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Ein Übersetzungsproblem melden
If you wanted to you could compress the mods you download from steam and then use them in the NMM.
I was able to fix this myself in the creator in a few minutes tops, but I think you should know just in case you should feel it necessary to change this yourself for all users.
Other than that, cheers for making Conjuration useful in ways other than not being the only target.
To be honest im really dissapointed. One of the best things about modding is that it was free and available to everyone. It is was community creating imaginitive content for other people to enjoy. There were no restrains to what could be done. It was such a special thing for me as a creator to share my little piece of the world with everyone, and paying for mods really ruins it.
I can understand why steam would think that this would be beneficial for the creators. Supporting creators for thier works seems like a good idea in theory. But it isnt about the money, its about the joy of creating, and having others experience your creation...
Modding should be free. If you really want to support creators steam, have an ad show before download. This way the content is still free, and creator still get a bit of money for their work. Monitzation is going to kill this community. It will suck all the life and joy out of modding for everyone.
Even though im not actively creating mods anymore, all of my mods will remain free forever. Im really sorry this has happened, an I wish it werent the case.
so it might be that but it was only happening when i have this mod active unless both together are whats causing it
Do you have any other mods that might be in confliction?
In any case, great mod. Thanks.
Unfortunately it seems to have returned with this mod. I've tested this by disabling the mod, learning a new spell of the same type. (Conjure Dremora Lord) and attempting a summon. With this mod active it can take up to seven attempts to successfully summon the Dremora Lord. Without it summons fine each time.
I would like to continue using this mod and not have summons that become a joke at high level, but this with this problem in place will restrict my use of summons. I could remove the Atronach standing stone bonus, but that still leaves a potential 30% failure rate. (Atronach perk)
The summons, including the DLC extras can summon fine on the first attempt, or take many, many attempts to summon.
Good job otherwise, summons are still viable at high levels thanks to you.
So few comments here? I am super excited for this, as my Conjuror was just reaching utter uselessness at lv ~60. This is pretty much needed if you use high level scaling mods.
This is exactly why this mod looks appealing. At lower levels the Dremora Lord was fun, but high levels? He dies in one or two hits.