This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Multiple Platform Support + Oculus Rift
May 16, 2013 - Retroburn

Positron is obviously coming to PC, Mac and Linux but I have spent the past year developing my own cross platform engine to run not only Positron but also my other games including Shadow Racers, Critical Strike, and Ultra Pool.

I'm also supporting the Oculus Rift in Positron though it may be a very intense experience for those who're unaccustomed to VR. You can read about my experience with the Oculus Rift here:

Over the coming months I will be staggering the release of Positron across a wide range of platforms and will be releasing some new demos so you can try out each of the three game modes in the full game!

I'd like to know if any of you guys have suggestions for what other platforms I should support in my engine. I intend to develop for 3DS, Wii-U, PS Vita (natively), and PS3/PS4 in the future but I know there are even more platforms I can get Positron on to!

Thanks for all the votes thus far, I'm hoping with the imminent release of the game across such a wide range of platforms we can re-light this Greenlight Campaign and get the game on Steam!

Currently, my engine (and Positron) support the following platforms:

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Retroburn May 21, 2013 @ 7:21am 
Yes. the first person view is definitely not for the faint of heart and should only be played for a limited time! I'm still testing it out to find the best view for the OR, the third person actually feels quite natural due to the swooping motion of the camera. Enabling free-ride in the arena mode provides the most natural OR experience since you steer the bike yourself (no quick turns).
ElectroPulse May 21, 2013 @ 6:49am 
Nice! One problem with using this with the OR, is I'd imagine the quick, un-natural cornering would be quite the motion sickness-inducer. Will OR support just be for first-person, or third person as well? (not sure how floating above the vehicle I'm controlling would feel). Regardless, I'll definitely keep an eye on this game! Getting my OR (hopefully) toward the beginning of June, so am looking forward to trying this!