This is a concept or project early in development

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Rebellion
December 29, 2012 - Don't Hug Me I'm A Parrot

Thank you for all your support guys, I am now really inspired to get this game moving into development and will hopefully be making a playable alpha as soon as the game is playable!

December 6, 2012 - Don't Hug Me I'm A Parrot

I'm starting to create my models in blender, as well as the textures in PS elements. I will post screenshots of them once they are finished. I will then create the terrain and add in the models of buildings and all the other scenery type stuff. I will then start coding and animating the characters and maybe start on a bit of AI. I will then add physics including real-time fracturing buildings and bullet drop etc etc etc. Then I will add in the main mechanics and polish them off. After that I will submit it to greenlight whilst I finish off the rest of the game.

December 3, 2012 - Don't Hug Me I'm A Parrot

I have decided to use UDK to power this game. I have decided on it over most of the other ones due to the fact it contains features like real-time fractures and a physics engine. I know this a short announcement but I thought you would like to know :P

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