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function pullLever()
if mylever:getLeverState() == "activated" and
lever2:getLeverState() == "activated" and
lever3:getLeverState() == "activated" then
log_door1:open()
else
log_door1:close()
end
end
http://www.grimrock.net/forum/viewtopic.php?f=14&t=3099
http://www.grimrock.net/modding/
Confused :)
2. Rename the levers (above mine are call mylever, lever2 and lever3)
3.Place the door and rename it (mine is log_door1)
4. place a script entity for the logic section copy and paste my script if you like, into this
5. go to the levers and add connector to the script entity
And that should about do it, hope it helps
That being said, you'll be able to do a lot more in terms of interesting puzzles if you do learn to script or at least, edit simple scripts that others have uploaded.