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Frequency Domain
v0.5 Builds Ready! Play Create Share ! + Oculus Rift Builds!
June 24, 2013 - surge17

This is a MASSIVE update.

You can now load your own mp3 files into the game and edit the track in game using the in-game editor.
Once you've made your tweaks, you can then export them into a small .txt file. These parameters files can then be loaded in-game as well, which allows you to create your own experience for a given song and then share it with others.

I included some of these parameters files with the build, which are meant to be used with a few songs in Daft Punk's Random Access Memories. This means you can load the corresponding mp3 on your end and play the level I designed for it (like you've seen in the gameplay videos).

Also, I've got in a new visual style, which you can toggle on/off if you prefer the old look.
Aaaaand I got to work with a Oculus Rift devkit last week, so there's an updated build for that too!

Please read the included README file, the controls and other info are detailed there.
I'll be recording/uploading a video tomorrow, in which I'll demo the edit mode in detail. I'll put the link here once it's up.

The Mac build hasn't been tested yet, so I have no idea how if it'll work properly. Also, the gamepad inputs on Mac will probably be scrambled due to drivers stuff.

NOTE: I've recently found out that the mp3 importing feature doesn't work on the Mac build, sorry!
Fixing this won't be easy since I don't actually have a Mac machine to test quickly on.

Also, the next few weeks are going to be crazy (moving to the other side of the planet. etc), so it'll be some time before I can post a major update.


------- Videos -------

New gameplay video:
http://www.youtube.com/watch?v=nlnwarf-ri4

In-Game Editor Tutorial:
http://www.youtube.com/watch?v=E-4CuMeJJ9A



------- Builds -------

Normal Builds:

Windows:
https://dl.dropboxusercontent.com/u/7534972/FrequencyDomain/Builds/FrequencyDomain_v0_5_PublicTestBuild_Windows.zip

Mac:
https://dl.dropboxusercontent.com/u/7534972/FrequencyDomain/Builds/FrequencyDomain_v0_5_PublicTestBuild_Mac.zip



Oculus Rift Builds:

Windows:
https://dl.dropboxusercontent.com/u/7534972/FrequencyDomain/Builds/FrequencyDomain_v0_5_OVR_v2_PublicTestBuild_Windows.zip

Mac:
https://dl.dropboxusercontent.com/u/7534972/FrequencyDomain/Builds/FrequencyDomain_v0_5_OVR_v2_PublicTestBuild_Mac.zip

6 Comments
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FREE LIVES GAMES Jul 7, 2013 @ 11:04pm 
This looks really cool. I recently had a very good experience with Dyad and so am now looking for more games like that (and I think this might scratch that particular itch).

I haven't played the demo (yet). But it looks like Frequency Domain has Tribes-like terrain surfing (the way you can use hills to launch into the air). It doesn't look like you are trying to develop in this direction, but have you thought about gamifying the terrain surfing? Kind of like how Tiny Wings does, i.e. Launching into the sky gives you score/energy and running out of score/energy causes the song to break down and possibly even end.

I could play a terrain surfing music game with these (really great) visuals pretty much eternally.

I'm not actually a big Audio Surf player. I like reactive audio games (and Audio Surf is kind of ugly in my opinion). But this looks like a great game to play at a future party.

Found this game through Robin Arnott's blog. (btw)
surge17 Jun 28, 2013 @ 1:26pm 
Nannou: Ah, yes you make a good point. The VR settings aren't exposed right now, but I'll be sure to included that in the next update.
Since I don't actually own a Oculus Rift devkit (I was able to make the build by working with my friends unit, on 2 separate occasions) and I'm about to move out, it might some time before the next big update.
surge17 Jun 28, 2013 @ 1:20pm 
SammyJankis: Let me know how it goes!
Also, you should know that unlike Audiosurf, Frequency Domain does NOT "intelligently analyze" your mp3 file. The default frequency layout should do an okay job, but I HIGHLY recommend playing with the in-game editor, as it's really how you can create a unique and detailed experience.
The editor interface is terrible right now, but on the bright side I have made a video on how to use it:
http://www.youtube.com/watch?v=E-4CuMeJJ9A
Nannou Jun 27, 2013 @ 10:22pm 
Fantastic. Love it! I just got my Rift so I've been trying the Oculus version a bit. Any chance of being able to configure the VR settings? Some Unity-powered games enable this with a keypress. It usually brings up a window with IPD, Tracking Prediction etc.
SammyJankis Jun 26, 2013 @ 3:47pm 
Goodness me... can not wait to try this out but can't right now. Such is the way of things.

Glad to see great progress on this. Choose your own tracks? My Audiosurf playlists will be getting a good going over.
Zemir Jun 25, 2013 @ 4:18pm 
YESSSSSSSSSS!