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Signal Ops
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yochiro92 Mar 28 @ 1:04pm 
JayLockSB Feb 6 @ 12:13pm 
nice game
[Derpy] Resolutionz Nov 7, 2014 @ 7:27am 
My Aim is Bad Oct 7, 2014 @ 7:41pm 
IseET Sep 16, 2014 @ 3:22am 
Nice game
wutoupal Jul 27, 2014 @ 6:26am 
С4астlive4ик Jul 17, 2014 @ 10:57pm 
miningfreak Jul 14, 2014 @ 7:44am 
the Fisherman Jul 1, 2014 @ 3:46am 
#Bornto_KILL Jun 29, 2014 @ 2:55am 
Is Fucking Cool
FOX Jun 5, 2014 @ 8:35am 
вроде норм))
Ты Сам ТО, Кто ??? ))) May 22, 2014 @ 8:33am 
игруха прикольная !!! ))))
ObeY <3™ #birthday ^-^ May 5, 2014 @ 6:50am 
Looks good
BreezeRestricted Apr 30, 2014 @ 4:34am 
Looks Awsome
Unsymmetrical dimethylhydrazine Mar 30, 2014 @ 1:13am 
Looks pretty cool, pretty cool..
Jeff Jan 26, 2014 @ 1:34pm 
Not bad lookin
Экзамен Jan 5, 2014 @ 6:40am 
люблю стрелять
KissMyAstro Dec 23, 2013 @ 6:26pm 
How is the multiplayer? does it lag much?
alemismun Dec 7, 2013 @ 7:50am 
were to dawnloadit?
sayler_ Nov 18, 2013 @ 11:55am 
Finaly on steam. When buyers from IndieRoyale will get steam keys ?
Rudi Nov 18, 2013 @ 11:01am 
Rudi Oct 21, 2013 @ 7:56am 
it's like thomas was alone, only with guns. i like it.
TACO SELLER JACK Sep 28, 2013 @ 12:13pm 
im waiting that game :D
Crippling Indecision Aug 29, 2013 @ 4:02am 
@TonyDanza thanks, it's been pretty great how you guys have been handling querys and feedback. You have my undying thanks for fixing the crouch and overwatch fiddliness.
TonyDanza  [author] Aug 29, 2013 @ 3:29am 
@The Hobo King: Ah, yes. I think it is the noise range while sneaking. We debated a lot whether to make sneaking completely silent or to still allow enemies to hear you. Perhaps we just need to tweak that range a little bit.
Crippling Indecision Aug 29, 2013 @ 3:28am 
@arnold Unless Signal Ops gets a significantly larger than average amount of positive attention for an indie game on steam, I'd imagine doing so would lead to many people confusing you for doing poorly informed tf2 cosplaying should you be going as the wrench, scope, shield or spy.
Crippling Indecision Aug 29, 2013 @ 3:23am 
@TonyDanza To be more specific, the hold up range feels like it's not much further than the "enemy detects you" range, meaning that getting a clean hold up feels like it requires nano-second precision.
arnold (陶瓷刀) Aug 28, 2013 @ 11:39pm 
Can't wait to see some cosplay of Signal Ops.
TonyDanza  [author] Aug 28, 2013 @ 10:13pm 
@The Hobo King: Thanks! Doing away with the config program is definitely on the list, and mouse support in the menus is also something we've been wanting to add. Could you be more specific about holding up enemies?
Crippling Indecision Aug 28, 2013 @ 10:01pm 
Congratulations. Even considering the numerous and occasionally infuriating flaws with this game, most of which are technological or ui based, some of which have been patched up, this is a game that deserves to be seen a for its phenomenal uniqueness and a pure, unified vision that positively oozes in every aspect of this game. Never before would have I though the unreliable nature of your equipment would actually improve the game, but here I stand corrected. All I would ask is making holdups less awkward to pull off, mouse driven menus, and moving the graphics options into the client or a launcher as opposed to a config utility in the files. I'm not so irked by it, but SPUF or Totalbiscuit won't let you hear the end of it.
arnold (陶瓷刀) Aug 28, 2013 @ 6:49pm 
Congrats! yay! I have finished this game, so much fun.
russonc Aug 28, 2013 @ 2:51pm 
Had this one on GOG since it came of the few I was excited to see Greenlit. Congrats!
M.vW.* | Rambo (REAL) Aug 28, 2013 @ 11:21am 
cartoon? why
bl33ding_silence Aug 28, 2013 @ 11:17am 
Congrats! Don't forget about Linux support!
TonyDanza  [author] Aug 28, 2013 @ 11:07am 
McMarius11 Aug 28, 2013 @ 9:41am 
i was searching for this game forever! now its greenlit!!!!!! awesome!! cant wait to play it on linux!
orb Aug 28, 2013 @ 8:36am 
Finally Greenlit!
Dmitrij Aug 27, 2013 @ 8:21am 
Plastusie xD
Peter Parker_T! Aug 20, 2013 @ 12:06pm 
its interesting
syky_finisher Aug 20, 2013 @ 7:45am 
I think it's a very interesting and versatile game. THX
Conor Aug 20, 2013 @ 4:20am 
£niss, yes... Thats why we are getting keys.. :/
£ηιѕѕ@у Aug 19, 2013 @ 3:23pm 
BTW, are you planning to give steam keys to those who got the game from Indie-Royale's bundle ?
£ηιѕѕ@у Aug 19, 2013 @ 3:20pm 
@TonyDanza, Thanks for clearing that up... Good luck :)
TonyDanza  [author] Aug 19, 2013 @ 2:47pm 
@£ηιss@y: The Linux version is not yet finished. The plan is to include Mac and Linux versions as part of the Steam release since we would have to do some development to integrate with Steam at the same time. The Mac and Linux versions would of course also be made available to other distributors depending on which platforms they support.
MarcovonSchmidt Aug 19, 2013 @ 2:20pm 
Looks interesting, the 4 windows principle, never seen bevor in a game.
£ηιѕѕ@у Aug 19, 2013 @ 12:46pm 
Are you really supporting linux ? you desura page says otherways :-/
llama eelhafh Aug 19, 2013 @ 8:34am 
looks interesting!
aphex_guy  [author] Aug 14, 2013 @ 11:08am 
@EPA: Because of the nature of SIgnal Op's multiple perspectives, it needs a modern PC to run smoothly. This means that most mobile (android/iOS/OUYA) platforms would not have the power necessary to get get the same experience you see here.
EPA Aug 13, 2013 @ 5:27pm 
I like this!. Have you thought about publishing on platforms like Ouya or Android too?