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Ilmoita käännösongelmasta
gameplay forever.
If I just wanted to see pretty pictures I'd stick around deviantart more often >__>
Not to say graphics aren't relevant, but if the gameplay (and/or story) isn't superb then the game will never be anything more than mediocre.
I play all games with as much vanilla or fitting mods graphics available, morrowind was always perfect the way it was. Some mods however require certain graphics to run at all, so it becomes a nescessity.
You realise no one asked for graphics, or even said graphics are more important to them yet, right?
Suspecting troll behavior.
Or just woefully unwilling to read the thread =/
*shrug* just ignore it >.<
I'm rather glad to see ppl go for gameplay more. Seems more recent games are trading in story/gameplay elements to up the graphics. It's understandable given the upgraded hardware in the consoles, but it's really disappointing to see D:
Also, too much multiplayer only! Last few really big releases have been almost no-story multiplayer games. Sure, they had good gameplay - sometimes even better than good - but I fear for a world where narrative, gameplay and your own personal journey are no longer important factors in the popular gaming environment.
edit: Mostly remarks are on console focused games, to be fair. But since those are the lowest common denominator, their trends are important to the industry as a whole >.<
Indeed, it does seem like the more interesting a game world is, the worse its gameplay and design, though to a certain degree graphics can be understood. Base skyrim gameplay is pretty weak, and when multiplayer is involved in games ,it tends to take a "everyone is born and dies equal" approach, which works for games like halo, but fails for games with a personal experience factor.
I'm not picking on any specific mods - just generically explaining my point.
IE: Mod that makes the Sun and Clouds " prettier " ... How much do we really need ' petty clouds '? I mean, I suppose if you want to lay down and look at the clouds and see what you can create with them ... ??? But for me, I'm happy with the vanilla clouds and sun. They shade - shine and rain .. I personally do not need a mod to make this " better ". I'd rather use the mod space for other items.
My usual thought when I see a mod - Just how important is mod to my game play and is it worth the limited mod allocation and will it slow down my game?
Indeed, mods that make the sun "better" or whatever are def for the overall feel type of play, who has the full mod visual package mentality and need it to look the same. I however quite enjoy mods that make changes to gameplay with visual effects. Like ones that change the enviroment in deeper ways, so you have to deal with it, not just look at it.
Skyrim looks good to me even with shadows turned off. The performance hit for quality shadows is too high for my current hardware, and I can't stand vibrating, pixelly shadows. The fact is, though, once you get used to the way it looks, you don't really pay that much attention to the graphics unless there's something that really, really bugs you.
The mods I use are mostly about gameplay. One in particular that I find very useful is target lock-on. This is to me such a useful feature that I can't understand why it wasn't implemented in the base game.
They probably felt that a lock on system went against the idea of the player having to play themselves. I agree myself that lock on systems are a crutch used by players who dont want to actually aim, or designers who dont want to make a game with proper aim and just let the game do it. When you can lock on, its often unreasonable to play without it. In dark souls for example the lock on is both required for combat and a hindrance to it. game have gotten better with soft lock systems more openly used, but the hardlock is still a major mechanic. Imagine halo with a lock on system lol.
Humans have a very soft lock system in place, so completely free play is a little unnatural as you have to conciously make small motions that your body would normally do for you, as it focused on the enemy.
I agree, although one thing I've always noticed is how great the night sky looks in ES games. Years on of looking at it and I still stop and just look every once in a while.