Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
I don't think the six months thing is a good idea. You'll just end up with more people releasing early, unfinished games to beat losing their spot.
Are you sure that the unfinished games are really taking up spots? That valve hasn't taken that into consideration?
That would only happen if they put up their greenlight submissions too early, when even they don't know when they are going to release. I guess the point I'm trying to make is that there is no point putting up a greenlight page that early, and there is no point greenlighting them that far away from release. It wouldn't be a problem if Valve would let in more games, but since they give the greenlight to only about ten, if say 4 of the games is a year away, and there is no way to be sure they will even be released, then they only greenlit 6. Thats not much, and if one of those wont be released, then a slot was wasted.
If a game is close to complete, six months should be enough to fix bugs, add steamworks, build hype, figure out the pricing etc.
Also, I dont see any unfair advantage here, people with in development games would have the same chance to submit their games when they are ready or close to ready, and get the greenlight then (well, if this whole thing even exists a year from now...). They would lose nothing, and there is no point for a game to sit in the "greenlit" state for a year or more without a release...
Wouldn't it be better to have 2 categories. 1 with ready to release games and 1 with still in production. Games in the later category doesn't take up slots in the former until they state that they are ready to be switched over to that category.
(and again: are you sure that games actually take up slots? What indications/proof do you have of that?)
No, I wouldn't, I would tell them to not even submit their game until its close to release (features locked, vast majority of content done, no gamebreaking bugs etc). Because frankly I dont see much point in having them greenlit earlier, especially in such an early stage as Dream when the funding is not even secured.
Would work for me, as long as most of the games greenlit would be ready to release.
Every month there are about 10 games greenlit (I think there was 11 once), thats what I mean by slots. We've never seen significantly more than that. That is a quite small number, thats why i feel these places shouldn't be taken up by games that could easily be greenlit in 2014 and lose nothing because of it, because they won't even be released till then.
The main problem I see with my idea is that it opens them up to criticism in their choices, as choosing in 5 one month and 20 in another could be seen as a statement about their quality.
If a finished project sat waiting in Greenlight could have submitted months earlier while it was still in development, and been gathering votes in the meantime, they'd be idiots not to take that opportunity.