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2) Would be nice to have the Flame Bow trigger Oil and Gas Traps, but not burn the targets for as much time;
3) The Darkness Spell that absorbs magicka would fit the description more if it spawned a custom "Gas Trap" with purple color, that instead of blowing up, applies the MGEF to those inside. Or you could change the description to some sort of blast, instead of cloud, and add an "explosion" effect, then the spell would fit the description.
1) Could you make Shadow Strike hit creatures? If you can set the player position to behind the enemy facing it, you just need to make it trigger an attack with 100% chance for a 200% critical(or maybe progress in 3 ranks of the perk, for increased range and damage), though if it uses the animation as the positioning anchor, you could add a boolean for various creature races, and trigger the appropriate animations for each instead. Either way, it would be nice to have the spell in the shout slot(so it doesn't hinder blocking or dual wielding), and delivering the MGEF "on target", instead of by "projectile";
I do like what I've tried so far though, like the elemental bows and the ability to add spell damage to melee attacks.
how do you do this?
help "ghost form" 4
will search for the ghost form PERK
Sneaking gives almost 90% chance of succeeding
does this mean it can be used in combat too? just with lower chance?