Longer Duration Crafting Potions
40 Comments
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skorne_tetzu May 4 @ 1:00pm 
Usually I test before I comment; but I just have to say right now THANK YOU!!! Needless to say, I'm so sick and tired of finding everything I need... thinking up a Good name, trying to memorize the steps to get there quickly... and then 'HOPING' I actually beat the potion... but never really knowing for sure, since it's usually just a few percent upgrade. So again... Thank you!!!
jacob.mccary Feb 5 @ 1:48pm 
Thx and smart idea now I can use potions again ^^
ƒe!ïx٩͡๏̯͡๏۶ Aug 4, 2013 @ 3:05am 
This looks great. Thanks.
bitl Jul 13, 2013 @ 12:49am 
@Arod Snaux: could you please also extend the duration if enchanting fortification potions found in game? Not crafted only.
Arod Snaux  [author] Jun 22, 2013 @ 6:53pm 
It's a basic mod conflict: The weights, costs, and durations are all stored in the same place in Skyrim, so mods that modify one will clobber the other. What you could do is only turn this mod on when you are actually crafting. OR grab my containers mod and never worry about weight again - it allows you to summon and open and store containers from all over the world.
Kailyn Jun 13, 2013 @ 8:29am 
I have a minor glitch and I'm not sure if it's this mod or Crafting Weight Fix, which makes all alchemical ingedients weight nothing BUT with this mod loaded, Blue Butterfly Wings, Blisterwort, Spriggan Sap and Snowberries all have weight again. If I load THIS mod first then the weight fix, the longer duration doesn't kick in and the extra weight is gone; if I load Crafting Weight fix, boom - those things have weight but the duration works :/ I've gone with the latter option, cuz I do want the duration but thought you should know.
Arod Snaux  [author] May 25, 2013 @ 1:19pm 
Ahh yes now I understand... yes, the potions created will be much more valuable because they last longer. However the vanilla smithing/enchanting potions are unaffected by this mod, for that very reason. If you tweak the vanilla potion timers yourself in a separate mod, you'd need to turn off autocalc to keep the vanilla ones at an affordable price. (In fact I'm pretty sure autocalc is also off for the modified ingredients, so they wouldn't skyrocket in price).

The only real side effect from this mod is that your alchemy will level faster since it's based on the gold value of the potion created. This can be a good or bad thing depending on how you look at it. You can also choose to make a tidy sum by vendoring them instead, since 1 potion could easily get all a vendor's gold ( pumping up speech as well).
Cadde May 25, 2013 @ 3:29am 
Sorry for triple comment but my changes worked, now vendors sell enchanting and smithing potions with longer durations... At MUCH higher prices than before.
For my current char, a Blacksmith's Elixir costs 6944 gold from the vendor!

I will of course lower that now because i don't want to pay more for something the game should have provided from the start. (Untick autocalc that is)
Cadde May 25, 2013 @ 3:23am 
On a side note, the base costs are automatically calculated unless you specify them manually (by unticking "auto calculate" in CK) should you desire to have them unchanged.
I am going to test my changes to the potions purchased at vendors. The "Blacksmith's Elexir" that i just changed to 10 minutes now has a base cost of 5010 (from 185) which leads me to believe i will pay roughly 27x the price for these at vendors when they come into stock. ^^
Cadde May 25, 2013 @ 3:07am 
Ok yes i am sorry.
Your mod changes the base cost of the ingredient which isn't the same as the base value of the same.

AFAIK this is a cumulative effect where when you mix a potion the sell value (in gold) is calculated from these base costs when mixing a potion.
Take Spriggan Sap + Blisterworth:

In non modded the cumulative base cost is 55 + 33 = 88
With your mod the cumulative base cost is 407 + 75 = 482 (Increase of 547%)

My theory is that if you where to sell a "Enchanter's Philter" to a vendor for 100 gold normally that same potion with your mod would now sell for 547 gold.
Not that it matters because who would make these and sell them instead of using them.

I also found a possible solution to the vendor potions durations so that's a good thing i guess. (Looking under Magic->Potion in CK and filtering for Enchanting or Smithing)

So the purchase cost is the same.
Sorry for the confusion!
Arod Snaux  [author] May 24, 2013 @ 7:00pm 
No, this mod does nothing to ingredient pricing.
Cadde May 24, 2013 @ 10:59am 
To clarify... This mod also changes the price of the ingredients, not that it matters since money grows on trees in this game but don't be surprised if you suddenly can't afford the ingredients that you used to afford otherwise.

Maybe this should have been mentioned in the description?
[=AWOL=] Sgt_Undead_X Mar 4, 2013 @ 8:26pm 
thanx dude >: )
Arod Snaux  [author] Mar 4, 2013 @ 7:19pm 
To clarify, this mod changes the duration of the INGREDIENTS you use to craft your own Enchanting and Smithing potions - it doesn't change the the duration of purchased "vanilla" potions like you'd buy from a vendor. Those are garbage anyways compared to what you can makae as an alchemist.

If you're looking for the best recipies and want to make some really awesome gear in the process, try my guide on the subject which is also availableas a book which is particularly handy if you're already using console commands.
[=AWOL=] Sgt_Undead_X Mar 4, 2013 @ 2:55pm 
btw , with the incomplete picture , along with the actual name of the potion missing in the description , I cant even console one in ...grrrrrrrr. plz help
Arod Snaux  [author] Feb 18, 2013 @ 5:36pm 
Hmmm... sounds like another mod is clobbering my settings. This oftem happens with mods that adjust potion weight or price. Try moving this mod further towards the bottom of the load-order list, so that it loads last. This should fix it.
croccifixio14 Feb 18, 2013 @ 7:23am 
help, fortify enchantment and smithing is still 30 seconds. even with new crafted potions
Chakindra Dec 31, 2012 @ 1:18pm 
It's good to see that I'm not the only slow-typing Skyrim addict around... :)
J3D3X Oct 8, 2012 @ 10:29pm 
thanks snaux love your mods, this really helped beth really screwd this system up but the hero snaux fixed it rejoice! :D
Arod Snaux  [author] Sep 9, 2012 @ 3:48pm 
Chameleon got removed because it was WAY too OP in its Obliv/Morrowind implentation. Lets face it at 100% you could run around with impunity and zero-sneak kill everything in sight.

Nevertheless... it exists as a chant, if not a potion: http://steamcommunity.com/sharedfiles/filedetails/?id=12861

bladeog01 Sep 8, 2012 @ 9:57pm 
Oh yes this mod works fantastic.... Just what I needed.. This should have been standard in the game anyway.. Big Thumbs up bro...
bladeog01 Sep 8, 2012 @ 9:55pm 
Oh yea what happened to Chameleon? eh? that was a fun enchantment..
bladeog01 Sep 8, 2012 @ 9:52pm 
They Weren't thinking. Thats why the enchantments are freakin broken as well... No detect life enchantment???? Really? Garbage... But.. What can you do.. Oh thats right mod the crap out of it.. lmao.....
Arod Snaux  [author] Sep 8, 2012 @ 12:15pm 
I agree, which is why this mod only affects duration, not power. One of my other mods shows the process to make crazy high stat weapons by chugging Resto potions, but the reality is that once you do so the game instantly become boring... which I warn people about.

And seriously, 30 seconds? I can't even find the item I want to enchant in 30 seconds, much less sort through 150 effects, find a soul gem, and type out a name. What were they thinking?
bladeog01 Sep 8, 2012 @ 10:17am 
Don't need a mod to create enchantments that make retarded high boosts just need some time ingredients and a little math skill.. Made a ring that boosts my carry wieght by 1030 thats plenty to keep the game fun.. lol
Arod Snaux  [author] Aug 19, 2012 @ 11:34pm 
Denada. I'm old(er) and slow(er) than most gamers, and got tired of losing effects. =)
Liro Aug 19, 2012 @ 10:45pm 
This makes life at the crafting tables so much easier. Thanks!
Lord Malzahard Jun 22, 2012 @ 5:54pm 
Thanks o thanks o thanks
DunkC1995 Jun 13, 2012 @ 3:37pm 
I've been looking for a mod like this for a while, so glad I've found this. Thanks a bunch for this simple yet wonderful mod.
Arod Snaux  [author] May 26, 2012 @ 9:35pm 
Might be load order... anything that loads after mine which modifes potions, such as making them lighter, might kill my duration effects.
rolan_lovestruck07 May 23, 2012 @ 7:02pm 
For some reason, this stopped working for me.
Arod Snaux  [author] Apr 28, 2012 @ 10:52pm 
Dont forget to vote, too! Thanks all!
Arod Snaux  [author] Apr 28, 2012 @ 10:51pm 
@Rolan: Yes, it should work with most wieght mods, if I understand how CK bashes stuff - at least it works with the mod I have installed. Of course you can always download my OTHER mod and make a ring with +100,000 Carry Weight and not worry about it =)

@k0t0v0d: Пожалуйста!
k0t0v0d Apr 21, 2012 @ 9:08pm 
подтверждаю - зелья кузнеца отрабатывают минут на 10 )))) THX
Xephier Apr 21, 2012 @ 8:08am 
Can you make one that does the same for posions?
rolan_lovestruck07 Apr 21, 2012 @ 1:26am 
@Snaux Compatible with other mods that modify ingredient weight or no?
k0t0v0d Apr 20, 2012 @ 10:03pm 
уже проскакивал мод на увеличение времени зачарования, но как то не срабатывал... надеюсь что данный мод все же отработает. Почему такой нужен?- да убожественный интерфейс беседки не позволяет БЫСТРО пройти по всем меню и выбрать все что надо
Snake_Doctor Apr 20, 2012 @ 6:26am 
Excelent !!!!
rolan_lovestruck07 Apr 19, 2012 @ 6:41pm 
Let me be the first to say, THANK YOU!
Dreogan Apr 15, 2012 @ 12:58pm 
Agreed.