Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Anyway. I made a collection called "Non-annoying games on Greenlight".
http://steamcommunity.com/sharedfiles/filedetails/?id=136321570
With the target of collecting games up for greenlight that have an artistic presentation above that of a toothpaste-commercial. Favourite and follow, please, or verily the world as we know it will end in fiery damnation and zombie locusts, swarming us all and rotting our brains. Brains!
No, seriously, though. It'll be short reviews, couple of highlights, tips for submitters, rants about people's mothers, things like that.
I have not played your game. And the intention was to focus on the presentations on Greenlight. In your case, what jumps at me is: Randomly exploding balls, static/narrow field of vision, huge airs out of track, narrow gates, exhaust pipe boosts, and ♥♥♥♥-signs on the buildings. Freud rejoices in orgasmic joy. Meanwhile the video also plays in half-rate, which is much worse than for example recording it in half resolution and low detail.
So, not going to go in the collection, even if the team's taste in music isn't half bad. Because this is a prime example of what I'm talking about on Greenlight - a game that is presented as if it is a zombie-shooter-gun-masturbation-simulator, even if it's not even nearby a genre that could be presented that way.
What I'm missing is something that highlights the racing feel, the physics and the track design.
(That will be $50, please.. <- that was a joke, promise :p).
But I still don't think that is a good excuse to treat any avenue to promote your product as a way to trick people, or to ride popular tropes as hard as possible.
Because what for example you - and I am simply highlighting you specifically rather than any random and available example across the entire industry here because I'm an insufferable bastard with no conscience whatsoever - are arguing is in a sense that if you can't succeed with a superficial appeal, then you can't succeed at all.
And I think that is wrong for two reasons:
1. It undercuts the possible value of the actual work. We get used to seeing this very often in different parts of entertainment - people pick on their own volition the demo-tapes they believe will appeal to the hit40 lists rather than what they themselves have most confidence in, etc. And then actually adjust their own creative work to fit those expecatations as well.
So when you're addressing a broader audience directly, you
2. fail to hook in the audiences that may actually be there.
And then start to complain about the reviewers and the publisher forces for not picking up your product. Even though that's not really who should be the target here..
Point is that no car-games or racing sim has ever been greenlit on steam. But it's also true that you rarely if at all see racing games just promoted as games about the sense of speed or a battle to win the race. So why not try? Rather than create a presentation that probably isn't actually going to showcase the work you've actually done?
(...the half-rate video thing - happens when you encode variable framerate and the keyframes run under the 30fps limit once in a while. Youtube drops the framerate then.)