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Bir çeviri sorunu bildirin
I'm not going to touch 'Mobile vs PC' I'm going to assume you have valid game regardless of the platform.
Aspect ratio means that it scales (can be enlarged) to the requested resolution for a PC (presumably fullscreen) without loss or distortion of the image. Here's a list of consumer devices/standards, their resolutions and their Display Aspect Ratio (DAR)[en.wikipedia.org] (Just ignore the non-1:1 PARs unless developing for those devices, I would say)
As long as you support a nominal resolution there should be no problem. For 16:9 aspect ratio your closest resolution to your current would be 960x540. At this resolution, you'd need to rescale or resize your GUI as well.
This topic probably should be in the technical forum for devs - they'd be able to offer much better advice.
(ooh, double post)
I was at a lan and this guy was playing Starcraft 1 in native resolution (600x400 iirc) on his spanking new Dell 24". His face was about 4" away from the screen as he was squinting at the tiny image. It was hilarious, almost as hilarious as the time we ordered 100 (yes, 100) pizzas, and the poor delivery guys nearly got run down at the door by ravenous teenagers.
Good times.
Actually, before we working hard on sequel, I just like to know which resolution is fine for further development not only for mobile games, but also for PC and C0untzer0's monitor full size. Aspect ratio is the second deal, but "incoming material" with original resolution is very important. So, render for HD only?
Well I guess you could say you asked for it by referring to technical term like 'resolution'. We love technical, in-depth conversations, just ask Mindwedge. :)
I guess a better question is to ask 'are you happy to play this game in a window or do you prefer to play in full-screen mode?'
To speak non-technically, here's my perspective as a computer gamer.
Desktop gamers have been spoilt by ever-improving cutting-edge, intuitive and technically amazing games for decades, with evolution and competition weeding out the inferior products in each generation. We're used to full screen gaming, a choice of resolutions, configurable controls and game environments, game mods and extensions, multiple save games (and cloud storage), every visual and audio special effect known to man and (imho either) compelling multiplayer interactivity, or a truly satisfying and immersive single player experience.
Assume for a brief moment I speak (very) generally for all of us. We've spent a considerable amount on our entertainment systems. Some of us spend as much on a video card as an whole mobile device, and our systems are capable of far higher performance than most mobile devices. So, to beat that poor horse once more, when a game designed for mobile use is brought to a desktop, it suffers in comparison. Why should we bother with something that doesn't even meet the standard?
That's the attitude you're facing in the desktop world.
That said, sometimes a game is just a game, and people are happy to accept games on their own grounds as a bit of fun or a diversion. See plzhavemercy above.
AusSkiller, the game works like 2D, but it was created in 3D software. Because this way I have more control with loactions, animations and I'm better in 3D than 2D. In fact, you can't act inside the game in real time - like constant moving, its the same point&click, but much interactive regarding animations and locations flexibility.