The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Forfeoranna Heim Complete
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*Logan* Nov 13 @ 5:36pm 
It seems the developer likes to ignore players talking about crashes. I've read the comments.
I'm not interested in a buggy dungeon that crashes personally, and the lack of support is dissapointing.
It seems thre author is not only a huge dick, but also can't make a dungeon that supports lower end systems.
Rated Down.
Dragonborn Tom Jul 21, 2012 @ 2:38am 
May be it is the amount of mods or something what conflicts. I have to unsubscribe due of CTDs when I load a savegame. Without your mod enabled no probs.
EdolsianStormcrow  [author] Jun 16, 2012 @ 7:20am 
Thank You Captain Planet!
Freaky Alien Genotype Jun 15, 2012 @ 11:12pm 
I reinstalled this mod a little while back to check out whether it was indeed the cause of my crashes the first time around and, unfortunately, it was the cause =/ Once, again after I finished this (might I say excellent) dungeon, the crashes started again. They stopped after I removed it. I don't know what it causing it, since the crashes happen in random places and random times. But it was this mod (or something interacting with it) that was, on some level, to blame.

Not that I will let the craches detract from the quality of the dungeon itself, since the dungeon is amazing, it's long, it's fun...and bloody time consuming :P This is mod is a perfect demonstration of what a REAL dungeon crawl should be. Why you only have 46 subs is beyond me.
EdolsianStormcrow  [author] Jun 15, 2012 @ 1:16pm 
Thank You jmoots2! As always, I appreciate when someone leaves some feedback! You guys are the reason I make these mods! There will be more to come!
jmoots2 Jun 14, 2012 @ 4:19pm 
Awesome mod, one of the best and longest to date... keep up the great modding
EdolsianStormcrow  [author] Apr 30, 2012 @ 12:45pm 
Thanks for the really great feedback Captain Planet! As for the pullchain to the spikes,
I checked the final level in the editor, and in-game, it should be to the right of the steps,
(after you have crossed the chasm).. You cannot access the pullchain until then.. :-)

Cheers mate
Freaky Alien Genotype Apr 11, 2012 @ 9:02pm 
This place is really huge D: I got lost multiple times trying to find the entrace to the Lair, only to find it RIGHT UNDER MY NOSE xD

One thing I have to mention, though, is that after finishing this dungeon Skyrim crashed whenever I tried fast travelling and sometimes just crashed whenever. I disabled this mod and the crashes stopped. I dunno if it's just me, the interaction of this mod and some other mod or what, but I thought I'd mention it all the same. Great dungeon crawl though! Especially with the Sounds of Skyrim Dungeon mod >:D

PS: I couldn't find the lever/chain/button for the last set of spikes in the boss fight hall (not the spikes around the coffin, the ones before that). In the end after 10 minutes of searching I had to ~tcl through D:
EdolsianStormcrow  [author] Apr 6, 2012 @ 7:24pm 
This is the completed version, four levels, with a boss at the end!
Enjoy this crawl, I'm off to work on some new ideas that emerged while I was creating this... Cheers all,
EdolsianStormcrow  [author] Mar 25, 2012 @ 5:00am 
Anyone wanting to create videos and post to youtube can do so.
Kairin Mar 22, 2012 @ 2:43pm 
Would you mind if i did a youtube playthrough of your mod after you add the boss or something? Help each other get noticed?
EdolsianStormcrow  [author] Mar 22, 2012 @ 3:26am 
There will be an end boss, still working on that area. :)
No interiors were copied, I did study the use of different dungeon types, and how they were used together.
Thanks for the feedback! Keep it coming.
The Dark One Mar 21, 2012 @ 3:14pm 
To say it carefully thats the best dungeon mod i ever played!
What about a hard endboss or something?
Are the enemies respawning?
Did you copy some vanilla interiors?
Thanks for that mod so much!
The Dark One Mar 21, 2012 @ 2:31pm 
anvil2011 Mar 21, 2012 @ 11:00am 
Definitely going to try this one!
VoidBladeZ Mar 20, 2012 @ 7:35pm 
What are the artifacts? And are there new meshes / textures?
EdolsianStormcrow  [author] Mar 20, 2012 @ 6:22pm 
Comments and suggestions are always welcome.