The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Morrowloot 4.0
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[TCB-TF2] Bizkit Aug 2 @ 11:50pm 
..It's...It's beautiful.
VideoGamer_#CoolGuy Jun 17 @ 1:12pm 
How about Trueflame?
Sir Octo May 28 @ 9:03am 
for some reason whenever I see the models from the mod i crash after a few seconds please help i want to put the items on display(it's a bit hard to put things on display when the game is crashing)
Luvsic 2.0 Jan 26 @ 12:01pm 
I appear to crash everytime I look at my inventory after taking Skullcrusher, though I haven't tested this with other weapons/armor in this mod. If anyone knows the solution, I would appreciate you telling me. Thanks
Ujiyasu03 Jan 1 @ 12:27pm 
Removed post: Nevermind, got an idea from the compatibility list description. Good work.
Bailey.abela2 Dec 2, 2016 @ 5:54pm 
i completely forgot i downloaded this mod untill i found Eidolon's Ward hahaha
Rzepa Nov 26, 2016 @ 11:35am 
Is it normal that i found Dragonbone Cuirass in some small chest in random cave (Brood Cavern) ? It doesn't appear to be really logical place for that but who knows :D
Ujiyasu03 Nov 24, 2016 @ 9:43am 
So I am guessing artifacts like Lords mail and Chrysanmere are already added to the game now?
herz von saphir Nov 14, 2016 @ 3:27pm 
Really liking this mod. Not having uber upgrade items handed out like pay to play eye candy is a refreshing throwback to Morrowind. The only thing I've spotted so far that might be for update would be Wraithguard isn't upgradable at the workbench. I'm not sure if that was by design, or just an oversight. If it's the latter, could that be added so my Deep Elf's gauntlets match the rest of his legendary Dwarven armor set? If not, that's cool. I have the full set of immaculate Dwarven armor from Forgotten City mod, then my blue tinged Dwarven armor from another mod, and my original set all upgraded. Wraithguard looks amazing all polished, with an ornately plated glove on the offhand.
Deeddi Sep 25, 2016 @ 3:44pm 
@nolanhypes you can't use sunder without wraithguard. That's how it worked in morrowind
nolanhypes Sep 17, 2016 @ 3:38pm 
Um ihave found sunder but everytime i try to pick it up i get

sunder has dealt a mortal wound and i die
I want it please hep
n00b Jul 3, 2016 @ 9:37am 
Ok my game shuts down when i try enter Lud's Hut (spoiler i know skullcrusher is there)
Robin May 22, 2016 @ 9:16am 
really amazing mod, but could there be a seperate mod that just adds the morrowind weapons and artifacts, instead of the rest of this morrowloot features? since i actually do like skyrim's levelling system, i especially really want the wraithguard as its standalone mod without the rest of these features all stuffed together.
Littlefreak100 Apr 24, 2016 @ 12:42pm 
Does this mod require a new save to work properly? I'm not sure how item generation works without it, so it'd be nice to know if it's generated on opening the container or upon world generation.
HotPocky(Sam) Jan 10, 2016 @ 8:06am 
i think i love you...
never mind, it was gas. amazing job, though! brilliant work.
Trainwiz  [author] Sep 28, 2015 @ 2:57pm 
yung geezer Sep 28, 2015 @ 2:49pm 
Does this conflict with tamrelic lore: Chrysamere and Moon and Star?
Skeletongs Sep 24, 2015 @ 6:54pm 
Thats good news. Im glad Im going to be able to play this brilliant mod without conflicts. Thanks.
Trainwiz  [author] Sep 24, 2015 @ 6:03pm 
No to the first (spell tomes are a different item list), yes to the second. Smithing isn't gone, it's just used to temper rather than really craft.
Skeletongs Sep 24, 2015 @ 4:36pm 
So i have two questions.


"This mod also modifies levelled item lists, so anything that modifies them will either be incompatible or will need to be merged via Wyre Bash."

Does this mean that mods that add new items like spell tomes to leveled loot lists are incompatable?


"This mod modifies smithing recipes, getting rid of Daedric, orcish, glass, elven, AND dwemer recipes."

Will i still be able to aquire the associated smithing perks in order to temper my equipment?
NickReturns Aug 29, 2015 @ 5:17pm 
Smithing recipies gone... What about the magical forgey dohickey under the place with the nerds?
Xeiro Jul 30, 2015 @ 12:37pm 
I could not stop laughing at the first video, you sent them flying to the other side of Skyrim XDDDD
Hale Hortler Jun 29, 2015 @ 11:30pm 
Hats off to Insanity Sorrow and StarX, Hopesfire is easily one of the best looking blades in this pack, and best of all it looks almost exactly like it did in Morrowind. The only thing I would like here is TRUEFLAME, Hopesfire was always a meh blade to me because it was Almalexia's blade and she was a murdering scum, and Trueflame was the Nerevar's blade. I always loved using Truflame and I would love to see Hopesfire's counterpart added into this mod somewhere!
Kinggami Jun 16, 2015 @ 8:41am 
Can you make some screenshots/hints for the artifacts there location and how they look? Would be most appreciated.
douchebag May 17, 2015 @ 10:40am 
Thank you, the best overhaul, yet!
mewtooo May 9, 2015 @ 11:57am 
Sweet mod I think I will download it.
Wait. What's this? Installation instructions?

I'm sorry. But I look for mods on steam so I only have to click subscribe and bam, I have the mod. Installation instructions belong on places like Nexus, not here.

Still it was a great idea. Hopefully others with use this. Catchy name too.
L May 8, 2015 @ 4:28am 
There is still one mod that I'm looking for: something to make trading something serious and not casual gamer friendly b/s skyrim style.
Captain Neckbeard May 3, 2015 @ 4:05am 
I like the idea in theory, more interesting loot and better rare equipment. Prefer Oblivion, but Morrowwind and skyrim both have things I like, why I'm glad for mods like this.
Cajun Jesus Apr 28, 2015 @ 10:01am 
what is that hammer called?
Great Saiyaman Apr 13, 2015 @ 1:35pm 
does this work with PERMA (Perkus Maximus) or SKYRE (Skyrim Redone) ??
Whitehunter Apr 13, 2015 @ 9:55am 
Oh dear god, your videos are so great xDDD I love your mods. Dang those awesome hammers.
xuv Apr 11, 2015 @ 2:19pm 
Oh joy, a mod that actually has principles! Must have Morrowind nestolgia!!
Trainwiz  [author] Apr 8, 2015 @ 4:56pm 
That's nice.
Legoless Apr 8, 2015 @ 3:01pm 
It'd be nice to have a separate mod for those artifacts.
Psyon Master Mar 13, 2015 @ 1:50pm 
Dang. I'm running a smithy save, but really want this mod. Not asking for u to add back in smithing. I'm just commenting. ;-;
XMetA Mar 11, 2015 @ 9:23pm 
All that rage down there XD. Anyways, great mod, but I totally found the whole Daedric Armor set first try :D.
dataDyne ☂ Jan 21, 2015 @ 3:16pm 
a candle's purpose is to burn Jan 17, 2015 @ 8:56am 
Does this also remove the Scaled Armour and Steel Plate armour from Smiths, shops, and stuff. I get that it's technically better than Dwemer armour, but they're one of the few sets that you would actually expect to find in a shop.
Duce Jan 16, 2015 @ 10:09am 
How does this affect DLC loot?
Flintlocke Jan 12, 2015 @ 11:08pm 
Trainwiz is not for the faint of heart kiddo. Seriously, you've bitten more than you can chew, not to mention "This mod modifies smithing recipes, getting rid of Daedric, orcish, glass, elven, AND dwemer recipes. " is in the description.
Trainwiz  [author] Jan 12, 2015 @ 11:08pm 
It's hilarious how you can tell people that nothing will change your mind about smithing changes, and they're still stupid enough to try, making themselves look like fools in the process.
Trainwiz  [author] Jan 12, 2015 @ 11:07pm 
You don't seem to realize I enjoy this.
Either way, it's clear you have nothing actually worthwhile to say, so again, fuck off.
GrayKitsune Jan 12, 2015 @ 11:06pm 
I like how you are just insulting me and getting seriously pissed off even though I did compliment your mod saying it was one of the best mods on workshop. Calm down, seriously, with that kind of blood pressure you are going to have a heart attack. We both already know you are talking out of your ass, so its enough, just relax, its a mod, not a work of art.
Besides, its clear that I know more about your own mod then you do.
Trainwiz  [author] Jan 12, 2015 @ 11:04pm 
Now unless you have something that's actually constructive to say, and isn't just bitching because of things that are clearly far above your very low level of understanding, get the fuck off my mod page.
Trainwiz  [author] Jan 12, 2015 @ 11:03pm 
I mean really, you clearly haven't read the description and keep trying to argue against what are very obvious points, I have to wonder just how damn dumb you really are.
Because the answer will probably be "Really damn dumb".
Trainwiz  [author] Jan 12, 2015 @ 11:02pm 
Oh wait, but before that "This mod modifies smithing recipes, getting rid of Daedric, orcish, glass, elven, AND dwemer recipes. Mods that modify those recipes will be incompatible, though mods that modify any other recipes, or add new ones, are fine. No I will not add these recipes back in, stop asking, no I will not add a quest, those recipes are gone, understand? Good. "
And before that "Higher level equipment may no longer be crafted! Suck it up, it's weird that the Dragonborn suddenly gains magical star knowledge to craft insane soul-wrenching deatharmor anyways, and objects may still be improved at a forge. "

And even then, it's pretty easy to infer from the whole "things tweaked to encourage exploration" part, that crafting is removed so that you have to find things.

You're too damn dumb to extrapolate on obvious information, so really, why are you still trying to argue this?

GrayKitsune Jan 12, 2015 @ 11:00pm 
Notice how in the entire quote, "Much like Morrowind, you're going to have to explore to find the good stuff"
It doesn't say a word about crafting. Gasp, I know you are slow, but seriously.
Trainwiz  [author] Jan 12, 2015 @ 10:57pm 
"Much like Morrowind, you're going to have to explore to find the good stuff"
Whoops there's another quote about how you have to explore for things.
But wait, you didn't actually read the description in its entirety, and are a fucking moron.
Trainwiz  [author] Jan 12, 2015 @ 10:56pm 
It's pretty clearly stated several times that it's an exploration mod, and even then can be inferred from the description that exploring is the point.

If that goes over your head, then the mod, and even Skyrim, is probably a bit too complicated for you.
Flintlocke Jan 12, 2015 @ 10:53pm 
To sum up what Herr Wiz said for the mentally challanged.

No leveled list = You need to explore for good loot and shit.