This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Copy Kitty



The official Steam page is up!

We're finally launching this on Steam Early Access, since there's STILL tons more content we want to add! This version of the game upgrades basically everything compared to the previous release. All further announcements will be done at the Steam Store page.

December 1, 2014 - Nuclear Strawberry

Go here[entanma.itch.io] to download/buy it!

This version’s updates:
• Massively updated Hard Mode, with completely new enemies and stages
• Endless Mode bosses - 8 entirely new giant foes for you to destroy!
• Big update to the graphics, and it’s easier to tell what’s going on in the chaos
• Lots of other stuff - the full change log is here[azure.entanma.com]

Keep pushing for the greenlight, we WILL get through this!

May 8, 2014 - Nuclear Strawberry

Copy Kitty Turbo Edition is now available for purchase[entanma.itch.io]! Thanks to all the supporters, even if it didn't make it to Steam yet. We'll keep trying!

December 25, 2013 - Nuclear Strawberry

A special holiday present for you all - this version includes all the graphic upgrades we've been working on, plus a special new modifier to get you into the holiday spirit! (edit: this announcement is for an outdated version, go here[entanma.itch.io] to get the latest free version or purchase Turbo Edition)

We're especially interested in feedback about the graphics. This update includes a graphic upgrade for the backgrounds, levels, and Boki. If there's anything in particular that still stands out as distracting or needing an upgrade, leave a comment about it, and be specific! We'll definitely listen to what you have to say, since we want this to look as nice and intuitive as possible!

December 18, 2013 - Nuclear Strawberry

A lot of people have been mentioning stuff like, "there's not enough differences in the backgrounds" or "there's no real sense of progression graphically." So we've been polishing up some stuff, adding new background types and differentiating the foregrounds more. The last two screenshots in the gallery (one and two) show some of the new graphics. The screenshots are taken with max BG brightness, but notice the changes that make things easy to see regardless! Next up is tweaking Boki's graphics so they're as polished as the rest of the models.

Post in the comments saying what you think about it, and if there's any other graphical things that need changing!

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