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Pan, i am thoroughly enjoying pretending it's your avatar saying that comment.
All in all I had a crabtastic time playing this - and i like your style of storytelling :)
fyi : after hitting subscribe i just waited some minutes, and suddenly the download of this mod began ( and i had to copy-paste the file ).
@bucket - expanded crabby dialog is planned for the revision coming later this week.
I tried it on another PC and same result, clicking on the "Mod" button ingame gives me an empty combobox. I had to do it by hand too.
Environnement : Win 7 pro 64 bits, Every .net frameworks installed. And I run it with Administrator rights.
As a note, there are currently 2 ways to successfully deal with the rats, or you can fight them ( but that kind of royalty is way above your pay grade, little crustacean)
Unfortunately I won't be letting people pick up weapons, as the base game doesnt plan on crabs using weapons so it quickly causes errors ( trust me, I wanted it too)
The crabs will eventually reach the sea, but not until they've beaten more rooms! ( future patch)
The game should move the file to the correct folder if you open up the mods menu. No need to do this manually.
C:\Program Files (x86)\Steam\userdata\ and CTRL+F and search for kitchenescape. Copy the .pak file named "kitchenescape_insert_random_letters_here.pak" to "C:\Users\YourName\Documents\Larian Studios\Divinity Original Sin\Mods"
Should work
So, this mod takes ~5 to 10 min to finish.
No bug found for what I've played. I didn't understand at first that I needed to move an object to move the crabs. I've read the recipe and the journal, nice flavor. Poisonous cheese is a good idea to beat the mouse, but it removes a fight and I wanted to fight a crowned rat :(
I only found weird the fact that I couldn't pick up some items because they were supposed to be weapon, it's frustrating.
You should also make it that when 4 crabs have the winners parchemin, they teleport to the see.
Hope you keep going!