The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Mastered Magicka - Enchantment Fix
12 Comments
Sadistic_Pepper Jul 13, 2020 @ 2:52pm 
I don't know if you still update this fix but when this mod is on equilibrium spell disappears from spells menu
Eps  [author] Nov 21, 2012 @ 3:32am 
If your're talking about whether to load the main mod Mastered Magicka or this one first, no, it doesn't matter. But it does matter if you're using other mod that affect enchantments.
Professor Mitchell Nov 19, 2012 @ 10:51am 
Does the load order matter for this mod? I had it set to load after the main mod, and it didn't work (my staff of Magelight got bonuses anyway).
Drake Diviner Jun 20, 2012 @ 3:07pm 
Well sort of it. I`m telling you, for sure, there was some parts in TES IV Oblivion, that being cut off by some reasons. I remember one for example, The pit armor, sort of a gladiator armor...think supposed to be used on arena, but it`s dont exist in a game`s world. And there was another one gladiator armor that was a little difference to The pit armor (textures, and the way it being equiped) wich was used on the arena, and i`m pretty sure there was some spells aswell. So mb here we see the same...crap. And as you said before...beths magick system is wacky. They should separate enchantment from spell-casting. And i think they should focus on uniqe enchantements such as increasing bleeding chance, or givin a chanche to make explosion on hit/struck...something like Diablo`s magic items propperties. Yeah i know it`s a different game+company+type...i know, but it would be great i think.
Eps  [author] Jun 20, 2012 @ 9:53am 
Last minute axing, huh...
Drake Diviner Jun 20, 2012 @ 7:19am 
Well it wont power up, if you dont have mods like your`s. They just flagged to complete enchantements bindings to magick schools. Perhaps there supposed to bee spells like resist fire/frost/shock...but they were removed. A can say it, because in Oblivion there were some items (vanilla) that do existed, but were not used by some reason.
Eps  [author] Jun 20, 2012 @ 1:49am 
I can understand why they would flag weapon enchants as Destruction/Alteration/Illusion, but it is just beyond me to understand why they would flag passive armor enchants under Restoration? Why is drinking a Potion of Fortify Restoration supposed to suddenly power up all your gear?
Zenyma Jun 19, 2012 @ 7:14pm 
Actually I think the reason why Bethesda flagged the enchantment effects with the magic schools is similar to staff effectiveness. For example, a Fireball staff or a Chain Lightning staff is more effective if you have a high destruction. Of course, without any magic mods, like yours or mighty magicka or any of the others, magic school leveling only decreased cost. Combine that with the -100% cost enchantment combo, and that's why whenever I used a weapon enchanted with some Destruction-related enchantment or a Destruction staff, it never lost any energy.
Eps  [author] Jun 7, 2012 @ 12:48pm 
No, Enchantment perks only affect the power of enchantments at the time of creation. This mod removes increased power from them that they would otherwise get long after creation.
Drake Diviner Jun 7, 2012 @ 10:05am 
Mb you should simply check it? I assume it`s the easiest way.
maclever Jun 7, 2012 @ 9:25am 
so semi-possible-stupid question, does this mean that the skill tree in enchanting would be partially useless, such as buffing lightning, fire or ice spells?
Drake Diviner Jun 1, 2012 @ 12:08pm 
Okay, i`m dl it now and try out.