IceBreaker's Improved Reverb
53 Comments
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Deepblue Jul 28, 2013 @ 8:51am 
Well I dunno...it's not too bad for Markarth.
After all, that city is known for it's cavernous stone halls.
Fierysaint Dec 15, 2012 @ 3:25am 
Downloaded this mod. Great when your in cellless dungeons, caves, ruins etc.! But when you're in civilization (houses, shops etc.) it just sounds odd. Stone or no stone, there should be no echo in fully furnished and celled shops. Please fix that. Its wierding me out. But besides that, great realistic mod!
IceBreaker  [author] Nov 16, 2012 @ 8:18pm 
@Wolfe

It shouldn't, but if it does, just set this mod to load before your sound mods. That should give your sound mods priority.
Wolfe Bane Nov 16, 2012 @ 7:37pm 
I have several sound mods (for example sounds of skyrim - dungeon) for added sounds and spookieness - will this mod interfere?
newtee2 Jul 3, 2012 @ 1:08am 
I love what this mod does. It adds so much more realism and depth to dungeons.
theicedevil May 30, 2012 @ 12:07am 
The reverb is to loud. Might be perfect for people who play using small speakers, but in 5.1 surround sound, it gets to be a little to much, especially when a bard is singing "Ragnar the Red" at the other end of the tavern and the reverb makes it sound like he's right next to you. Sorry to say it, but I had to un-install this one.
Jan Van Lysebettens May 23, 2012 @ 12:57am 
works great.. except for some stone houses where the echoes were too much.
( happened in the house in Stonehills: http://elderscrolls.wikia.com/wiki/Stonehills )
Osmodius May 16, 2012 @ 4:04pm 
Wow this is awesome.
>PØL†ёяGҢФک†• May 16, 2012 @ 11:40am 
@ICEbBreaker
Thanks for the answer.
I tried it out this morning, I love it.
IceBreaker  [author] May 16, 2012 @ 12:59am 
I thought i posted earlier... Apparently not so.

@Kotommi
No, this mod doesn't affect stealth ability. However, you may be able to hear NPCs a little better now :)

@>GҢФک†•
Yes. This mod ramps up the echo-ey-ness of interior areas, such as houses and dungeons.

Dungeons will have more tingy echoes, due to being stone.
Houses will have duller echoes, due to being mainly wood.
SithSpawn May 16, 2012 @ 12:37am 
nice mod, subbed and fav'd :)
>PØL†ёяGҢФک†• May 16, 2012 @ 12:34am 
thx Kotommi
Kotommi May 16, 2012 @ 12:31am 
Yes
>PØL†ёяGҢФک†• May 15, 2012 @ 4:13pm 
So, this mod makes that the sounds are more realistic like echoeing in dungeons and such. Am I right?
Kotommi May 15, 2012 @ 10:51am 
k, things would get bit too hard since I am stealth based (if it would affect that is)
Enjoy Everything May 15, 2012 @ 10:15am 
It probably does not affect how easily you are heard. I am not sure.
Kotommi May 15, 2012 @ 8:55am 
As a person whose first language isn't English I need to ask you: does it affect how easily you are heard?
GENERAL WASTE May 15, 2012 @ 5:20am 
Absolutely awesome! such a small tweak that makes a big difference
mucusSTfriend May 15, 2012 @ 2:28am 
This needs some tweaking but nice mod overall. I'll subscribe and wait an update.
Switch382 May 14, 2012 @ 7:08am 
Ok, not sure if you have done any updating, but I am now noticing the reverb effect more, and let me say, BRAVO AIR. The level of immersion was just totally boosted because of this, so good. 5 stars.
24SteelStrings May 13, 2012 @ 8:04pm 
I'm gonna have to agree with Deepblue. This is a FANTASTIC idea and I'm surprised it hadn't been thought of sooner. It's just a little excessive at this point; if it could be scaled down 25% or maybe 50% at most (and if you could possibly add those as options/add'l mods?) I think it'd be spot-on. Great work so far.
IceBreaker  [author] May 12, 2012 @ 10:55am 
@Kotomi

This doesn't replace any sounds, so it should work with any sound packs.

It wouldn't make sense to conflict with any mods that aren't sound related.

I don't like installing mods on my TES games until after i've beaten them, so I personally couldn't tell you, but it seems that everyone else is having no issues :)
Deepblue May 12, 2012 @ 9:26am 
I don't think it does.
I have both and there doesn't seem to be any problems.
Risu May 12, 2012 @ 8:57am 
So, will this conflict with Sounds of Skyrim? Because I want to try this :)
Deepblue May 12, 2012 @ 3:27am 
I don't think it's the actual echo as such. The inn at Markarth sounds amazing when the bard starts singing. I think it's more the volume than anything.

Tone it down a bit so it's still noticeable but much more bearable. and it'll be perfect.

I just hope I don't meet a bear in a cave. Now THAT will blow my speakers up :P
{IDTGA}Zombocalypse May 12, 2012 @ 2:13am 
thx tiavor
xXxDOYLExXx May 12, 2012 @ 1:07am 
Kotommi, I'm running this with my 100+ mod collection: http://steamcommunity.com/sharedfiles/filedetails/?id=22321

And I have no conflicts. It's a good mod.
Kotommi May 12, 2012 @ 12:01am 
I am repeating myself again: does this conflict with anything?
Tiavor May 12, 2012 @ 12:00am 
nexus is more cleary arranged and the nexusmanager is also nice, you have better search and sort options etc
{IDTGA}Zombocalypse May 11, 2012 @ 11:46pm 
can someone tell me the reason people use nexus does it have better mods or something, also good job on the updaate it was certainly a step in the right direction already stabbing more folks in the back
Kotommi May 11, 2012 @ 11:43pm 
Conflicts with anything?
-Deimos May 11, 2012 @ 11:07pm 
Needs a Nexus upload. I'll be keeping an eye on this mod, though.
IceBreaker  [author] May 11, 2012 @ 10:58pm 
Just updated the plugin.

I've toned down the reverb slightly on all 'stone' settings. These generally apply to stone interiors, so this should help deal with loud sounds in castles, forts, caves, Dwemer ruins, ect.

I tested a few dwemer places, it seemed to be a step in the right direction. Let me know what you guys think.
{IDTGA}Zombocalypse May 11, 2012 @ 10:01pm 
turn sound*
{IDTGA}Zombocalypse May 11, 2012 @ 10:01pm 
hey great job lie they sad i just have to turnn sund down sometimes but it helps so much with stealing i love it
M@ May 11, 2012 @ 9:39pm 
WOW! nice
Scary Monster May 11, 2012 @ 5:18pm 
Love the idea, will subscribe if the volume is lowered a bit. Cheers for making this though.
Switch382 May 11, 2012 @ 1:18pm 
KEEP WORKING ON THIS DUDE! The immersion is amazing, but I have to reverb (HA!) what the others say below, Dwemer caverns, and often Inns/Taverns get a little too echoey. Honestly I don't think the Inns need it at all.
Deepblue May 11, 2012 @ 4:06am 
Yeah it can be a bit loud but still awesome.
You can imagine the noise as I entered a fort and banged away at shields (and bandits of course) with my big sword :P
IceBreaker  [author] May 10, 2012 @ 4:54pm 
@Izak, i noticed that dwemer areas get pretty loud.

I eventually want to expand upon what Bethesda already has in place and make more 'in-betweens', as well as fix some bad uses in some areas (dwemer ruins, for instance).

I'll probably start sometime around the end of this week.
Bubber Ducky May 10, 2012 @ 3:46pm 
As many of you are complaining, im sure he will update it in the future to tone it down a bit. For now im too busy trying to make a good portal map to play much skyrim :P
Brok3n May 10, 2012 @ 2:02pm 
In a number of Dwarven caverns and structure there is mechanical equipment running which gets way to loud. Moth's blacksmith in markath is an excellent example. Honestly i think the reverb could be toned down a bit, let alone removed in some areas. Nice idea though. I ended up uninstalling.
thebandmike May 10, 2012 @ 1:42pm 
Oh an for the record I downloaded it and tried it after making fun of you for making it.....and its pretty sweet my bad guy. Only complaint is similar to ones already on here but in close caves its a little bit too loud sometimes; it almost sounds a little fuzzy/distorted in small cave areas? Still far better than vanilla well done sir.
Hatless Casual May 10, 2012 @ 11:17am 
Awesome mod, made my game a lot more immersive. It sounds great when an actor is talking inside of an inn or a large battle is taking place in a dungeon.
SupernastyPants May 10, 2012 @ 9:36am 
This is awesome.

You are awesome.

Awesome.
Deepblue May 10, 2012 @ 5:43am 
Awesome. Now if only footsteps could be louder when in 3rd person view so I could get the full effect of this mod. Not to say I won't download of course :P
thebandmike May 9, 2012 @ 6:55pm 
@ Zachy Chan
I wasn't debating the origin of the word I was making a satirical remark ;).
Thanks though encyclopedia brown. (fyi i know your not actually an encyclopedia).
IceBreaker  [author] May 9, 2012 @ 6:26pm 
@Daniel

This mod DOES NOT REPLACE SOUNDS.

So i would assume that it is compatible with any sound packs/mods out there :)
Bubber Ducky May 9, 2012 @ 1:15pm 
@thebandmike
because reverb is not made up for guitars, they got the idea for it from real world intances like shouting near the mouth of a cave and you would hear reverb.
CrazedAnthem May 9, 2012 @ 12:08pm 
This is great! Does this conflict with sounds of skyrim?