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Een vertaalprobleem melden
This sounds like a terrible idea and something that is going to give you a lot of flak from your customers.
What makes you think this is a good diea?
Is this some kind of parody or social commentary on the current state of DLCs? Did not DLC quest make a good enough job at this?
However if you should sell a feature as DLC or not another matter, particularly if you are gating a feature like multiplayer. Most consumers are going to be unhappy to learn that the game they bought is not the full game and that they have to pay more for features they think should be included in the original price, especially if you are using an existing engine that already includes that feature. I'm not saying don't do it, but you need to think long and hard about whether it's worth losing a lot of positive word of mouth (and consequently sales) over the relatively small additional income from the DLC. Usually for a major feature people will be expecting like multiplayer it's better to just increase the price a little and include it in the base game, the small price increase wont turn away many sales and you wont get a heap of people being upset over selling an "incomplete" game and trying to "scam" people into buying what should have been included in the base game.
And for anyone curious, this was my plan from the beginning.
Make a free game that had singleplayer (this is a quite small game too). Then sell the DLC for like 1$ or something so they could have multiplayer.
But now after reading your comments, I think it should be smarter to sell the whole package for a very small price.