This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Exo Miner
February 2 - ChaosTrend

We have been extremely busy for the last 6 months and have not updated anything on this page, though we did put a development blog together in September.

Link to Development Blast #05 [blog.chaostrend.com]

Here is the latest Development Blast #06 available from our blog site;
Link to Development Blast #06 [blog.chaostrend.com]

So, where have we been for the last 6 months? Firstly, we moved out of our old office and into a shiny new office closer to the city centre. This took us a little while as we couldn't move in immediately because there were a few delays we couldn’t do anything about. We spent the best part of a month having to work from home which isn’t a major problem, but it did mean more disruption.

After moving into our lovely office with lemon yellow walls..... Yes, lemon yellow!! We have been busy working on some core components of our engine and game systems for Exo Miner. The main updates have been tying up the procedural galaxy zones and building space stations. We showed the new procedural planets in our last development blog and those planets play an important part in navigating star systems.

We will be more visible from here on in and will be back to making Developmet Blogs every 4-6 weeks, or when we have something awesome to show. :)

July 24, 2014 - SwanseaAxeman

Development Blast #04 is all about construction. Modular Space Station construction to be precise.

Link to Development Blast #04 [blog.chaostrend.com]

Check out info and images on our building system that features in Exo Miner.

More info coming soon..

June 12, 2014 - ChaosTrend

Big super massive thanks to everyone who voted for us and made Greenlight a reality. We are busy working on the game and will have some new footage to show soon and will have a demo available some time after that.

Can’t wait to show you what we have been working on. Till then, thank you folks.

May 8, 2014 - SwanseaAxeman

Development Blast #03 is now live on the Exo Miner blog site.

This month we take a little look at some of the artwork and concepts for some of the ships we will have in the game. There are only 4 of us in the team and as a result we all have to chip in with the artwork, but most of the concepts here are done by Tim.

Click to view Development Blast #03[blog.chaostrend.com]

Will keep everyone updated on further developments.

April 10, 2014 - SwanseaAxeman

Development Blast #02 is now live on the Exo Miner blog site.

This month we explain about the physics changes we have made over the last few weeks, their outcome and reasons why we changed how the ship is propelled.

Click to view Development Blast #02[blog.chaostrend.com]

We are working on the next video format, but as we have done quite a lot of under the hood work and a rework of the physics we had to push the video back slightly.

Will keep everyone updated on further developments.

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