Garry's Mod

Garry's Mod

CAP: Code
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582 Comments
robertmcnaught15 Feb 3 @ 12:32am 
is anyone else having a problem when you load in a game and nothing from the addon spawns in like the gates?
orangelego Jan 13 @ 6:26pm 
[CAP: Code] lua/entities/stargate_base/modules/lib.lua:179: attempt to perform arithmetic on field 'GalaxyConsumption' (a nil value)
Tachanka Jan 12 @ 6:36pm 
I suggest you patch the shield core, until then, it's just a prop!
☭[BLACK@BONES]DALEK]☭ Jan 8 @ 9:10am 
where can i find the link tool for the cap addons because ive got all of theese and the spacebuild addons but i dont have a link tool
awesomeguy101 Jan 6 @ 4:43am 
That is uhhh... quite a shitpost you have there Promethium!
GalvazimGX Dec 19, 2017 @ 12:38am 
@ Promethium Shitposting is cancer
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SonySeva Oct 24, 2017 @ 6:56am 
Hello. But if you only need the Stargate, without any extra files (no extra materials and sounds).
---------------------
Здравствуйте. А если надо только звездные врата, без лишних файлов (без лишних материалов и звуков).
Jean Lua Picard [Java][C#][Lua] Oct 19, 2017 @ 7:58am 
If it is on Workshop, you can use it freely.
Chrisep Oct 16, 2017 @ 12:51pm 
hello, we are a german network and want to make an starwarsRP server. Would it be ok if we use your realy amazing content? If you have questions please come to our ts: 185.223.28.112
Silvergryhon Oct 15, 2017 @ 5:45am 
question how do the turrents work like the medium turret is there something to add to it for it to function?
AlexALX  [author] Sep 10, 2017 @ 2:04am 
@Legend27 no. but you can ask some programmer what can do this just for your server.
Legend27 Sep 5, 2017 @ 3:13pm 
can we please get Atlantis Transporter as a standalone mod? I wanna use it for teleports on the server and theres nothing remotely close to it!
Aryetta Aug 27, 2017 @ 7:52pm 
i cant spawn or use the items
ze royal lightning tiger Aug 7, 2017 @ 6:34am 
if this addon adds the portals then it doesnt work. i loaded the map but there were no portals but the teleport rings did work.
Catnapper Jul 15, 2017 @ 7:24pm 
I adore how much modded stuff will succesfully go through the gate when it's on!
Dr.Evil Jun 20, 2017 @ 10:47pm 
My favorite addon for GMod. The only problem is it's too big and I don't need even half of its stuff (don't get me wrong, I am a builder and have no use of scripted ships or npcs). Could You make parts of CAP more independent (like modules that add extra features) or at least disable integrity check (I don't mind errors or blank icons in menu).
*Hunter* Jun 17, 2017 @ 12:51am 
Yo, just an idea, or a request, is it possible you could make it where when you open, Gate Example 1, using spawn gate, spawn gate's Horizion color changes to Gate Example 1's set color.

Like, *puts in spawn0#" then the horizion color changes to red. Because it would be set to whenever this gate is set to be linked to, Gate Example 1 will have a red horizion, but you try to go to spawn1# and try to connect to it, your horizion is blue.

Is it possible to do this? It's just an idea.
Mercury Jun 7, 2017 @ 10:09am 
On the Rp-stargate map, I accidently reset the gate locations and such. Anyway to fix this?
CryptAlchemy Apr 5, 2017 @ 1:48pm 
You are awesome! Thanks for keeping CAP alive!!
Tamer Mar 19, 2017 @ 1:30pm 
I got the SGC screens to work for the most part, but the enter key does not work at all, nor does F1.
[BA] Brucektrain, WHO ME? Feb 28, 2017 @ 12:04am 
Just uploaded few New Additonal Gates. http://steamcommunity.com/sharedfiles/filedetails/?id=874012065 (and please don't forget sub the material *texture* content)
Jean Lua Picard [Java][C#][Lua] Feb 26, 2017 @ 5:32pm 
@Lord If you want to make your own gatespawner map, you might have to take the map youre using off the workshop mount and upload it manually over FTP. This way you can remove the gatespawner.lua that some mapper include.
The Blacksmith (4rfdmsdlf) Feb 25, 2017 @ 9:20pm 
Pardon me if this question has been answered already but for the e2 SG1 Dialing program, Ive set my egp objects to 440, max bytes per second to 13000, and wire_expression2_unlimited to 1. but It still ends up in a tick quota exceeded error. any suggestions?
[BA] Brucektrain, WHO ME? Feb 16, 2017 @ 6:24pm 
@Lord Dark Helmet. Just goto stargate setting. (CAP tab) On Menu look for Enable Gatespawner Box. and click to disable it.
Ethan Feb 2, 2017 @ 3:02pm 
@AlexALX is there a way to disable gatespawner on servers
Jean Lua Picard [Java][C#][Lua] Jan 29, 2017 @ 1:03pm 
Nice work tho.
Jean Lua Picard [Java][C#][Lua] Jan 29, 2017 @ 1:03pm 
Ok.
AlexALX  [author] Jan 29, 2017 @ 12:05pm 
@Jean Lua Picard its very old issue, cureent code only works correct with tickrate 66, i'll try to fix it, but it require rewrite rotattion code of sgu.. its not so easy like you can think
Jean Lua Picard [Java][C#][Lua] Jan 28, 2017 @ 10:05am 
SGU is dialling in a very slow spin and doesnt stop spinning even after establishment?

i have tickrate at 44 and it seems some timers are broken.
devildavin Jan 19, 2017 @ 7:42am 
so are u saying the hangers on the ship are just there?
AlexALX  [author] Jan 9, 2017 @ 7:40am 
@mindseyeman
If you mean npc not ragdolls then this is due to npc "fix" what allow then use cap weapons. Actually it is workaround and only one way to do this thing.
devildavin Dec 24, 2016 @ 8:31am 
ìve installed all the stuff and its awsome but theres only one thing on the daedalus it says hangers 1 and 2 put on the controls it doesnt say anything about the hangers?
TRON Nov 24, 2016 @ 10:12am 
for some reason after i downloaded these addons ragdolls take damage differently they spurt blood and make squishy noises
SANDERS Sep 5, 2016 @ 4:59am 
could you add a console command to change the ring teli model?
The Dogetor Aug 30, 2016 @ 3:50pm 
its an e2 Mabye
mets11rap Aug 3, 2016 @ 7:17am 
nvm i got it
mets11rap Aug 3, 2016 @ 7:16am 
how do i disable the weapon dropping on spray thing?
AlexALX  [author] Jun 18, 2016 @ 3:14pm 
@S?S Toukka
so from now fonts included in cap code part and no need download it manually)
S?S Toukka Apr 28, 2016 @ 9:41pm 
Ok thanks! I have no problem in downloading things manually. I was just curious. Cap has been one of the best addons i have ever downloaded.
AlexALX  [author] Apr 28, 2016 @ 1:19pm 
@ S?S Toukka
For now not, we have to wait month or so before disable this check, because in past there already was released fix for this, but in next update bug happens again, so... Also there is nothing said about fonts on linux.
S?S Toukka Apr 28, 2016 @ 11:25am 
This came with the recent update: "Fonts contained within Workshop addons are now properly loaded". Does this mean that you don't have to download the fonts manually anymore?
trainspotexe Apr 27, 2016 @ 11:29am 
@below Stand back once you activate it until the portal appears. Then wait around 5 seconds.
Eclipse Apr 18, 2016 @ 5:13pm 
is there a way to stop the star gate from killing you
redstone303 Apr 16, 2016 @ 1:41am 
that's the problem here
redstone303 Apr 16, 2016 @ 1:40am 
where is my addons folder?
sgt snoozleberries Apr 6, 2016 @ 11:36am 
go to your addons folder and delete CAP folders
redstone303 Apr 6, 2016 @ 10:53am 
come on help me please!
redstone303 Apr 6, 2016 @ 9:06am 
how do I fix it?
redstone303 Apr 6, 2016 @ 9:06am 
it says I have both github and workshop items downloaded. What does that mean?