This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

December 29, 2012 - i^quit *

Thank you for all your support guys, I am now really inspired to get this game moving into development and will hopefully be making a playable alpha as soon as the game is playable!

December 6, 2012 - i^quit *

I'm starting to create my models in blender, as well as the textures in PS elements. I will post screenshots of them once they are finished. I will then create the terrain and add in the models of buildings and all the other scenery type stuff. I will then start coding and animating the characters and maybe start on a bit of AI. I will then add physics including real-time fracturing buildings and bullet drop etc etc etc. Then I will add in the main mechanics and polish them off. After that I will submit it to greenlight whilst I finish off the rest of the game.

December 3, 2012 - i^quit *

I have decided to use UDK to power this game. I have decided on it over most of the other ones due to the fact it contains features like real-time fractures and a physics engine. I know this a short announcement but I thought you would like to know :P

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