Morrowloot 4.0
511 Comments
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dataDyne Jan 21 @ 3:16pm 
Good
Dalamite Jan 17 @ 8:56am 
Does this also remove the Scaled Armour and Steel Plate armour from Smiths, shops, and stuff. I get that it's technically better than Dwemer armour, but they're one of the few sets that you would actually expect to find in a shop.
... Jan 16 @ 10:09am 
How does this affect DLC loot?
Flintlocke Jan 12 @ 11:08pm 
Trainwiz is not for the faint of heart kiddo. Seriously, you've bitten more than you can chew, not to mention "This mod modifies smithing recipes, getting rid of Daedric, orcish, glass, elven, AND dwemer recipes. " is in the description.
Trainwiz  [author] Jan 12 @ 11:08pm 
It's hilarious how you can tell people that nothing will change your mind about smithing changes, and they're still stupid enough to try, making themselves look like fools in the process.
Trainwiz  [author] Jan 12 @ 11:07pm 
You don't seem to realize I enjoy this.
Either way, it's clear you have nothing actually worthwhile to say, so again, fuck off.
GrayKitsune Jan 12 @ 11:06pm 
I like how you are just insulting me and getting seriously pissed off even though I did compliment your mod saying it was one of the best mods on workshop. Calm down, seriously, with that kind of blood pressure you are going to have a heart attack. We both already know you are talking out of your ass, so its enough, just relax, its a mod, not a work of art.
Besides, its clear that I know more about your own mod then you do.
Trainwiz  [author] Jan 12 @ 11:04pm 
Now unless you have something that's actually constructive to say, and isn't just bitching because of things that are clearly far above your very low level of understanding, get the fuck off my mod page.
Trainwiz  [author] Jan 12 @ 11:03pm 
I mean really, you clearly haven't read the description and keep trying to argue against what are very obvious points, I have to wonder just how damn dumb you really are.
Because the answer will probably be "Really damn dumb".
Trainwiz  [author] Jan 12 @ 11:02pm 
Oh wait, but before that "This mod modifies smithing recipes, getting rid of Daedric, orcish, glass, elven, AND dwemer recipes. Mods that modify those recipes will be incompatible, though mods that modify any other recipes, or add new ones, are fine. No I will not add these recipes back in, stop asking, no I will not add a quest, those recipes are gone, understand? Good. "
And before that "Higher level equipment may no longer be crafted! Suck it up, it's weird that the Dragonborn suddenly gains magical star knowledge to craft insane soul-wrenching deatharmor anyways, and objects may still be improved at a forge. "

And even then, it's pretty easy to infer from the whole "things tweaked to encourage exploration" part, that crafting is removed so that you have to find things.

You're too damn dumb to extrapolate on obvious information, so really, why are you still trying to argue this?


GrayKitsune Jan 12 @ 11:00pm 
Notice how in the entire quote, "Much like Morrowind, you're going to have to explore to find the good stuff"
It doesn't say a word about crafting. Gasp, I know you are slow, but seriously.
Trainwiz  [author] Jan 12 @ 10:57pm 
"Much like Morrowind, you're going to have to explore to find the good stuff"
Whoops there's another quote about how you have to explore for things.
But wait, you didn't actually read the description in its entirety, and are a fucking moron.
Trainwiz  [author] Jan 12 @ 10:56pm 
It's pretty clearly stated several times that it's an exploration mod, and even then can be inferred from the description that exploring is the point.

If that goes over your head, then the mod, and even Skyrim, is probably a bit too complicated for you.
Flintlocke Jan 12 @ 10:53pm 
To sum up what Herr Wiz said for the mentally challanged.

No leveled list = You need to explore for good loot and shit.
GrayKitsune Jan 12 @ 10:52pm 
Wow getting pissy much?
If you think thats the purpose, state in in the description. End of story.
Trainwiz  [author] Jan 12 @ 10:50pm 
So I'm sorry buddy, death of the author doesn't apply here. It's an exploration mod, and if maybe if you weren't so busy bitching about your smithing, and why somehow you know more about a mod than the guy who made it, you would have taken note of that.
Though I really REALLY doubt it at this point.
Trainwiz  [author] Jan 12 @ 10:50pm 
Higher level loot is removed from loot tables and scattered out into the world so that the player has to EXPLOREto find it, smithing is removed so they can't craft it either, they have to EXPLORE to find it. Hence the "tweaks things to encourage exploration"
Very simple to understand, pretty well explained, unfortunately, it all went way over your head for some reason, and now you're trying to spend hours justify why you're so fucking stupid, and even more hilariously trying to tell someone that the purpose of their mod isn't what they say it is.
Trainwiz  [author] Jan 12 @ 10:50pm 
Whoops, you also missed the quotes in front of that because you're an fucking idiot.
"What's the point of exploring when every single dungeon has randomly generated loot based off your level? "
As you can see, what it says is that it de-levels the loot system, turning it into a exploration mod. It's pretty easy to infer that when exploration keeps being brought up. In fact, it even says it just does away with the loot system entirely!
The entire point of this mod is exploration, it's all about exploration, and I think I know the purpose and point of my own fucking mod.

GrayKitsune Jan 12 @ 10:31pm 
Don't assume I haven't read all of it, it's just that the parts you quoted yourself are completely irrelevant seeing how as the parts I quoted can be paraphrased into finding the purpose of the mod. Your quotes are just a vague statement saying exploration is good. My quotes are what are the obvious statements of purpose of this mod, which apperently aren't the purpose at all. Seeing how as "Now, there are a few mods that de-level Skyrim's loot system." is followed directly by, "Mine's a bit different." It is inferred that the purpose of the mod is to change the loot system, not to make the mod an exploration mod, simple as that. "It also tweaks a few things to encourage this aforementioned exploration," does nothing but say exploration is highly beneficial.
Trainwiz  [author] Jan 12 @ 8:37pm 
Read again, and this time, read even more
"Now the player may actively explore places to discover objects, as they'll be hidden in dungeons (and logically hidden, so no more orc weapons in dwemer ruins), worn by people, and similar. It also tweaks a few things to encourage this aforementioned exploration. "
That last part, the whole ""It also tweaks a few things to encourage this aforementioned exploration" seems to have gone waaaaaaay over your head.
So please, don't quote the description when you didn't even read all of it.
GrayKitsune Jan 12 @ 8:23pm 
"I can't be the only one who loathes Oblivion and Skyrim's levelled loot system in its entirety."
"Now, there are a few mods that de-level Skyrim's loot system. Mine's a bit different."
But apperently it has nothing to do with changing the loot system, huh?
This mod doesn't do anything to change that, huh?
The point of this mod is completely different then whats in the description, huh?
Maybe you should actually say what the mods about then, instead of making the description say otherwise.
On top of that, what part of my criticism isn't legitimate? Name one thing that gives you reason to ignore what I'm saying, apart from your own ego.
Trainwiz  [author] Jan 12 @ 4:51pm 
I accept criticism when it's legitimate, many things in Morrowloot have been changed already.
I don't accept criticism when the person saying it doesn't even get their facts straight, and then bitches and says "U DUNT EXCEPT CRITICS" when they've completely missed the point of why certain changes were done in the first place, and in fact, completely miss the entire point of the mod.
GrayKitsune Jan 12 @ 3:13pm 
I see now, you are one of those modders who doesn't accept criticism. Oh well.
Sw4GCha1nz420bLaz1TYoLO Jan 12 @ 2:09am 
is there a dlc version? that can be put on steam?
that is, for the artifacts?
Trainwiz  [author] Jan 12 @ 1:34am 
No, it's not just to change leveled loot lists. It does not exist to change leveled list
Again, people entirely miss the point of WHY things are removed, it's all about exploration.
Steel plate is also not equal to orcish armor, its base set AR is 87, Orcish has a base set AR of around 120, it's much more powerful.
Elvish is powerful enough, so it is removed from crafting to again, encourage the player to find it.
Everything was done on purpose, and the reason why everything is done is about encouraging exploration to find things. If crafting is in there's no point to explore when you can just make everything, it devalues the rarity and feeling of finding that rare armor, same with them being in leveled lists.
This has evidently all gone over your head.
GrayKitsune Jan 11 @ 11:50pm 
Its not exactly bitching, and I did point out that you can STILL craft overpowered armor, you just removed one version of it, and igored the rest completely, idk why you did that.
A mod that changes leveled loot lists, the point of it is to change leveled loot lists, the entire reason it exists is to change level loot lists, randomly changes smithing too, just smithing, nothing but smithing, and you wonder why there are complaints? People "bitching" about it. (Your words, not mine.)
In my first comment I explained about how putting your own preferences in a mod thats unrelated to what that preference was, made the mod noticably worse.
Personally I don't care if you don't put it back in because I can just download a mod over it, just the way you removed it was so sloppy and lazy, it just causes a bunch of questions.
Trainwiz  [author] Jan 11 @ 11:41pm 
The point is that you're not able to craft anything now, smithing is for improving, the higher level armors are easy to make in vanilla, now you have to go out and find them, the entire point is to encourage exploration.

I wonder how many people I'm going to have to tell to stop bitching about smithing before they realize I won't add it back in.
GrayKitsune Jan 11 @ 11:13pm 
Maybe that's what smithing's main point was to you, but to me it was a way to avoid the disgusting nature of how you get your armor normally, and role-playing pride, but mostly the disgust part, "Hey, I made this armor, and its so much better then yours.^_^" instead of, "Hey, I peeled this armor off of a bloody, partially liquified, gutted corpse, and now I'm wearing it.^_^"
Also an Orcish smith that cant make Orcish armor, or an Elvish smith that cant make Elven armor, is silly. Steel Plate is still craftable, but its equal to Orcish armor, so if you wanna remove the ability to obtain armors above your level through smithing.
Also I still don't exactly understand why you felt the need to put in a crafting change in a loot list mod. The easter eggs are one thing, because even though I didn't come for them, they add, but something that removes something completely unrelated to the core purpose of the mod makes no sense to me.
Still one of the best mods on the workshop in my opinion doe
Sw4GCha1nz420bLaz1TYoLO Dec 28, 2014 @ 10:48pm 
if anyone cares, i found scourge
Trainwiz  [author] Dec 27, 2014 @ 10:00pm 
Smithing isn't useless, smithing's main purpose is to improve weaponry, which frankly was always much more useful.
GrayKitsune Dec 27, 2014 @ 3:48pm 
The only real issue I have with this mod is that it makes Smithing completely pointless to even have, since you cannot craft anything better then steel that kinda ruins it. I love everything about this mod BUT that. If there were books or something in the world that would teach you how to forge these things if you have the talent that would make this mod so much better, like say an ancient tome of dwemer forging found in some dwemer ruins. Or elven forging carried by Thalmor agents, that would have made this an absolutely perfect mod. Right now, Im trying to play as an Orc who always wanted to be a smith, but this mod kills that outright. What I don't get is why you felt the need to change crafting for a loot list changing mod? Remember modder, just because YOU don't like it doesn't mean that you should put such a horrible change in such a good mod, it just ruins the mod. Especially seeing how as the point of this mod is to change the loot lists, not crafting.
Arvak the horse Dec 24, 2014 @ 8:50pm 
the fuck are they?
Trainwiz  [author] Dec 16, 2014 @ 5:35pm 
Then you evidently didn't install it and merge leveled lists correctly.
Drunken monkeys Dec 16, 2014 @ 2:17pm 
Does not work
Punzybobo Nov 27, 2014 @ 1:23am 
So, no recomendations? :[
Trainwiz  [author] Nov 27, 2014 @ 12:53am 
Leggings? It's a loot overhaul, not an armor overhaul.
Punzybobo Nov 26, 2014 @ 10:09pm 
So, no leggings? Or anything? Can you recomend a crafting mod that's more realistic? That always bothered me about this game... You could make whole armor pieces out of two iron ingots. ._.
VinylRoseNimbat Nov 4, 2014 @ 10:31am 
nevermind found them~!
VinylRoseNimbat Nov 4, 2014 @ 9:51am 
I only got the mod for the boots, I loved them in morrowind. :P
Trainwiz  [author] Nov 4, 2014 @ 9:50am 
Why would I tell you that, that defeats the point of the mod.
VinylRoseNimbat Nov 4, 2014 @ 9:44am 
Where do I find the boots of blinding speed?
Pussydestroyer3000 Oct 25, 2014 @ 4:45pm 
skullcrusher crashes my game completely why?
Squidward Fucking Tentacles. Oct 3, 2014 @ 6:22pm 
Well done, thank you.
brodie_needs_help Sep 6, 2014 @ 8:41pm 
funnycn
i just started playing morrowind and get this: I FOUND DAEDRIC ARMOUR :O
Trainwiz  [author] Aug 12, 2014 @ 4:17pm 
No, but it's ideal, because this mod affects the progression of a character drastically.
Consumer of Tacos Aug 12, 2014 @ 9:24am 
Do I need to start a new save for this mod to work?
awsomeatrix Jul 25, 2014 @ 6:19pm 
wait! what about ranked equietment from mods like a daedric schythe that can only be crafted does this effect that to
Funnycn Jul 25, 2014 @ 12:47pm 
In morrowind I was level one and found a glass axe. I never used it (I'm a cleric/mage) so I sold it. Hooray for morrowind ^-^

PS. Awesome mod
Trainwiz  [author] Jul 25, 2014 @ 7:52am 
4E lists its changes, and is more up to date.
Mectro Jul 25, 2014 @ 7:33am 
I understand that you are the original creator of this, but is there any difference between this version and 4E? Link: http://www.nexusmods.com/skyrim/mods/50740/?