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GunZ 2: The Second Duel
Updates on GunZ 2 global service policy
April 3 - MAIET Games
I would like to say thanks to all those who keep interests in GunZ 2 and support us to pass Steam Greenlight evaluation. Today, I’d like to speak to you about our plans regarding publishing GunZ 2, which has been often mentioned in discussion forum by many of you.
For the past six years, we have been working very hard on improving GunZ 2 the best way we can. Our initial goal at first was to update GunZ 1 with our latest graphic engine and better network engine. However, after attempting to apply more and more new ideas, GunZ 2 has become completely different from its prequel, and thus we have been developing the game so far with much more development time and budget that we had not expected.
For a game developer like us, it is a widely accepted principle to retrieve certain portion of the development cost through licensing deals with publishers. However, through years of supplying online games to the U.S. market, we’ve learned that the payment channel is so limited unlike in South Korea, and we’ve also learned that it is extremely difficult to promote our games to gamers.
Hence, we’ve come to a decision to provide the game to North and South America on our own. Even though it might be a bit too much for us to handle, we have decided to proceed with the bold plan.
MAIET Entertainment is not a big company. We are running 3 projects with a few more than 60 staff, and we are also developing mobile games at the same time.
In fact, even if we pass Greenlight evaluation and are able to publisher GunZ 2, I believe we will have to depend a lot on players when we operate the game service regarding lots of issues except for a few critical ones such as payment related issues. Nevertheless, we are working day and night for such a challenging task thinking about the pleasant experiences we had while operating GunZ: International Edition.
Recently, we added a few areas, in which we believe that it would be much unlikely that we will make separate publishing deals, to service region of Steam edition of GunZ 2. However, I would like to emphasize on that us being able to publish GunZ 2 on Steam would not affect the other versions with disadvantages in any way.
The online game industry is going through a global scale recession. In such a difficult time, we would like to find stronger motivation regarding developing GunZ 2. By us being able to operate the game service our service, it would let us dedicate ourselves more on improving the game, and such dedication will equally benefit players in all service regions.
In addition, we would you to please understand that including too many regions to service area would rather result in lower service quality due to network latency issue.
Following is our plans regarding areas that you question us about.
Although our local partner in Europe is not making any press release yet, we believe that GunZ 2 will reach gamers far more than we could ever reach on our own through their market coverage. We will also challenge ourselves with the possibility of entering the world of E-Sports with their support. We have faith in them that they will do a great job and we will give them our best support to update GunZ 2: EU Edition.
2. South East Asia
We far as we understand, there are relatively fewer number of Steam users in SEA in fact, and Pre-paid card is an absolute necessity when it comes to payment option. Thus, it would be unrealistic for us to provide the game service through Steam in the region. Plus, we will need a strong partnership and support from a local publisher for localizing the game for SEA audiences.
Although it is hard to tell when we can release the game in this region, but there is in fact a number of local publishers who are interested in our game, and we will make sure to bring GunZ 2 to SEA market through them.
I hope you all find this announcement helpful, and thank you for supporting GunZ and MAIET Entertainment.
CEO @ MAIET Entertainment