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After all, that city is known for it's cavernous stone halls.
It shouldn't, but if it does, just set this mod to load before your sound mods. That should give your sound mods priority.
( happened in the house in Stonehills: http://elderscrolls.wikia.com/wiki/Stonehills )
Thanks for the answer.
I tried it out this morning, I love it.
@Kotommi
No, this mod doesn't affect stealth ability. However, you may be able to hear NPCs a little better now :)
@>GҢФک†•
Yes. This mod ramps up the echo-ey-ness of interior areas, such as houses and dungeons.
Dungeons will have more tingy echoes, due to being stone.
Houses will have duller echoes, due to being mainly wood.
This doesn't replace any sounds, so it should work with any sound packs.
It wouldn't make sense to conflict with any mods that aren't sound related.
I don't like installing mods on my TES games until after i've beaten them, so I personally couldn't tell you, but it seems that everyone else is having no issues :)
I have both and there doesn't seem to be any problems.
Tone it down a bit so it's still noticeable but much more bearable. and it'll be perfect.
I just hope I don't meet a bear in a cave. Now THAT will blow my speakers up :P
And I have no conflicts. It's a good mod.
I've toned down the reverb slightly on all 'stone' settings. These generally apply to stone interiors, so this should help deal with loud sounds in castles, forts, caves, Dwemer ruins, ect.
I tested a few dwemer places, it seemed to be a step in the right direction. Let me know what you guys think.
You can imagine the noise as I entered a fort and banged away at shields (and bandits of course) with my big sword :P
I eventually want to expand upon what Bethesda already has in place and make more 'in-betweens', as well as fix some bad uses in some areas (dwemer ruins, for instance).
I'll probably start sometime around the end of this week.
You are awesome.
Awesome.
I wasn't debating the origin of the word I was making a satirical remark ;).
Thanks though encyclopedia brown. (fyi i know your not actually an encyclopedia).
This mod DOES NOT REPLACE SOUNDS.
So i would assume that it is compatible with any sound packs/mods out there :)
because reverb is not made up for guitars, they got the idea for it from real world intances like shouting near the mouth of a cave and you would hear reverb.