This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
No Heroes
October 31, 2016 - TiagoF11

The second development blog of No Heroes has been posted on the official website.

Go ahead and see what's been worked on:

October 11, 2016 - TiagoF11

I posted the very first development blog on the official website. Click the following link to see what's being worked on for No Heroes:

Thanks for the support!

October 1, 2016 - TiagoF11

No Heroes - Roadmap to Early Access!

Hello everyone!

From now on, all news will be posted on the official website, starting with the Roadmap to Early Access.
I talk about the Trello board that was created for No Heroes ( and you ), and i give an update on the future development updates that will be made for No Heroes.

Be sure to follow the website to receive news about No Heroes

Thanks for the support!

May 25, 2016 - TiagoF11

Hello everyone,

It's been awhile since i've made some updates here on this page. I've been making small updates on other places like Facebook that i don't think are appropriate for here.

So, here are the latest updates on No Heroes:

[March 7th]

Testing animated weapon pickup.
It's still work in progress, with missing animations and missing a few other things.
A lot of work has been done on many other features, performance and gamemode related things. Just wanted to show this new feature

[March 13th]

I've been getting a lot of mixed feedback on the non-centered aiming, so i decided to make a video showing how it works and behaves, and also included two more options to see what's your opinion on which one.
Feature Feedback - Post in the comments below which one of the three you like the most, and point out what's good and bad about each one. Also rank each of these from best to worse.
Keep in mind the focus on this game is realism and immersion but also good control over the weapon. It's not supposed to be very fast paced.

[April 25th]

New important feature to pass the time.
Implemented the networked inventory system, plus animated item pickup and drop (work in progress).
This will be used to pickup weapon attachments, magazines and other items around the map.
Correct item positioning in hand was already fixed but it's not in this video.

[May 25th]

Hello everyone!
I uploaded a new small video just showing new things added to No Heroes plus improvements such as:
- Reloading (yes, reloading)
- Ability to remove attachments and attach attachments and place them on different weapons,
- Ability to pickup and use items around the map,
- New sounds (place holders), ambient sounds, footstep sounds based on the surface,
- Small improvement to the testing map,
- A lot of gameplay and networking improvements,
- Lots of bug fixes,
- All features/mechanics are already networked and server authoritative,
- Gameplay basics are mostly complete,
- And many more

Thanks for your amazing support!
Follow the official Facebook page for more regular updates

December 22, 2015 - TiagoF11

Creating a realistic and immersive experience - Part2: Real-Time Animated Attachment Switching.

Demonstration of a new functionality in No Heroes.

Ability to switch attachments in real-time and with animation.
This system dynamically positions everything in place and re-uses the same animations for all weapons for that attachment.
By doing this, it will save countless animations and speed-up development

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