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Ein Übersetzungsproblem melden
People can like whatever they like. But an market seriously saturated with one product with few unique defining features does nobody any good.
I'm having trouble understanding this GCG. The conflict between "saturated" and "one product" is confusing me. Are you saying that all the games are so similar that there is nearly no distinguishing onegame from another or are you saying one type of product ie: games? as opposed to say books?
By which metric do you posit "most"?
Actually, they're not trying to convince you of anything, you're not that important. What they are doing is presenting a project for people who already think that that sort of thing is cool.
That is purely your opinion.
And yet quite a large number of games are not in the top 100. In fact, more games have been pulled by their devs/publishers, or by the admins themselves.
Nobody votes for anything that appears in Steam. Things that appear in Steam are already appearing in Steam, and need no vote.
You appear to be contradicting yourself, particularly your headline.
Yes, it's a terrible shame that people are meeting the demands of the market, whyever would they wish to do such a thing?
Then enjoy them. Were you expecting to ilke everything that ever got released?
You know what defines an over-saturated market? A lack of demand for more. Do you see any evidence of that? Just because you're full, doesn't mean that nobody wants a fry.
The fact that people like things you don't is ruining people being able to choose? Does the fact that Canadian teenage girls sell records suddenly mean that records are a bad thing now?
That would just be said to keep on topic with the OP- having been through Greenlight, we see, essentially, the same games repeating themselves. Whether it be a "pixelated 2d platformer" or a "space strategy" game.
Having such a broad selection of similar products does us nothing, we need new, and unique games. We need innovation.
By accepting generic games, we are indicating to developers that they need not push the boundries.
I definitely see the OPs point, but I also understand that a lot of people seem to like these games. I think Valve should sell the greenlit games in their own section. That way people that don't want to see them don't have to but they are still available for those who want them.
See, no hurt feelings, no snarky BS.
If you see the OPs point then you do not see the point of Greenlight unfortunately. And there are no such thing as "Greenlight games". There is no difference between the games accepted through the current public greenlight and the ones that got accepted through the previous internal greenlight (apart from possibly the ammount). Any percived difference is only in your mind and most likely exaggerated by psychological mumbojumbo.
(A trend I've noticed whenever someone complains about what passes through Greenlight, if you check the facts all these complaints are faulty/blown out of proportion/hyperbole. It seems to have to do with a human tendency to note and remember the negative outcomes more clearly than the poitive outcomes, which means any genre or type of games we don't like we will be convinced has more games in the greenlit section than all the other genres put together.)
Well, it is a Greenlight issue. It takes two for the problem to exist.
The developers who are producing this generic crap are only half the problem- we are the other half.
By constantly letting these games pass through Greenlight we see dozens upon dozens of similar games appear on Greenlight.
If we don't demand quality, if we constantly settle for the same thing, over and over, that's all we will get.
There should be more then an 100$ fee for the greenlight listing. In many cases I feel that the dev(s) of the game could be avoided if there would be a minimum IQ requirement.