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Rapporter et problem med oversettelse
A note: Your scripts are stored outside of the mod =/ (at least, those that you make or edit yourself). This is good and bad. It makes it easy to use scripts across multiple mods (which I do :P), but it means that if you mess a script up, it's messed up forever D:.
Anywho!!
Here ya go ^^ (edit: actual script this time ><)
Scriptname ElderScrollScript extends ObjectReference
{script for Elder Scroll inventory object}
Import Weather
Event OnEquipped(Actor akActor)
; debug.trace(self + "OnEquipped " + akActor)
if akActor == Game.GetPlayer()
; does player have anything equipped in hands?
bool bWaitForUnequip = ( akActor.GetEquippedItemType(0) > 0 || akActor.GetEquippedItemType(1) > 0 )
; debug.trace(self + "bWaitForUnequip = " + bWaitForUnequip )
if TimeWoundTrigger.IsTriggerReady() && !MQ206.GetStageDone(20) && akActor.GetSitState() == 0
; debug.trace(self + " OnEquipped - time travel effects")
; close menu force fp, lock controls
Game.DisablePlayerControls(abMovement = true, abFighting = true, abCamSwitch = true, abLooking = false, abSneaking = true, abMenu = true, abActivate = true, abJournalTabs = true)
Game.ForceFirstPerson()
; trigger music
MUSSpecialElderScrollSquence.Add()
; wait for player to sheath weapons
if bWaitForUnequip
utility.wait(2.0)
endif
; play read idle and scroll art animation
;;;;Marks equip scroll in hands
akActor.equipItem(ElderScrollHandAttachArmor, false, true)
;;;akActor.PlayIdle(IdleReadElderScroll)
akActor.PlayIdle(IdleReadElderScroll) ;Switch to this in a day or 2
;akActor.PlaySubGraphAnimation("stage2")
akActor.DispelAllSpells()
utility.wait(0.5)
; play reading sound
QSTMQ206ElderScrollRead2DSound.Play(akActor)
utility.wait(0.75)
; play time travel sound
QSTMQ206TimeTravel2DSound.Play(akActor)
utility.wait(0.75)
FXTimeWarpCamAttachEffect.Play(akActor)
utility.wait(1.25)
MUSSpecialElderScrollSquence.Add()
utility.wait(1.75)
FadeToWhiteInOutImod.Apply()
;do time travel scroll read fx. Read scroll and then have a lasting screen fx that turns off in timeTravelCleanup
utility.wait(1.0)
;; move the player
MQ206.SetStage(20)
;;;;;;;;;;;;;;;;;;;;
;set fx for back in time seq.
SkyrimMQ206weather.SetActive(true)
FXTimeTravelCamAttachEffect.Play(akActor)
FXTimeTravelImodStatic.ApplyCrossFade(0.05)
utility.wait(4.0)
akActor.PlayIdle(IdleStop)
;;Marks remove elder scrolll from hands
akActor.removeItem(ElderScrollHandAttachArmor, 1, true)
;;;;;test
utility.wait(5.0)
;;goto 02 for dragon fight #1
FXTimeTravelImodStatic02.ApplyCrossFade(5.0)
else
; debug.trace(self + " OnEquipped - normal go blind effects")
;do regular scroll read fx. Read scroll and then go blind-------------------------------------
; close menu, disable player controls briefly, force first person
Game.DisablePlayerControls(abMovement = false, abFighting = false, abCamSwitch = false, abLooking = false, abSneaking = false, abMenu = true, abActivate = false, abJournalTabs = false)
if akActor.GetSitState() == 0
Game.ForceFirstPerson()
endif
; ; wait for player to sheath weapons
; if bWaitForUnequip
; utility.wait(2.0)
; endif
; play read idle and scroll art animation
;;;;Marks equip scroll in hands
if akActor.GetSitState() == 0
akActor.equipItem(ElderScrollHandAttachArmor, false, true)
; play read idle and scroll art animation
akActor.PlayIdle(idleReadElderScroll)
;akActor.PlaySubGraphAnimation("stage2")
utility.wait(1.05)
endif
;Play In sound
soundInstance01 = OBJElderScrollBlindIn2D.play(akActor)
;;Play marks shake camera and player when going blind at point of full scroll extension
utility.wait(0.5)
game.ShakeCamera(afStrength = 0.5, afDuration = 1.5)
FXReadElderScrollEffect.Play(akActor, 8.1)
FXReadScrollsBlindImod.Apply()
utility.wait(1)
utility.wait(2)
if akActor.GetSitState() == 0
akActor.PlayIdle(IdleStop)
;;Marks remove elder scrolll from hands and add back wepons etc.
akActor.removeItem(ElderScrollHandAttachArmor, 1, true)
endif
Game.EnablePlayerControls(abMovement = false, abFighting = false, abCamSwitch = false, abLooking = false, abSneaking = false, abMenu = true, abActivate = false, abJournalTabs = false)
utility.wait(1.9)
;Play In sound
soundInstance02 = OBJElderScrollBlindOut2D.play(akActor)
endif
endif
endEvent
VisualEffect Property FXReadElderScrollEffect Auto
VisualEffect Property FXTimeTravelCamAttachEffect Auto
VisualEffect Property FXTimeWarpCamAttachEffect Auto
ImageSpaceModifier Property FXReadScrollsBlindImod Auto
ImageSpaceModifier Property FXReadScrollsImod Auto
ImageSpaceModifier Property FXTimeTravelImodStatic Auto
ImageSpaceModifier Property FXTimeTravelImodStatic01 Auto
ImageSpaceModifier Property FXTimeTravelImodStatic02 Auto
ImageSpaceModifier Property FXTimeTravelImodStatic03 Auto
ImageSpaceModifier Property FXTimeTravelImodStatic04 Auto
ImageSpaceModifier Property FadeToWhiteInOutImod Auto
MQ206TimeWoundTriggerScript Property TimeWoundTrigger Auto
Quest Property MQ206 Auto
Idle Property idleReadElderScroll Auto
Idle Property idleReadElderScrollLonger Auto
; TEMP?
Idle Property IdleStop Auto
;;Marks fx armor that is equipt temporarily each time you read the scroll
Armor Property ElderScrollHandAttachArmor Auto
Weather property SkyrimMQ206weather auto
MusicType Property MUSSpecialElderScrollSquence Auto
Sound Property OBJElderScrollBlindIn2D Auto
Sound Property OBJElderScrollBlindOut2D Auto
int soundInstance01
int soundInstance02
Sound Property QSTMQ206ElderScrollRead2DSound Auto
Sound Property QSTMQ206TimeTravel2DSound Auto
It was a pain in the butt >.< All I wanted was the cool scroll animation stuff. Took awhile to get it to work right, but never finished it =/ moved onto other things :P
I'm just doin' borin' stuff >.> Making log piles that you can activate to collect fast firewood >.<