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Ilmoita käännösongelmasta
I don't think number of simultaneous players needs to be big to call it massive multiplayer, but only the capacity of the server. That's at least how I see it.
And well, I have problems understanding what a game is when I see it listing MMO and single player tags at the same time.
If it's just a tag to use to label how many people the server can handle rather than how many are actually playing together, then it just becomes some pointless brag/tick-box about the hardware and logistics rather than meaningful information about the game itself.
I like to think a mmo is a game that can connect all players together at once, wherever it is in the game. Most real mmos are wide-scaled open world games or multi-mapped game but set in a single world where hundreds of players can journey around and explore. Here again I refer mostly to mmorpgs but they are the only games I've ever played. We could say it is that all players are in a single universe at once, hence massively multiplayer.
I don't really see FPS multiplayer games or such match games as mmos though since you only ever see like 20 or so people at once. There is nothing that really makes you see hundreds of people at once and no real thing between players other than "join a match, kill each others, win". If we considered all online multiplayer games as mmos just because a game can have more than a single match at once, it would be weird and unreal. There is a lot of online multiplayer games but not all of them are mmos.
Considering the way some games are made, you could have different opinions on the way tags are used. I am sure there are non-rpg games out there that use a certain mmo system but I can't really think of any right now. If I can see hundreds of people at once able to gather together and communicate directly with each others, trade and etc then I will likely consider it a mmo (but it really depends on the way the game is meant to be played anyway)
TL;DR of my post: what Skoardy said. lol... A mmo should refer to how many players play with each others, not to the capacity of the server itself. If hundreds of players can technically play with each others (like such games as WoW or Maplestory, not to name them all) then yeah, it's a mmo...
1) no lobby, no 8x8 (or whatever) no waiting for that final slot to click "ready"
2) All your hard work can be ruined by some [redacted] from half a world away just 'cause...
Wikipedia says they can although I haven't looked up the games in question so I don't know why they are considered MMOs :p
Haha c0untzer0 you grumpy old cynical bastard :p
Meh, he is doing a rather poor version of a commonly known pen and paper game belonging to the common domain. I really don't see how he could possibly be greenlit, unless all the other games in Greenlight have already been accepted onto Steam. And now there is another game based on the same pen and paper game looking to get greenlit.
Are people submitting their very first attempt at making games?
To your question, can a racing game be a mmo? Maybe... If a massive amount of players can group up, race, build levels and stats, become better, race with better and better people. Oh wait, that would be a racing mmorpg... (not sure if that even exists)
But actually. If we think of a setup like um... You're a racer in an open world (with thousands of other people) and travel to different places to race with different people then it's very possible to get a racing mmo.
I played a game before in which the mmorpg is simply built around a lobby (of a ship) in which you can see hundreds of other people get ranks, missions, equips, parts (yep parts, read on why). The game was a flying ship shooter mmo game and it did fit as mmo. Because once you set out flying in the world to complete your mission... All the flying field was an open world where hundreds of other players could fly as well. Truly ingenious... (Loved it but I wasn't attracted enough to play it forever)
So if we follow the same kind of idea, a racing mmo 'can' be possible. But I'd be very careful about what tags devs use anyway... If their idea of a mmo is simply "join a room and race with others" then no... I don't want to see that as a mmo. It's only an online multiplayer game for me and nothing else.
Edit note. I also like to see a mmo as a "Player VS npc" game since most of them pit players, alone or in party against computer npcs/human/etc... The flying ship game worked for me as a mmo because the flying field was open and monster (enemies rather) also flew freely and were out there to kill you. A racing game with only players would be nothing but a multiplayer online game, like Sonic all-star racing really... How they would really make a mmo racing game is, to be honest, unknown to me...
Surely you mean "worldly and experienced"?
Are people submitting their very first attempt at making games? [/quote]
Clearly. Some of them admit it, sometimes it just shows.