Garry's Mod

Garry's Mod

CAP: Code
662 Comments
Synk May 30 @ 4:06pm 
The wraith are coming
Cherrie_The_Shifter ΘΔ Jan 27 @ 4:41am 
[CAP: Code] Cannot destroy physics in a physics callback!
1. Stun - lua/entities/energy_pulse_stun.lua:168
2. unknown - lua/entities/energy_pulse_stun.lua:154
🦴 MeloDoggy 🦴 (she/her) May 3, 2024 @ 8:11pm 
the shotgun bug is not a conflict, it happens with all addons except cap:code disabled, including everything else from the cap addon pack
Cherrie_The_Shifter ΘΔ May 1, 2024 @ 10:31am 
im getting this error every single time i switch to stun and shoot ronons gun, also the horrizon, please fix

[CAP: Code] Cannot destroy physics in a physics callback!
1. Stun - lua/entities/energy_pulse_stun.lua:168
2. unknown - lua/entities/energy_pulse_stun.lua:154

[CAP: Code] lua/entities/event_horizon/init.lua:1253: Tried to use a NULL physics object!
1. SetPhysConstraintObjects - [C]:-1
2. StartTouch - lua/entities/event_horizon/init.lua:1253
3. unknown - lua/entities/event_horizon/init.lua:694
evabay Apr 4, 2024 @ 11:03am 
theres been an update for the first time in a year
Sgt.Cat Mar 30, 2024 @ 4:54pm 
Enabled and disabled this mod, it seems to break bullets for most if not all shotguns. It removes the bullet spread from them.
Ошибка Mar 29, 2024 @ 4:12am 
[CAP: Code] lua/entities/shield_core_button.lua:31: attempt to call method 'TrueUse' (a nil value)
1. unknown - lua/entities/shield_core_button.lua:31
Akumo The Devil Spider Mar 19, 2024 @ 11:13am 
Since the March 2024 update, the errors people have recently mentioned are happening as well on the main branch.
JackHammerN7 Mar 14, 2024 @ 2:24pm 
[CAP: Code] lua/includes/extensions/client/panel/scriptedpanels.lua:30: bad argument #2 to 'Create' (Panel expected, got userdata)
1. Create - [C]:-1
2. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:30
3. CreateHUD - lua/entities/puddle_jumper/cl_init.lua:128
4. unknown - lua/entities/puddle_jumper/cl_init.lua:283
Эвин Mar 6, 2024 @ 4:34am 
If you get this error when taking damage:

for some reason just today it started conflicting with ulib [CAP:Code] lua/entities/shield_core_buble/init.lua:341: trying to call GetClass method (null value)
1. fn - lua/entities/shield_core_buble/init.lua:341
2. unknown - lua/ulib/shared/hook.lua:109

change the beta version of Garry`s Mod from Chromium to the regular version. It helped me, but now the media player does not work :(
LordBeckett Feb 19, 2024 @ 8:46am 
I love these mods, unfortunatelywhen you take damage it creates an error, the shields dont work sometimes and the jumper is broken for me.

It were amazing if someone could make an fix for these issues in a little update
{Chumbum} Feb 8, 2024 @ 1:23pm 
Cap Code is currently broken as the models in multiplayer are invisible this also happens with VJ Npcs
👑KingAlxala👑 Jan 18, 2024 @ 8:58pm 
Yeah I've got the same problem Lanson is having
Lanson Jan 11, 2024 @ 6:47pm 
it happens every time i take damage and i tried reinstalling but it stayed the same
Lanson Jan 11, 2024 @ 6:44pm 
for some reason just today it started to conflict with ulib [CAP: Code] lua/entities/shield_core_buble/init.lua:341: attempt to call method 'GetClass' (a nil value)
1. fn - lua/entities/shield_core_buble/init.lua:341
2. unknown - lua/ulib/shared/hook.lua:109
Doctor1245 Nov 5, 2023 @ 7:07am 
Hi Does anyone know how to fix the CAP: Code when you place the SGC Screen Server Gmod says CAP: Code is creating errors, Thanks
Akumo The Devil Spider Jun 30, 2023 @ 12:40pm 
A small patch has just rolled out and it seemed that the context menu properties dropdown bug seems to be fixed.
Akumo The Devil Spider Jun 30, 2023 @ 8:57am 
I can agree with ferdstar_x and FuzzyLeo.
The new GMod update changed some Lua related stuff which seems to have bricked the context menu properties dropdown. I guess that whatever code is responsible for adding new items to the properties menu when clicked on a stargate seems to be broken because of this update.
BlankSpace Jun 29, 2023 @ 8:19am 
As FuzzyLeo described (blank) The context menu doesn't work when subscribed with this addon, when you right click on a prop or ragdoll the popup doesn't well... Popup
FuzzyLeo Jun 28, 2023 @ 12:45pm 
me and many others seem to be having an issue where the context menu properties dropdown when you right click on things isn't working with this addon enabled
BendyAfton15 Mar 17, 2023 @ 11:46am 
Bro I Tottaly Love This But I don't Think The Lock Mode Is on Bro Idk How Do i Do this Btw :P
Catradora sustains me Feb 9, 2023 @ 4:16am 
Is the NumLock on?
YourLocalAdine Feb 8, 2023 @ 7:24pm 
I think I've found a critical issue for MSI Laptop owners. (As I'm experiencing this issue)

For the SGC Screens > Address Book, you're unable to scroll down as my laptop's page up & down keys are built into the number pad 9 & 3 keys and it wont take those key presses or anything else. I think this has to be looked at as you're unable to view locations that are not visible on the screen.
damez.rose Jan 19, 2023 @ 11:00am 
I installed the whole pack and I have zero gates that show up on any map and also getting

[CAP: Code] Warning! A net message (CAF_Start_false) is already started! Discarding in favor of the new message! (_SGCUSTOM_GROUPS)
1. unknown - lua/stargate/server/init.lua:58

Is there a fix?
[Sk$Bh]Trick or treat KID! Jan 19, 2023 @ 10:11am 
Yeah... Some old one from yeterday.. Sry.. too sleepy lol
AlexALX  [author] Jan 19, 2023 @ 9:26am 
@[Sk$Bh]Trick or treat KID! its gearassemblytool_git issue, not our.
Tomasus14 Oct 4, 2022 @ 8:25am 
this cap code is creating error scripts which beacuse of that i cant find a single server
rvankirk71 Aug 11, 2022 @ 12:11pm 
I keep getting an "error" When I try and spawn in a ship and it says that it is from this part of the CAP. Although when I go to disable it, it then says that it is something else in my subscriptions but everything I have shouldn't be messing with this part of the addon pack.
dimensional_x Jun 8, 2022 @ 9:58am 
ok is anyone else getting a bug where if u have cap and eap at the same time and dissable eap the stargates wont show up on the maps
初音E5新干线Sama May 24, 2022 @ 9:22pm 
NOT USER :steamsad::steamfacepalm:

IS NEDD OTHE PACK???
Catradora sustains me May 18, 2022 @ 4:56am 
It changes the sound effects of the chevrons.
il985 May 17, 2022 @ 4:47pm 
sgc type
il985 May 17, 2022 @ 4:46pm 
what does sgc mode do
ZΣПITΉ ︻ ̵̵̿ — ҉ Apr 20, 2022 @ 8:26pm 
i know this is old and no longer being updated but was the E2 dialing computer always this laggy?? the SG1 one i mean
Raz ζ Mar 19, 2022 @ 9:07am 
I know this mod is no longer in development but if anyone has a fix for the collision being disabled after the stargate woosh effect please let me know
General Beef Aug 19, 2021 @ 10:32am 
is this still alive?
Shalfeor Jun 29, 2021 @ 4:11am 
Hey hello, since you made the last update to the CAP code the game no longer shows me the error all people are talking in this chat, IDK what u did but it fixed this error, thanks :D
FB||Agent Dank Memes Jun 3, 2021 @ 1:54pm 
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153

[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153

[CAP: Code] Warning! A net message (CAF_Start_false) is already started! Discarding in favor of the new message! (_SGCUSTOM_GROUPS)
1. unknown - lua/stargate/server/init.lua:58
Loomynated May 29, 2021 @ 10:26am 
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
Loomynated May 29, 2021 @ 10:26am 
there is this problem

[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
Gallaer May 6, 2021 @ 4:06pm 
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
NisYa 2.0 Apr 30, 2021 @ 8:10am 
0
Fuchsmann29 Apr 22, 2021 @ 11:15am 
Hello got this message in Garry's Mod:
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
Det.Nathan Grim Mar 2, 2021 @ 12:40pm 
everytime i activate a stargate...all the otherstargates on a map become phantom (aka i can walk though them) along with there stands like the collision with them is completely gone
Drone Feb 13, 2021 @ 11:54pm 
вопрос почему у меня место оружияя ерорки хотя я потписался на всьо
Jason Voorhees Feb 7, 2021 @ 1:13pm 
What is the facility like map called?
Clone Jan 30, 2021 @ 11:01am 
very cool
AmbientBonsai81 Jul 29, 2020 @ 1:29pm 
doesnt work for me the gui and etc doesnt showup
Anubis May 22, 2020 @ 9:45pm 
Agreed Stargate, Spacebuild, Wire = Best time ever