Super Techno Grimrock Fireball Adventure!
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Scaramuth  [author] Oct 12, 2013 @ 7:12pm 
Ok fixed the death tally endgame so that it will print to both the HUD and Console, having your console enabled will let the text stay on the screen longer making screenshots easier.
Dr.Disaster Oct 10, 2013 @ 3:25am 
Ah there should have been a display
In that case implement a fix so i can make a new run and picture.
Scaramuth  [author] Oct 9, 2013 @ 9:47pm 
Nice work Dr. Disaster! I thought i had programmed it to display your number of deaths at the end but looks like that wasn't functioning, I'll do a quick bug fix and throw a congratulations to you for being the first to survive it into the patch.
Dr.Disaster Oct 9, 2013 @ 10:58am
zero death with a fresh party, no import, no console
Dr.Disaster Oct 9, 2013 @ 6:07am 
cute little obstacle course :D

btw: how shall one prove he/she made it to the end without dying? The number of deaths it not shown once you are there.
the new year ranger Sep 7, 2013 @ 11:11pm 
i never got ther
Scaramuth  [author] Sep 7, 2013 @ 10:07pm 
Actually yes, there are 4 at the dance party
the new year ranger Sep 7, 2013 @ 10:02pm 
are ther friendly creatures?
Scaramuth  [author] Sep 6, 2013 @ 9:38am 
Thanks for the info! The lights do require more out of the graphics card, I reduced their radius from the standard and it worked fine on my comp, but I have not tried it with any other computer configurations. I was thinking about doing a sequal with a smaller arena, that would also cut down on the lights.
Stupe de Facto Sep 5, 2013 @ 4:52pm 
Funny map!

I have to say though, it does not run smooth. I don't know if it is because the lights or the lots of fireballs, but the framerate drops significantly in this map.

Nice music :D