The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Blood Magic
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c.deck222 Apr 25 @ 7:36pm 
where is he D: i think i went rigght to where he is on the screen shot but he is no where to be found
crv lft iron Apr 23 @ 5:36pm 
I had this mod a few months ago before I got a new computer. I reinstalled this, went to the location of his camp and didn't see him. The mod shows up in my directory and is checked for loading. Not sure what's up.
michael the 40k nerd Mar 16 @ 12:27pm 
my game registers that i have the mod but this dude you buy the books from is nower to be found what did i do rong?
Axylum Mar 13 @ 3:42am 
Wtf? For some reason Soulbrand DECREASES my attack speed, not increases. I guess I'll just stick with Elemental fury...
kunnagunde Feb 11 @ 10:31am 
Darthstef Jan 18 @ 3:05pm 
for some reason he doesnt sell the master and expert spells, does anyone know how to unlock them?
ArcCaster Jun 28, 2015 @ 2:41pm 
This mod is awesome and pares well with a vampire character so to speak flavor wise the only problem i have is with the bolt&barrage spell the cast animaton is odd i would possibly like to see the Bolt&barrage spells Animation/launch/Cast similar to the Normal Missle Spells like firebolt etc and Muted Steps more Similar to the actual Muffle spell a Single Cast Spell that Costs = Ammount of health and lasts a certain ammount of time instead of a Channeled/Continous spell like the Vanilla Equalibrium spell etc. but other wise there very awesome and very Different
Nameless880 Jun 27, 2015 @ 12:15am 
could you make the spells from the blood mage specializaton from dargon age 2
ShamanicBob Jun 15, 2015 @ 6:38pm 
how do i get them?
Alucardeo Aug 17, 2014 @ 11:03am 
siphon costs nothing at all?
Bromora YT Aug 1, 2014 @ 12:57pm 
you should add a spell that makes a enemy turn to your side whilst you take 5 health damage and have a -30 max health for ten minutes and if you go to less than 10 health points your blood consuming thrall automatically dies (if dieable) and you get half your health back from it or if the ten minutes are up you take 50 health damage and the enemys in a 2 metre raduis around you (if there are any) will take 10 health damage and you gain 10 health from each on that took damage and make this spell cost 200 magica because then you have a need lots of magica and deadly to all spell of destruction!
883Sniper Jun 10, 2014 @ 3:56am 
i love it but i cant find
883Sniper Jun 10, 2014 @ 3:46am 
i cant find him
Headshot May 26, 2014 @ 4:22pm 
Ok, for all the lazy people here that can't read above but can read this, the spells can be found near the 3 guardian stones near riverwood, there you can find a person selling the books.
Dragonov May 7, 2014 @ 6:51am 
where are all the spells?
JoblessDino247 Dec 31, 2013 @ 9:50am 
Fazman Dec 2, 2013 @ 2:14am 
Cool mod, but where are all the spells, dude?
Rialbyeroc Nov 25, 2013 @ 11:01am 
Im very confused as to how Siphon works. "Draining their health regen" isnt especially informative. Does it set their health regen to 0 and increase yours?
phildaze1 Oct 12, 2013 @ 9:07pm 
Not all of the spells are sold, then they dont seem to reset, even after waiting 48 hours at lvl 100. i used the council to fake level to get the spells, and they did not show.
goliath001 Sep 24, 2013 @ 8:05pm 
Thank you for the mod!
Morgan Aug 10, 2013 @ 9:45am 
austinb9709, The spell drains their health regeneration, so it will not damage them.
King Africa Aug 4, 2013 @ 10:21pm 
Siphon is doing No damage to enemies, is that supposed to be like that?
Slanderous May 20, 2013 @ 3:27pm 
Had this mod for a long time now, only made one character based around it though. The author of SkyRe seems to be taking a interest into adding blood magic in his Alteration perks hopefully he expands on it.
Tr3m0rT3rr0r Apr 4, 2013 @ 11:19pm 
I was looking for a blood mage mod for a while, and this is the only one I can find. in theory, (I haven't tried it yet) it seems like you have this well thought out. Very good balance from what you have described. I only has a question or two for you...where would one learn said spells? and have you given any thought about changing or making your own perk tree in order to buff the spells further? say, like a toggled power "Bandage" as long as the power is equiped, you are healing your wounds and you regen health, and when it is toggled off you are allowed to use your blood magic but dont regen health.
Telhelki Apr 2, 2013 @ 7:03pm 
For RP value/a bit of balancing you should add a lesser power that makes you bleed has to be activated to use these spells or your health must be below maximum.
Ricc Mar 4, 2013 @ 1:46am 
Does anyone know if this mod is compatable with the Destruction Overhaul mod by Remu Valtres? Like if Damage is increased like other destruction spells by level? I know that the Magika cost reduction from taking perks from novice to master don't apply a health cost discount but with that mod it added a damage increase percent and I'm not sure if it applies. If Anyone could offer some insight I'd be most grateful.
Slanderous Feb 8, 2013 @ 11:00pm 
I accidentally deleted my pure blood mage off this mod =( but I was running heavy armor, enchanting, restoration, speech, blacksmithing and a little in the other schools. I used restoration alot until I became a vampire just used the drain life spell (modded version so I gained more life back).
Edenwolf Feb 8, 2013 @ 4:52pm 
One minor suggest I have is to be able to dual cast these spells for greater effect, when the appropriate spell perk is unlocked(dual casting for destruction works on destrucion blood magic spells for example).
Edenwolf Feb 8, 2013 @ 4:49pm 
Just made a necromancer class, and I was day dreaming of what spells to use and dreamed of dabbling into blood magic but there wasnt many ways to do so. I am so glad I came across this mode, its everything i dreamed about, great work :)
Stupid-Maniac Feb 6, 2013 @ 3:41pm 
Can you cast Lifebrand and Soulbrand on a 2-handed weapon?
Samtastic101 Feb 6, 2013 @ 2:18pm 
How did you make the spells cost Health? I'm working on my own little project and I would love to know =)
JeroenC74 Feb 4, 2013 @ 2:39pm 
Awesome mod, I really love it, not OP whatsoever and really forces you to be tactful, there is just one thing, where the hell am I supposed to spend my pekr points on (going full blood mage so not using weapons or anything else), less magicka in destruction for example cost won't help and guessing nothing will increase damage or healing with plain blood spells, that might need a tweek.
Armaaj Jan 13, 2013 @ 9:16am 
Ok, another question (yes, i have a lot of requests ^^) : Can you create a new destruction spell, like the fire master destruction spell (i don't know its name in english...), but as a blood spell? It would be cool :)
Lan  [author] Jan 13, 2013 @ 8:48am 
Draining bolt only deals a small amount of damage, but if you hit with it, you restore a much larger amount of health. I forget my numbers right now, but I want to say it's about 50-80. Also, dual casting will be one of my priorities when I resume working on this. =)
Armaaj Jan 13, 2013 @ 8:19am 
I don't know if it has already been aksed but, i can't use double destru and/or impact with some blood spells, can you update it so we can do it? And if you could add a new spell like draining bolt but more effective? Cause 10 LP... when we have 400 LP, its a bit useless... I think that 30 or 40 lp would be cool :)
SkawMaster Jan 12, 2013 @ 10:35am 

I think that i have read in the posts that Vladymir sells the spells tomes when you reach the school level needed (think that makes me feel that he didn't have all spells availables in my last post), if it is true i think i find a bug becouse he sells (Alteration) Masochism and (Restoration) Greater Bloodguard with less than 50 in each school of magic.

Drain Live improves Alteration instead of Destruction.

Life Leech description says that he spends 0 health but it spends 50 health.

Masochism protects from spells granting the health restoration effect too.

I hope had help whith this amazing mod!

Lan  [author] Jan 12, 2013 @ 8:43am 
It's been a while since I've worked on this, but I'm pretty sure he just casts blood cannon.
Armaaj Jan 12, 2013 @ 8:09am 
would like*
Armaaj Jan 12, 2013 @ 8:09am 
I would to know what is the spell used by Vladimir when we fight him? It seems to be the blood canon but he doesn't loose any life point by casting it and he drain life when touching me... So, is it just a cheated spell just for him or can we buy it? Cause there isn't such a spell in your description
SkawMaster Jan 11, 2013 @ 3:14pm 
I have try your mod and i like a lot! It's amazing see a "Blood lover" like me! ^^. I had buy all the spells from the vendor in Rivenwood and i had appreciated some details.
In first time, Vladimyr doesn't have their cloak hood dressed and i cant find 3 spells tomes (Blood Cannon, Bloodstorm and Riot). And at least, i dont understand the "Siphon" spell and how the Destruction skill level affects to the spells, becouse the only think that limits me is my health pool.

Thank you very much and good work! ^^
Slanderous Jan 10, 2013 @ 6:53pm 
Ty! =)
Lan  [author] Jan 9, 2013 @ 11:29pm 
Well my original intention when I started this was to make a perk tree for these spells, instead of classifying them under the current schools, but unfortunately the only way to do that is to overwrite a previous tree(I believe skyre does this). I didn't want to alienate anyone by doing that however.

Currently they should function with any flavor of magic scaling mod you might encounter(including skyre!), based on the school they're from. The damage/duration should increase while the health cost stays static. Hope that helps!
Slanderous Jan 9, 2013 @ 10:00pm 
Another thing Lan I haven't really been paying attention to much but are these spells scaling with destruction level or with certain perks? If not I and others most likely would love to see those changes made, just plz don't do anything that would conflict with SkyRe or I will be a sad panda =(
Slanderous Jan 9, 2013 @ 9:56pm 
Also.. what types of characters are you all runnin with this mod? I've been trying pure stam heavy armor and using only these spells along with a few vampire abilities (mostly just drain and the vampire lord grip). Works pretty well for adept atleast I could probably jump it up a few difficulties once I'm fully decked out.
Slanderous Jan 9, 2013 @ 9:52pm 
Oh thank goodness, this is literally the ONLY superbly crafted blood magic mod out there. There is one on Nexus which is where I got a few of the spell ideas from along with Dragon Age but.. its so OP or it makes being a blood mage unvailable because you die before you can cast anything. So plz keep up the good work, can't wait to see what you do in the update for Dragonborn.
Lan  [author] Jan 9, 2013 @ 1:54pm 
Thanks for the comments everyone, I really appreciate them and I'm happy you all are enjoying the mod. =)

I'll probably get back into modding a bit and put out an update or two when the new DLC finally comes out on pc, or sometime after. I still have quite a bit I'd like to add to this.
Slanderous Jan 1, 2013 @ 12:27am 
Ooo forgot too add there should be a blood magic aura spell so you can steal small portions of life from all enemies or npcs around you ( it would be a toggleable ability) also why isnt there the true blood magic ability to allow you to cast regular mana spells with hp instead?
Slanderous Jan 1, 2013 @ 12:23am 
After trying this out a little bit the novice spell siphon is sooo useless lol good job other wise. Are there any plans to add the old blood sense ability into this? Or more DA spells?
Slanderous Dec 29, 2012 @ 8:18pm 
Sounds dope, will try it out
Detective Nero: Internet P.D. Dec 24, 2012 @ 12:30pm 
Yo I love this mod and I even made a Hemomancer class surrounding it, but! You should make some armor to go along with this, like health regen and health buffing. Just saying, cool mod.