This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
January 22, 2014 - laurent

I'm designing the achievements and want your input.

December 31, 2013 - laurent

It will be an amazing year, ENJOY!


December 25, 2013 - laurent

Fraser and Laurent wish you a Merry Christmas :-)

December 19, 2013 - laurent

(drawing by Greener)

And now that we are done with our first platform, the bulk of the Steam work can begin.
We have a month or two to go, making collectibles, tuning achievements, integrating the API nicely and then I think our baby will be ready for you all, I'll keep you posted with the progress.

And if you want to help spread the word, the URL to the windows store is

November 14, 2013 - laurent

It is our pleasure to bring you the new release. It has tons of new features and mechanics and fixes.


Change log:
- Planetary nodules: Heal the planet by healing nodules and nodulettes for bonus point. Planet becomes sentient.
- Deployable base: Create your own strategy
- Simpler story: back to basics, our little robot heals the planet.
- Re-balancing of early levels to make them easier with less stuff to learn. Challenge and Nightmare are even tougher :-P
- New level 6 introduces Teleporter and Deployable Base
- New level 6 Secret with lava
- Big monsters spawn other monsters on death (mwahaha)
- Big monsters are tougher
- Glow worms are much faster
- Re-balancing of weapons (launchers fire 2X the number of missiles)
- Prettier more awesome missiles and damage smoke
- UI looks better.
- UI fixes.
- Wave spawners fixes: you can now complete levels - woohoo!
- Coop fixes.

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