The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Arcane Assassin
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Undead Wolf Sep 3, 2016 @ 4:27am 
PS: maybe the "Shadow Step" could actually be divided into a "Shadow Anchor" SPELL to set or overwrite the "Mark", "Shadow Escape", a shout slot power with a cooldown to return to the shadow anchor, and "Transverse Shadows", a two-hand spell to return to the Shadow Anchor(or maybe a different marker, set with a spell named "Dark Home") without cooldown. Or the Shadow Strike could be a "on target" shout that transports to the target and attacks with one word, and goes back to the Shadow Anchor with two words.
Undead Wolf Sep 3, 2016 @ 4:16am 
Continuing previous:

2) Would be nice to have the Flame Bow trigger Oil and Gas Traps, but not burn the targets for as much time;

3) The Darkness Spell that absorbs magicka would fit the description more if it spawned a custom "Gas Trap" with purple color, that instead of blowing up, applies the MGEF to those inside. Or you could change the description to some sort of blast, instead of cloud, and add an "explosion" effect, then the spell would fit the description.
Undead Wolf Sep 3, 2016 @ 4:16am 
Hi, loved the mod, and would like to give some feedback on my favorite 3 features:

1) Could you make Shadow Strike hit creatures? If you can set the player position to behind the enemy facing it, you just need to make it trigger an attack with 100% chance for a 200% critical(or maybe progress in 3 ranks of the perk, for increased range and damage), though if it uses the animation as the positioning anchor, you could add a boolean for various creature races, and trigger the appropriate animations for each instead. Either way, it would be nice to have the spell in the shout slot(so it doesn't hinder blocking or dual wielding), and delivering the MGEF "on target", instead of by "projectile";

Skittlemac Jan 10, 2014 @ 4:35am 
just to let you know when i use instabilty i dont get any new abilities. is at a glich or do i have to earn the others?
Gilgamesh Jul 28, 2013 @ 10:41pm 
instead of haveing mutipl bound bows y not have one bound bow u get (so its at the right lvl) and make the perk make the bound wepons do the elimental dmg
Retz Nov 7, 2012 @ 7:22am 
i figured out that the ghost form does only appear in third-person view. i know it's only a visual effect but i'd prefer it to appear in both third- and first-person view.
[E] Kergen Aug 4, 2012 @ 7:02pm 
LOVE THIS SO HARD!!!!!!!! only thing that would make it perfect would be elimental boud swords :D
Dae Jul 23, 2012 @ 2:09pm 
me too, after install throwing knives mod.
Xephaeon Jul 21, 2012 @ 5:56pm 
Perk tree disappeared from my game too, I had it up until yesterday/this morning
DeadBob Jul 10, 2012 @ 5:31am 
really good but might I suggest for the conjure bows perk a life steal bow
InunkuriRamusak May 3, 2012 @ 9:22pm 
Where did the perks go?
chriskorea Apr 15, 2012 @ 12:22am 
perk trees disappeared from my game...
Torinsoul Apr 8, 2012 @ 4:46pm 
could you make another mod with these perks in a spell form ? The perk system is kinda a mess or you could try to add them to deffernt skills. I really only like the bows,shadow set,shadow strike,and ghost form.
theLokae Apr 2, 2012 @ 7:47pm 
are the arcane bows damage based off the destruction skill? or is it a combo between archery/destruction/conjuration?
Friday the Thirteenth Mar 24, 2012 @ 9:00pm 
Is the list of perks here ALL the perks, or are there more? (a readme with them would be nice, I checked the nexus version, which didn't have one, either.)
PROXiCiDE  [author] Mar 23, 2012 @ 8:04am 
not sure how you can fit this with anything the DK has in wow, but most of my mods are based around the Necromancer (guild wars) / Warlock (wow) / Rogue (wow) / the rest are just simple ideas i wanted to create
Rage812 Mar 20, 2012 @ 1:20pm 
I feel like a lot of your mods come from the DK class in wow. I mean I like them but am I right??
Rich Mar 17, 2012 @ 10:34am 
yeah it is not showing up in the skills for me either
Prince of Swehg Mar 15, 2012 @ 1:24pm 
I am having a problem with this mod. It was working fine but now it doesn't show up in the skills. I still have the skills that were already purchased, like the special bows, but I can no longer put points into the skill tree because it doesn't show up.
Dreamcatcher Mar 13, 2012 @ 2:30pm 
Problem of things not showing up has been fixed. Those lists I mentioned would be nice though. :D
[Δ]Death Walks27 Mar 12, 2012 @ 4:59pm 
Pardon me for say this, you have an amazing mod, but the Arcane Bows Need to be rebalanced. They are extermly powerful for a first perk thing. I can kill a dragon at level 3, with two shots of the frost bow. I have no other mods installed when testing this.
Tinkles Mar 11, 2012 @ 3:07am 
WHy not just be a nightblade? Sneak/illusion
Dreamcatcher Mar 11, 2012 @ 1:15am 
I'm not sure what the problem is, but none of the perks are showing up at all for my character. I subscribed to this mod today, and tried looking for the spellbook in one of my old characters, but nothing out of the ordinary appeared. Could you post what the spellbook is called/a list of spells that are available/a list of perks and categories?
Rynjin Mar 9, 2012 @ 7:02pm 
@Synboon, As far as I can tell the third casting of "Cycle Ghost Form" makes it so you look normal but it still gives the bonuses. It did for me anyway, with the first being the Void Armor effect and the second being an actual ghostly form.
Simbo Mar 7, 2012 @ 6:52am 
hey, is there any chance to chose the syndicate perk without beeing forced to pick "ghost form"? dont like the glowing around my char, makes me feel like im a walking torch.
Zugzugs Mar 6, 2012 @ 6:33pm 
what are all the spells
Jerzu Mar 3, 2012 @ 3:17am 
Sure could use a clear description or some commentaries in the youtube clips.
Crotchshot Calm Mar 2, 2012 @ 9:23am 
I've read the book and it's still kind of unclear to me what some of the abilities do, unfortunately. Mainly the ones that are deeper in the tree. I am not sure if this is by design or not but I haven't been putting perk points into a lot of the abilities when I'm not sure what they're used for.

I do like what I've tried so far though, like the elemental bows and the ability to add spell damage to melee attacks.
Lošo Feb 28, 2012 @ 9:04am 
zzzzcyrius you got arcane assassin book in your bag where is full description just read it :)
Nameless Feb 28, 2012 @ 3:50am 
Just subscribed and played for a while, found no problem with the skill tree being next to the sneak skill tree so far. One question though, could you make a little more detailed description for some of the perks? The name of the perks and the descriptions doesn't give much of information of what the perk ACUTALLY do ( I really want to "invest" my points in this tree) Well done however, don't think I've seen such a good work adding a whole new skill tree ;)
Aku Kitsune Feb 27, 2012 @ 12:35pm 
Nvm. I fixed th issue.
Aku Kitsune Feb 26, 2012 @ 9:41pm 
Thanks man!
Zephrusprime Feb 26, 2012 @ 6:32am 
Your right dude sneak tree was right next to it. Thanks for a great mod
PROXiCiDE  [author] Feb 26, 2012 @ 2:28am 
ill check into it Haku
PROXiCiDE  [author] Feb 26, 2012 @ 2:23am 
Sneak tree is still there, just its been pushed to the side, you might be overlooking it. Or you might have a mod conflict
Aku Kitsune Feb 26, 2012 @ 12:39am 
Great job on the sneak skills! They're awesome and I love it. I seem to be running into two issues though and are only due to other mods. First one is when I use shadow strike on enimies that aren't originally in the game. It always says it the enemy resists shadow step. The next one is with a mod called spells give off light. The problem is pretty straight forward. The spell gives off light and it makes it harder to kill them when shooting it. It still works fine with these two issues, but I'm just giving you my issues.
Zephrusprime Feb 25, 2012 @ 9:58pm 
wonderful job, the poison bow and new bow effects are perfect. i like the whole new tree,-one question though, i started a new character and now i have no sneak tree. does your new tree simply make the old sneak perks obsolete? do i not need to worry about the 5 levels of detection on the first perk? or the backstab,and the whole assassin side im used to getting??
PROXiCiDE  [author] Feb 25, 2012 @ 4:35am 
Toxic, best way to do so is to use the console, i cant give you the codes because everything is Dynamic based on the type of mods you change.. your going to have to look up them your self

how do you do this?
help "ghost form" 4

will search for the ghost form PERK
Bionic Barry Dylan Feb 24, 2012 @ 4:53pm 
Because i've already hit level 81, I no longer have any unallocated perk points to spend on the added perks. Is there any chance you could tell me what perk ID they use? I love the concept of this mod, but I can do nothing with it because of this little dilemna..
gowface Feb 24, 2012 @ 12:09pm 
Amazing job dude, this really changes up gameplay.
Lošo Feb 24, 2012 @ 10:01am 
minor bug, bows cost only 134 magicka and posion bow have listed 134 per second
Lošo Feb 24, 2012 @ 9:56am 
btw what does ghost form do anyway? it is just visual effect?
Lošo Feb 24, 2012 @ 9:54am 
heh spells give off lights mod work against this :D oh well i just remove it then
Lošo Feb 24, 2012 @ 9:52am 
after reading manual ghost form was added to my spells and started to work :)
Lošo Feb 24, 2012 @ 9:46am 
that would be great change :) and btw sry for spamming comments :P
PROXiCiDE  [author] Feb 24, 2012 @ 9:12am 
I plan to make it useable in combat, but if i do it will have a cool down (only for combat, sneaking will be untouched and will not have a cool down unless u kill a target with it)
PROXiCiDE  [author] Feb 24, 2012 @ 9:11am 
Still has the same results when detected and combat, still unuseable
Sneaking gives almost 90% chance of succeeding
Lošo Feb 24, 2012 @ 8:55am 
- Best results for Shadow Strike chances, are when you are sneaking / undetected

does this mean it can be used in combat too? just with lower chance?
Lošo Feb 24, 2012 @ 8:54am 
i tried to use it almost every where in every situations, had no success
PROXiCiDE  [author] Feb 24, 2012 @ 7:42am 
Ghost form is light sensative, cant be used in combat etc