Left 4 Dead 2
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How to decompile .BSP to .VMF?
Does anyone know how I can decomple a .BSP to a .VMF for editing in Hammer? (Details: Trying to decompile No Mercy Hospital Interior for use with L4D2 authoring tools)
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You can use BSPSource[www.ata4.info] for that. Note that it can't recover all the information of the original map, so some things can break.

The authoring tools for L4D1 comes with .vmfs for all the L4D1 versions of the maps as well.
Отредактировано Rectus; 25 апр. 2013 г. в 4:32
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Дата создания: 24 апр. 2013 г. в 19:53
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