Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
If in general its because of nostalgia. Everyrthing was allways better in the old days, just ask any old person.
If on greenlight it is because greenlight is the gatekeeper and earliest quality control. Noone checks the games before they appear on Greenlight as they are submitted directly by the developers and are instantly show to us users.
Ugh, tell me about it, I have seen some horrible garbage come on Steam lately. Valve really needs to start having some sort of standard for quality.
I think nostalgia itself is ruining games, like seriously. People keep coming out with this pixelated garbage because it's the current "in" thing and I am sick of it. I don't have what I am using now so I can play something that looked like it came out in the 1980's.
It's lazy, that's what it is. If these came out in their correct time, they would have been amazing, now they are just lazy, half assed, re-cooked ideas that play up on the whole nostalgia concept.
I don't know what you mean by "cute".
I find a lot of it garbage, undeserving of attention.
There are a lot of "hardcore" games out there, both in the indie scene and in the AAA developers scene that are just jokes.
Hard games for me growing up were a direct result of:
A.) Bad Controls, Poor Programming or limitations of hardware
or
B.) Well thought out game design
Games like Mega Man, Ghosts N' Goblins and more, were hard, but for a different reason. A lot of these games could be played as a purely action based arcade quality game, but under it's the hood, it had a strange sort of strategy to them. Enemies were presented in waves, there was timing and given enough practice, it was just as much as like playing chess and deciding on what move to make as it was an action platformer.
What do we get these days? Games with an artificial sense of difficulty by simply making enemies bullet sponges, throwing a million enemies at you all at once, or imposing weird, strict rules or regulations, that don't make any sense, even in a video game format.
Cave story was a good, well thought out, indie title, with wonderful pixel based art work. I got no problem with titles like that. They polished it until it was a gleaming gem. But a lot of the indie titles I see are just half hearted, half assed money grabs that lack any sort of real thought or work.
I guess I am becoming more and more biased towards Indie Developers as time goes on. It used to be you could only expect the highest quality from an indie game, these days, it's becoming quite the opposite and when you complain about it, right away people jump your ♥♥♥♥, giving them excuses like lack of a team, budget or experience. If that were the case, then why were other indie games, especially ones done by one man, done so much better? It's an excuse and that's all it is.
and roadrash 64 was excellent!
retexture the game before and make it seem new.