The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Mage's Arsenal - Conjuration Overhaul
169 Comments
Remu  [author] Feb 22, 2016 @ 4:10am 
I've always wanted to make a Bound weapon battlemage, which is partially why that is a part of this mod! :)
Jarlaxle Feb 20, 2016 @ 8:02am 
This mod makes me happy on the inside. Finally using bound weapons isn't a waste of time. ;v;
dead user Nov 3, 2015 @ 5:54pm 
this mod doesnt crash your game, its because you have too many mods
SLVPsoftware May 4, 2015 @ 9:26pm 
This mod crashes my game :/ :d2axe:
Nuggwoo Sung Mar 20, 2015 @ 2:16pm 
Thanks for your mods. Your mage's arsenal mods with Apocalypse spells and Forbidden magic make magic fun as it should be!
Remu  [author] Oct 29, 2014 @ 4:31am 
Looked it over, nothing seems to be amiss. Adjust it to the bottom of your load order and see if that fixes it at all(Can thank mcsupersport for that idea).
Duckly Dan Oct 28, 2014 @ 8:12am 
I really want to use this Mod. but the Bound weapon problesm are too annoying. You need to fix those immediatly.
Duckly Dan Oct 28, 2014 @ 5:37am 
The Bound weapons broke when I raised it;s perk past level 1. I deleted and reinstalled. And now my game crashed when I try and use a bound weapon in my right hand.
Remu  [author] Oct 1, 2014 @ 9:47am 
I will say most of the time it's a simple fix of deleting/redownloading the mods( I think it's on Steams end) to fix most of the bugs in my mods; as they are generally small tweaks to the game....
mcsupersport Sep 21, 2014 @ 12:51pm 
I had the issue of bound weapons being broken too if the perk for more damage was raised past level 1. I deleted the mod and redownloaded it and it fixed it. May have just been able to adjust load order to bring it to the bottom of the load order to make it work. I am just glad it was a simple fix, so for anyone else having similar issue, adjust your load order or redownload it and it will probably fix it for you, sounds like a mod conflict.
Remu  [author] Aug 14, 2014 @ 7:42am 
Twin souls counts for reanimations/atronachs/familiars/general summons. It's an all encompassing effect.
Bosh Aug 10, 2014 @ 7:49am 
Question: Does the new Twin Souls also count for reanimating undead?
Remu  [author] May 14, 2014 @ 6:57pm 
There might be a glitch going on, I am unsure- as I've been away for far too long at this point haha. The Mod hasn't been changed recently, so everything -should- be working fine still O.o;
icantcatchmyfridge May 8, 2014 @ 9:43am 
I have one of the perks that let me summon another creature and I used it for a while. Suddenly I can only summon one again? Glitch?
Willoloh!!! Jan 20, 2014 @ 5:22am 
Hi, love all ur overhauls but have a small request. Increase the maximum level I can raise. even with my conjuration max and all perks I wish i could for example get a warmonger as my deadthrall but his level is too high and i just cant.
lonewolfs Nov 30, 2013 @ 4:18am 
i test with this mod (and all my other mod) and none problem. i only a problem with this mod + the mod conjuration tweak.
Remu  [author] Nov 30, 2013 @ 3:46am 
Hmm. Try unsubscribing and resubscribing. I've only heard of this issue once and that was pre-DLC.
lonewolfs Nov 30, 2013 @ 3:26am 
yes i have all dlc and mass of mod but none on magic (apart all your mods)
Remu  [author] Nov 29, 2013 @ 11:49pm 
Hmm. You have Dawnguard/Dragonborn installed, yes? Outside of that, unless you have another mod that messes with bound weapons, I cannot say.
lonewolfs Nov 29, 2013 @ 4:40am 
i have a problem with Mystic binding in rank 1,2,3 or 4 : with this perk the spells of binding weapons no work (no weapons appears despite the spell launch well) any idea ?

the problem comes right mystic binding because I test without this perk and it works normally.
Nozzrik Nov 15, 2013 @ 3:45am 
Also... Uhm.. I have a personal request. Is there any way that the summons that you do can have the "reanimate" sort of glow to them? I've noticed that more often than not I can't tell if my undead servant is with me still or murdered and that the draugr that is walking towards me is actually not my slave.
Nozzrik Nov 15, 2013 @ 1:51am 
Don't worry, my character is just a newbie necromance. And I don't really use the atronarch stone (I think that's the one with the spell absorbtion problems?) and if I do get, I'm sure there is a mod out there that can fix that bug without affecting vanilla perks and what not.
Remu  [author] Nov 14, 2013 @ 3:59am 
Haha that it does ;P
But, as I said, I -did- reupload the previous version of this mod for those without Dawnguard/Dragonborn. So the only thing you'll miss out of this one is the adjustments to new summon spells to make it so Spell Absorption does not affect them(In all about 3 spells).
So until you do get Dragonborn, you can still play with the previous version of the Conjuration Overhaul(Mage's Arsenal - Conjuration Overhaul - No DLC Support is the mod title).

The only other thing I will point out before you potentially go get it is that you -may(probably)- lose perk points that were put into my newly added perks, due to it being a different .esp. There's nothing I can do about it though :/ Sorreh!
Nozzrik Nov 14, 2013 @ 3:52am 
Gosh dang! I need to get the Dragonborn DLC then. Your magic overhaul mods are definitely worth it, makes playing a necromancer fun again.
Remu  [author] Nov 14, 2013 @ 3:26am 
That would definitely be it. I did upload the previous version in a new file; which does not require dawnguard/dragonborn, but it does not cover any spells from either of them.
Nozzrik Nov 13, 2013 @ 6:01am 
I think I have it figured it out. I don't have Dragonborn, so maybe because I don't have that, it's adding and affecting parts of the game for me that aren't even there, causing crashes?
Remu  [author] Nov 13, 2013 @ 5:00am 
Haha alrighty. Well, lemme know if anything else gets bo-jangled on ya ;P
Nozzrik Nov 13, 2013 @ 4:36am 
Yup yup. I downloaded your adventurer's pack, and it's fine. I think it might just be on my end, and that I bo-jangled something up, however I'd thought to let you know. JUST IN CASE.
Remu  [author] Nov 13, 2013 @ 3:18am 
Hmm. And all of your DLCs are loaded? As well as the Update.esm?
Nozzrik Nov 13, 2013 @ 2:04am 
OKay, so I'm starting to have an issue here. I re-installed all of my skyrim, and went to re-download all my mods. Suddenly my game crashes when it starts up. I get rid of all my mods, and go through the tedious process of downloading mods one at a time. I've come to find out that it's either just this mod, or the other magic mods. Which makes me super sad :(
Drunk Yugioh Duelist M Nov 12, 2013 @ 9:06pm 
RemuValtrez...I got one thing to say to you.... You....Are....A..... BADDASS!
Remu  [author] Nov 12, 2013 @ 4:57am 
Haha no problem :)
Islington Nov 11, 2013 @ 8:00pm 
Thank you! When I get the two DLCs, I'll definitely upgrade properly - and you're going above and beyond to get this done. That says a lot, and thank you again
Remu  [author] Nov 11, 2013 @ 6:36pm 
There is no real link to the old mod, as it is updated to the current version. I am currently prepping the previous version to be reuploaded right now. This is the downside to steam v.s. SkyrimNexus- you cannot choose the version you want, only the version that is currently here.
Islington Nov 11, 2013 @ 9:51am 
Perhaps put a link to the old mod, with the same name? If we unsubscribe from it, it may well just let us keep the old one without updating
Remu  [author] Nov 10, 2013 @ 7:34pm 
And this is what I was fearing with putting Dawnguard/Dragonborn support. You -do- need to have them to play with this mod. I was planning on putting a non DLC supported version, the only downside is you -WILL- lose the perk points you put in the new perks I added in, as it's from a different .esp. So if that is something you would like, I can upload the previous version without DLC support.
ActivatingInfinity Nov 10, 2013 @ 5:20pm 
Having the same problem as Mornington Crescent, would love to know what the problem is!
Islington Nov 10, 2013 @ 1:31pm 
I've been using this mod for a while (I rather love summon mages) and the latest update of it has my game crashing on load. I've stopped all other fioles loading, and whittled it down to this one - I don't own Dawnguard/Dragonborn, which I think may be causing it. Any ideas? I really love the mod, even so.
Remu  [author] Nov 8, 2013 @ 5:32am 
Haha no problem :) Go get some loot!
loner450 Nov 8, 2013 @ 5:16am 
@RemuValtrez Ah, ok. Thank you for your time answering my questions, man. Happy modding. The adventures of Skyrim still continues...
Remu  [author] Nov 8, 2013 @ 5:11am 
The Vanilla Tweak mod basically only makes it so the Atronach Stone does not cancel your summons when casting(It's a bug of sorts- the spell absorption works on spells that are casted on you- which summons are considered to be).
loner450 Nov 8, 2013 @ 5:05am 
@RemuValtrez Ah, i see. That would explain. I was checking what was missing after the Mage's Arsenal was updated. I couldn't find anything missing or out of place, other than the fact that i am now able to conjure up bound weapons after the update of Mage's Arsenal (which i couldn't before the update, I think someone else also had this problem as well while i was referring to the comment section of this mod). Thanks for clarifying. Oh, one more thing I would like to ask. What is the difference between this mod and the conjuration tweak mod? According to the tweak mod, you mentioned that you added specteral assasin and something about vanilla experience of conjuration. Can you clarify that?
Remu  [author] Nov 8, 2013 @ 3:27am 
Just to clarify it for sure haha- It says you are missing content due to the fact that even though the Conjuration Tweak is inside the Mage's Arsenal - Conjuration Overhaul; they are different .esps. That's what Skyrim is letting you know is missing- an esp that the save file is used to having active.
On a side note: I should -REALLY- update the conjuration tweak to have DLC support...
Remu  [author] Nov 8, 2013 @ 3:21am 
Hmm. It could be due to the update from my older version of conjuration overhaul. However, if you -JUST- swapped from my conjuration tweak mod, then it will say you are missing a mod on that particular save(conjuration tweak that you should have removed). If you save and reload, you won't see that message again.
loner450 Nov 8, 2013 @ 2:39am 
@RemuValtrez Hi man, first off, i just want to say that i am really enjoying your mods for skyrim. However, i just want to clarify something. when i subbed to your conjuration overhaul, the perk that raises damage for bounded weapons causes the weapons not to spawn (meaning to say that i cannot conjure up bound weapons when i maxed out the perk). Hence, i resorted using your other mod (conjuration tweak) and i am able to conjure up my bounded weapons with no problem. After you updated the Mage's Arsenal Conjuration overhaul, the logs mentioned that DG and DB are now supported (HOORAH) and i ticked them in my mod folder. When loading up a save game, it says that there are some content missing. Can you clarify what is this particular content missing. As far as I know it, i am able to conjure up my bound weapons with no problem. I also checked my other mods. All working well.
Remu  [author] Nov 7, 2013 @ 2:45am 
Support for Dawnguard and Dragonborn is now live! >.>; Sorry it took so long haha
Nozzrik Oct 29, 2013 @ 5:06am 
Naughty naughty XD
Remu  [author] Oct 21, 2013 @ 9:12am 
Not with the current version. I had originally been hesitant to update it due to people potentially not having the expansions; now I just haven't gotten around to it >.>;;
Nozzrik Oct 21, 2013 @ 6:38am 
Does this also affect Dawnguard summons...? :O
Alicia Oct 8, 2013 @ 10:59am 
We could need a spell with that, we can conjure all creatures, where we ever want. We only should make this spell on the creature where we want, and it packs it in a extra container, and wherever we is in the world we can call this creature again, and she fights for i`mself.