networks" with 4 upgrades (Tunnel passages, bolt holes etc)
- "Hospital" with 7 upgrades (Treatment camps, soup kitchen etc)
- "Castle Settlements" with 7 upgrades (small, medium, large etc)
- "Variety Farms" with 6 upgrades (windmills, farmers market etc)
- "Militia" with 6 upgrades (patrols and guard posts etc)
- "Support Structure" early game fort increase - if needed.


City
- "Trade District" with 7 upgrades (Inlcuding, a brothel, a tavern etc)
- "Slaughterhouses" with 3 upgrades (abattoirs, butcheries etc)

Extra
- Custom hand drawn icons for all the new buildings!

To-do
More buildings - but it seems like there is a solid base now.
Balance and better localization.

Compatibility
Compatilible with building slots mods, isnt quiet necessary tho.
Not compatible with Dieu et Mon Droit or any other complete overhaul mods. (that change basic buildings)
Not compatible with “More Game Rules”


German localization by Thodin
Korea localization by 티에

PS: looking for work, any overhaul mods who could use someone to create buildings and icons contact me! Nothing left to add to this mod besides keeping it updated.
Popular Discussions View All (4)
2
Jan 15, 2023 @ 3:49am
simp_chinese Translation
shinukiishinukii
2
Feb 28, 2022 @ 1:44pm
AI Militia Spam
Ambitions
1
Sep 21, 2022 @ 4:06am
French Translation
Haborym
251 Comments
Archa3opt3ryx Jan 29 @ 4:36pm 
Hey, I'm with the After the End team for ck3, and in the desc of the mod, you mentioned looking for a mod team to join. Let me know if you're still interested in that.
Jbfresh 102 Sep 7, 2023 @ 1:46pm 
it this Compatible lotr mod
Belgrifex Jun 19, 2023 @ 3:21pm 
Amnikarr Jun 3, 2023 @ 8:46am 
Please update <3
Nuka May 3, 2023 @ 6:53am 
Does this conflict with More Provinces Expanded?
DonBaTzu Apr 11, 2023 @ 12:33am 
BUG,it well copy artifact
see two Apr 9, 2023 @ 12:28am 
this kinda just makes new meta, don't see the point
buzina Apr 4, 2023 @ 6:37am 
It does not seem to be compatible with the Trade Goods mod. Do not know? The trading market is not displayed.
♜ Sex Addict ♦ Mar 9, 2023 @ 10:58am 
looks like this doesn't work with new patch
Lost Nomad Mar 7, 2023 @ 3:09pm 
I have released a reboot of the mod with fixes for the issues, a realignment to the vanilla design and a few new features.

More Buildings Reboot