Hidden Hideouts
16 Comments
< >
ladysedim Sep 20, 2013 @ 9:46am 
absolutely fantastic for the wanderer/vagrant sort whos NOT playing the instant tycoon route! Is the whiterun one an easter egg nod to the oblivion start-game?

However, inside the Riften one, between the rain of water from the ceiling and the puddles on the floor, I could not find any dry place to throw down a bedroll. Could you maybe reduce the water in that one a little bit so there's a dry spot? thanks!
MustardOrc Jun 16, 2013 @ 3:51am 
This is an awesome mod. I think it would be really cool if you could buy like a bedroll and a cooking pot or something like that from the thieves guild for each hideout. You could do up certain ones you use the most that way :) Just a suggestion
goliath001 May 11, 2013 @ 4:49pm 
Thank you for the mod!
dmanz20 Aug 15, 2012 @ 9:52am 
are there spartans in the hideout?
Sushimytaco Jul 30, 2012 @ 3:40pm 
Isnt a hideout already hidden?
msdgmak Jul 5, 2012 @ 3:58pm 
you should make personalized hiding areas like for riften make it like a theifs hideout and for whiterun for adventure and dawnstar assassin
MIP Mochachocaz Jun 28, 2012 @ 7:36am 
Yeah i figured it was an autoload door, my problem was that my character didnt go into it, i could stand right on top of it and it would go inside... i havent got any mods that could be conflicting as I dont thing i have ever been to Morthal before :p Thanks for the great feedback though!
HavocAngel  [author] Jun 28, 2012 @ 7:25am 
Morthal has a auto load door. At the left side of the dwelling is a crack between rock. Run into it and you enter.

I left out beds and other objects intentionally so people can customize their hideouts. The mods I use for camping are:

Camping by LtMattmoo: http://steamcommunity.com/sharedfiles/filedetails/?id=12454

Frostfall by Chesko: http://steamcommunity.com/sharedfiles/filedetails/?id=13685

They provide a nice range of items to add to your hideout. A small tent should fit in any hideout and with some planning, even the smallest ones can fit a tent, a tanning rack, a camp fire with pot and even a alchemy lab.
MIP Mochachocaz Jun 28, 2012 @ 7:01am 
Great mod so far! wouldnt mind some beds added, because i cant seem to find a mod i like enough for it... seem to have a problem getting into the Morthal hideout, i can see entrance and dont crash, but i cant seem to go inside....
HavocAngel  [author] May 22, 2012 @ 5:10pm 
Try putting it at the bottom of the load order and see what happens. Worst thing that could happen is the NavMesh getting confused and people run into trees.
The Doctor May 22, 2012 @ 5:08pm 
I know I have a few Whiterun related .esp files, but I think most or all are disabled. I'll have a look and troubleshoot if it's something specific (but I have about 70 mods running according to NMM :P)
HavocAngel  [author] May 22, 2012 @ 5:00pm 
It should be a auto load door named "Open Canal Section". Just run into it. Do you have a mod installed that changes the whiterun exteriors? There may be a conflict then.
The Doctor May 22, 2012 @ 4:58pm 
Probably the source of the confusion - I can't get access via either grate, and I'm guessing jsingle25game can't either. They just appear as normal?
HavocAngel  [author] May 22, 2012 @ 4:41pm 
There are only two water grates in Whiterun. One to the south and one at the drawbridge at the gates.
Sturben May 22, 2012 @ 2:04pm 
where is wighterun is i cant find it
The Doctor May 18, 2012 @ 6:03pm 
Stumbled across this as it came up on a search I did for 'Winterhold' when wondering if there were any regeneration mods for it.

Like the idea, about to go test - along with camping mod, sounds like it'll be a great addition!