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At the time (2013/2014) I have had no problems with this mod while using it myself ingame, not even with the latest patch 1.9.32.0.8, and I'm still using it in an altered form (withou replication). This mod uses scripts, that will be baked into saves, even after having uninstalled the mod. To my regret, that's something I wasn't aware off at that time.
Pity I didn't receive any such comments here before.
The Temple of Miraak
The Final Descent
A New Source of Stalhrim
Telvanni Research
Deathbrand
Prophet
Chasing Echoes
...and several other DLC quests.
Quest items are registered in the quests' records, meaning that the quests themselves have been modified.
However, more than just the quest objects have been modified within the quests' records.
It's readily visible using TES5Edit or SSEEdit.
This causes numerous quest events to not trigger, and so most of the quests it touches will be virtually impossible to complete by normal means.
I have even found reports that people with the mod, even after uninstalling it and even if it had been the only mod they had, have had all of the quests it touches be broken, and their save file be essentially ruined.
Using FallrimTools' ReSaver also won't be able to fix it because it's not errant scripts running that causes the issue.
I just figured that I should let everyone be aware.
I'm going to try the save game cleaner, thank you!
But in the end, to be honest I already wasted somuch time, I rather just go without No Questitems than trying to mess with TES5Edit. I already spend more time on games than I should. I can give myself items via console for display, and I have Bandoliers mod so quest item weights shouldn't be such a huge problem.
As for finding the problem, I can send you my corrupted save file too, if that helps, also I'll enable logging, load a save from before I even read the cultist orders, and go to Solstheim, maybe that generates some meaning ful errorlogs, given the error did not happen earlier, like when I first used replicate.
http://www.nexusmods.com/skyrim/mods/52363/?
It is also a good idea to log script errors. Insert or change the following setting in your Skyrim.ini in the My Documents/my games/skyrim folder:
[Papyrus]
bEnableLogging = 1
Last, but not least, try to pinpoint mod conflicts unto object level with TES5Edit. Load all the mods in TES5Edit, select the mod you think is conflicting (in this case my mod) and find all objects that have a red background color and an orange or red foreground color.
Feel free to send me log files and screenshots by email: info@elder-scrolls.nl
My mod is mainly ESP, which should give no problem if load order is correct. There is a small BSA containing a small script attached to the spell (magic effect). All the script does, is checking the players inventory for quest items. If a quest item is found, it is looked up in a FormList and the index number of the item is used to get a replica item in another list. The replica item is then added to the players inventory. Nothing more, nothing less.
Here is my load order from before I removed the mod:
http://pastebin.com/VX5tuCZv
In addition I had the following mods from the Nexus that are not present in the load order:
http://www.nexusmods.com/skyrim/mods/19023/?
http://www.nexusmods.com/skyrim/mods/10652/?
Press the tilde-key (~) to go into the console
Use the console command removeitem, e.g.:
removeitem 020146DB 1
or
player.removeitem 020146DB 1
to remove the journal from your inventory. Repeat for any other quest item. Hope this helps! For the moment I am out of ideas as far as these quests are concerned.
Total Bummer
Also, Some of these darned quest items are heavy ; ;
Thanks for the mod ^^
@Stevend220: Do you have all 3 DLC? If you're missing any of them, then your game will just crash after the Bethesda scene with this mod.