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No Heroes
July 10, 2015 - TiagoF11

Hello everyone!

Happy to say that development of the completely new multiplayer and gameplay has begun.

I've been making everything completely from scratch because the old system was terrible. The new one is much more organized, comprehensible, extendable and overall much better.

I'm currently using Bolt networking middleware for the multiplayer component, which means it already features things like client-side prediction, dead-reckoning and much more. This also means i don't need to spend more time trying to make those systems.

Servers will also be authoritative (before it was peer-to-peer).

I've been working on the gameplay, making first the player controller, and then, i'll be adding more features.

I've already made tests with several clients and everything is working pretty well. Even tested it simulating that clients had 100ms ping, and still worked very nice.

One other major new addition (finally), is the removal of the old robot like character and the addition of a new character.
This character was made very quickly (5 minutes) using Mixamo Fuse default models, and will be improved later on.

Talking about new additions, i've also added the ability to lean, added the ability to crouch and prone while also having transition animations.
I've also been focused on creating a realistic and dynamic character and weapon movement. Hopefully it's much better than before.

Before you ask me if you can test it, no, not yet. ( I've been working on this for 1 week, ofcourse it's not finished :P )
I'm creating the player controller now, focusing on the movement ( players can't even shoot yet ).
I'm also going to implement the system to be able to customize your character.

I'll leave you here with a screenshot of how things are right now.
Thank you for your support :)

May 16, 2015 - Drunken Lizard Games

Just Updated the Steam page of No Heroes with a new description of the game.

Hope this new description describes No Heroes in a better way than it was before.

Feedback is welcomed :)

February 2, 2015 - Drunken Lizard Games

The new Development Update #45 of No Heroes is LIVE!

Hope you enjoy this video.
A lot of good stuff to come in the next update :)

January 29, 2015 - Drunken Lizard Games

Hello everyone,

I'm happy to say that the new update of No Heroes is ready to be recorded.
It will be released early next week :)

This update won't contain any gameplay, and i want to make it as short as possible.
A lot of things have been made, but i don't think it's very interesting to make a video just listing what has been made, so i'll just try to keep it short and simple.

After this Update, i'll be back at developing the multiplayer gameplay and everything else.

This was a very important step in the development of No Heroes ( probably the most important ), even though it might not look like it for some people.

I also attach here a sneak peak image of the next update :)

Thanks for the support :)

Here's a fun fact about this update:
- Putting things into perspective, i've written more lines of code and scripts since last update (#44) than i did in all development before that.

December 30, 2014 - Drunken Lizard Games

Hello everyone,

Just making a small last update of the year :)

I was having a few problems with the old GUI solution i was using (NGUI) , so i decided to upgrade to Unity 4.6 and use the new Unity UI.
It's really good and surprinsingly easy to switch from the GUI solution i was using to the new one. ( Unity 4.6's UI is actually based on NGUI)

With this, i'm also getting everything ready for the Unity 5 Pre-Order Beta upgrade, which i should do when i start working on the multiplayer component.

Besides that, i've been working on the database, unlocking system, stat tracking and many other things.
I've also decided to make the main map of No Heroes based off a place here in my country, which should make everything easier to make and look more authentic (using photo references and google maps). It's much better than trying to make an island from scratch without references.

Thanks for the amazing support over the year, and have a great 2015 :)


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